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ROEffects.MuzzleFlash1stSPShotgun

Extends
ROMuzzleFlash1st

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- ROEffects.ROMuzzleFlash1st
         |   
         +-- ROEffects.MuzzleFlash1stSPShotgun

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors

Functions Summary
function Trigger (Actor Other, Pawn EventInstigator))
Inherited Functions from ROEffects.ROMuzzleFlash1st
Trigger
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials


Functions Detail

Trigger Source code

simulated function Trigger ( Actor Other, Pawn EventInstigator) )


Defaultproperties

defaultproperties
{
     Begin Object Class=SpriteEmitter Name=SpriteEmitter31
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         BlendBetweenSubdivisions=True
         UseSubdivisionScale=True
         UseRandomSubdivision=True
         ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
         ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
         Opacity=0.500000
         CoordinateSystem=PTCS_Relative
         UseRotationFrom=PTRS_Actor
         StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=0.500000,RelativeSize=2.000000)
         SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000)
         StartSizeRange=(X=(Min=8.000000,Max=12.000000))
         DrawStyle=PTDS_Brighten
         Texture=Texture'Effects_Tex.Weapons.STGmuzzleflash_4frame'
         TextureUSubdivisions=2
         TextureVSubdivisions=2
         LifetimeRange=(Min=0.100000,Max=0.100000)
     End Object
     Emitters(0)=SpriteEmitter'ROEffects.MuzzleFlash1stSPShotgun.SpriteEmitter31'


     Begin Object Class=SpriteEmitter Name=SpriteEmitter32
         UseColorScale=True
         FadeOut=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         UseRandomSubdivision=True
         UseVelocityScale=True
         ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
         ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
         Opacity=0.550000
         CoordinateSystem=PTCS_Relative
         SpinsPerSecondRange=(X=(Min=-0.100000,Max=0.100000),Y=(Min=-0.500000,Max=0.500000),Z=(Min=-0.500000,Max=0.500000))
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.000000)
         StartSizeRange=(X=(Min=30.000000,Max=40.000000),Y=(Min=30.000000,Max=40.000000),Z=(Min=30.000000,Max=40.000000))
         DrawStyle=PTDS_Brighten
         Texture=Texture'Effects_Tex_Steampunk.Muzzle_Steampunk_A'
         TextureUSubdivisions=2
         TextureVSubdivisions=2
         LifetimeRange=(Min=0.150000,Max=0.150000)
         StartVelocityRange=(X=(Min=50.000000,Max=50.000000),Y=(Min=-50.000000,Max=50.000000),Z=(Min=-50.000000,Max=50.000000))
         VelocityScale(0)=(RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000))
         VelocityScale(1)=(RelativeTime=0.500000,RelativeVelocity=(X=0.200000,Y=0.200000,Z=0.200000))
         VelocityScale(2)=(RelativeTime=1.000000)
     End Object
     Emitters(1)=SpriteEmitter'ROEffects.MuzzleFlash1stSPShotgun.SpriteEmitter32'


     Begin Object Class=SpriteEmitter Name=SpriteEmitter8
         UseColorScale=True
         FadeOut=True
         FadeIn=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         BlendBetweenSubdivisions=True
         UseRandomSubdivision=True
         ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
         ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
         Opacity=0.500000
         MaxParticles=30
         StartLocationOffset=(X=5.000000)
         StartLocationRange=(X=(Max=10.000000))
         UseRotationFrom=PTRS_Actor
         SpinsPerSecondRange=(X=(Min=-0.500000,Max=0.500000),Y=(Min=-0.500000,Max=0.500000),Z=(Min=-0.500000,Max=0.500000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=4.000000)
         StartSizeRange=(X=(Min=10.000000,Max=15.000000))
         DrawStyle=PTDS_Brighten
         Texture=Texture'Effects_Tex_Steampunk.Muzzle_Steampunk_A'
         TextureUSubdivisions=2
         TextureVSubdivisions=2
         LifetimeRange=(Min=0.750000,Max=0.900000)
         StartVelocityRange=(X=(Max=40.000000),Z=(Min=10.000000,Max=20.000000))
         VelocityLossRange=(X=(Max=2.000000))
     End Object
     Emitters(2)=SpriteEmitter'ROEffects.MuzzleFlash1stSPShotgun.SpriteEmitter8'


}

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Creation time: Fri 13-10-2023 03:18:49.789 - Created with UnCodeX