defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
Opacity=0.500000
CoordinateSystem=PTCS_Relative
UseRotationFrom=PTRS_Actor
StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000))
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=0.500000,RelativeSize=2.500000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000)
StartSizeRange=(X=(Min=10.000000,Max=12.000000))
DrawStyle=PTDS_Brighten
Texture=Texture'Effects_Tex.Weapons.MPmuzzleflash_4frame'
TextureUSubdivisions=2
TextureVSubdivisions=2
LifetimeRange=(Min=0.100000,Max=0.100000)
End Object
Emitters(0)=SpriteEmitter'ROEffects.MuzzleFlash1stPistol.SpriteEmitter0'
Begin Object Class=SpriteEmitter Name=SpriteEmitter1
RespawnDeadParticles=False
UniformSize=True
AutomaticInitialSpawning=False
Opacity=0.100000
MaxParticles=1
StartSizeRange=(X=(Min=50.000000,Max=50.000000))
DrawStyle=PTDS_Brighten
Texture=Texture'Effects_Tex.Smoke.MuzzleCorona1stP'
LifetimeRange=(Min=0.100000,Max=0.100000)
End Object
Emitters(1)=SpriteEmitter'ROEffects.MuzzleFlash1stPistol.SpriteEmitter1'
}
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