defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
FadeOut=True
RespawnDeadParticles=False
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
CoordinateSystem=PTCS_Relative
StartLocationShape=PTLS_Sphere
UseRotationFrom=PTRS_Actor
StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000))
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=0.500000,RelativeSize=15.000000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000)
StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000))
DrawStyle=PTDS_Brighten
Texture=Texture'Effects_Tex.Weapons.PTRDmuzzle_2frame'
TextureUSubdivisions=1
TextureVSubdivisions=2
LifetimeRange=(Min=0.100000,Max=0.100000)
End Object
Emitters(0)=SpriteEmitter'ROEffects.MuzzleFlash1stPTRD_simple.SpriteEmitter0'
}
|