KFStoryGame.ObjCondition_WaveCounter
- Extends
- ObjCondition_Counter
- Modifiers
- hidecategories ( ObjCondition_Counter )
Core.Object
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+-- KFStoryGame.KF_ObjectiveCondition
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+-- KFStoryGame.ObjCondition_Counter
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+-- KFStoryGame.ObjCondition_WaveCounter
Inherited Variables from KFStoryGame.KF_ObjectiveCondition |
ActivationMethod, bActive, bComplete, bCompleteOnce, bForceReliableUpdate, bLockCompletion, bWasTriggered, ConditionRepInterval, ConditionType, DependentConditions, Difficulty_Max, Difficulty_Min, Eventlistener, HUD_Screen, HUD_World, InitialState, InitialWorldLocActorName, InstigatorName, LastActivatedTime, LastRepTime, NewComplete, NewCompletionPct, NewDataString, NewLocation, ObjOwner, OldComplete, OldCompletionPct, OldDataString, OldWorldLoc, PlayerCount_Max, PlayerCount_Min, ProgressEvents, ProgressImportance, SavedbActive, SavedbComplete, SavedbWasTriggered, Scale_GameDifficulty, Scale_PlayerCount, Sound_Completion, Tag, WorldLocActorName |
Inherited Functions from KFStoryGame.KF_ObjectiveCondition |
AllowCompletion, AllowConditionRepUpdate, ClampHUDHint, ConditionActivated, ConditionCompleted, ConditionDeActivated, ConditionIsActive, ConditionIsRelevant, ConditionIsValid, ConditionTick, ConditionTickHUDUpdate, FindInstigator, FormatTime, GetCompletionPct, GetDataString, GetGameDifficultyModifier, GetHUDHint, GetInstigator, GetInstigatorList, GetLocation, GetNearestPathNodeTo, GetObjOwner, GetOwnerArrayIndex, GetPlayerCountModifier, GetTargetActor, GetTotalDifficultyModifier, GetWhispLocation, GetWorldHint, GetWorldLocActor, IsOptionalCondition, PostBeginPlay, ReleaseTargetActor, ReliableConditionUpdate, Reset, SaveState, SetObjOwner, SetTargetActor, ShouldInitOnActivation, ShouldShowWhispTrailFor, SpawnEventListener, StartedUsing, StoppedUsing, Trigger, TriggerProgressEvents |
var int LastWaveIdx;
var int NumStragglers;
var const name WaveDesignerName;
ObjCondition_WaveCounter
function ConditionActivated (
pawn ActivatingPlayer) )
function ConditionDeActivated ( ) )
function ConditionTick ( float DeltaTime) )
GetAssociatedWaveIndex Source code
function int GetAssociatedWaveIndex ( ) )
function float GetCompletionPct ( ) )
GetTotalDifficultyModifier Source code
function float GetTotalDifficultyModifier ( ) )
function OnWaveChange ( ) )
defaultproperties
{
WaveDesignerName="WaveDesigner"
bUseCurrentWave=True
bSumOfAllCycles=True
}
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Creation time: Fri 13-10-2023 03:18:50.304 - Created with
UnCodeX