defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter29
UseColorScale=True
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
UseVelocityScale=True
ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=192,G=192,R=192,A=255))
CoordinateSystem=PTCS_Relative
SpinsPerSecondRange=(X=(Min=-0.100000,Max=0.100000),Y=(Min=-0.500000,Max=0.500000),Z=(Min=-0.500000,Max=0.500000))
StartSpinRange=(X=(Max=1.000000))
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.000000)
StartSizeRange=(X=(Min=30.000000,Max=40.000000),Y=(Min=30.000000,Max=40.000000),Z=(Min=30.000000,Max=40.000000))
DrawStyle=PTDS_Brighten
Texture=Texture'Effects_Tex_Steampunk.Muzzle_Steampunk_A'
TextureUSubdivisions=2
TextureVSubdivisions=2
LifetimeRange=(Min=0.300000,Max=0.500000)
StartVelocityRange=(X=(Min=50.000000,Max=50.000000),Y=(Min=-50.000000,Max=50.000000),Z=(Min=-50.000000,Max=50.000000))
VelocityScale(0)=(RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000))
VelocityScale(1)=(RelativeTime=0.500000,RelativeVelocity=(X=0.200000,Y=0.200000,Z=0.200000))
VelocityScale(2)=(RelativeTime=1.000000)
End Object
Emitters(0)=SpriteEmitter'ROEffects.MuzzleFlash1stSPShotgunAlt.SpriteEmitter29'
Begin Object Class=SpriteEmitter Name=SpriteEmitter30
UseColorScale=True
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
UseVelocityScale=True
ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=192,G=192,R=192,A=255))
CoordinateSystem=PTCS_Relative
SpinsPerSecondRange=(X=(Min=-0.100000,Max=0.100000),Y=(Min=-0.500000,Max=0.500000),Z=(Min=-0.500000,Max=0.500000))
StartSpinRange=(X=(Max=1.000000))
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.000000)
StartSizeRange=(X=(Min=30.000000,Max=40.000000),Y=(Min=30.000000,Max=40.000000),Z=(Min=30.000000,Max=40.000000))
DrawStyle=PTDS_Brighten
Texture=Texture'Effects_Tex_Steampunk.Muzzle_Steampunk_A'
TextureUSubdivisions=2
TextureVSubdivisions=2
LifetimeRange=(Min=0.500000,Max=0.750000)
StartVelocityRange=(X=(Min=50.000000,Max=200.000000),Y=(Min=-300.000000,Max=300.000000),Z=(Min=-300.000000,Max=300.000000))
VelocityScale(0)=(RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000))
VelocityScale(1)=(RelativeTime=0.500000,RelativeVelocity=(X=0.200000,Y=0.200000,Z=0.200000))
VelocityScale(2)=(RelativeTime=1.000000)
End Object
Emitters(1)=SpriteEmitter'ROEffects.MuzzleFlash1stSPShotgunAlt.SpriteEmitter30'
}
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