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KFStoryGame.ObjCondition_WaveCounter

Extends
ObjCondition_Counter
Modifiers
hidecategories ( ObjCondition_Counter )

Core.Object
|   
+-- KFStoryGame.KF_ObjectiveCondition
   |   
   +-- KFStoryGame.ObjCondition_Counter
      |   
      +-- KFStoryGame.ObjCondition_WaveCounter

Constants Summary
Inherited Contants from KFStoryGame.KF_ObjectiveCondition
HintCharLimit

Variables Summary
intLastWaveIdx
intNumStragglers
nameWaveDesignerName
ObjCondition_WaveCounter
intAssociatedCycleIndex
intAssociatedWaveIndex
boolbSumOfAllCycles
boolbUseCurrentWave
nameDesignerTag
Inherited Variables from KFStoryGame.ObjCondition_Counter
CountedPlayerIDs, CountType, NumCounted, NumToCount, SavedNumCounted
Inherited Variables from KFStoryGame.KF_ObjectiveCondition
ActivationMethod, bActive, bComplete, bCompleteOnce, bForceReliableUpdate, bLockCompletion, bWasTriggered, ConditionRepInterval, ConditionType, DependentConditions, Difficulty_Max, Difficulty_Min, Eventlistener, HUD_Screen, HUD_World, InitialState, InitialWorldLocActorName, InstigatorName, LastActivatedTime, LastRepTime, NewComplete, NewCompletionPct, NewDataString, NewLocation, ObjOwner, OldComplete, OldCompletionPct, OldDataString, OldWorldLoc, PlayerCount_Max, PlayerCount_Min, ProgressEvents, ProgressImportance, SavedbActive, SavedbComplete, SavedbWasTriggered, Scale_GameDifficulty, Scale_PlayerCount, Sound_Completion, Tag, WorldLocActorName

Enumerations Summary
Inherited Enumerations from KFStoryGame.ObjCondition_Counter
ECounterType
Inherited Enumerations from KFStoryGame.KF_ObjectiveCondition
EKFGameDifficulty

Functions Summary
function ConditionActivated (pawn ActivatingPlayer))
function ConditionDeActivated ()))
function ConditionTick (float DeltaTime))
functionint GetAssociatedWaveIndex ()))
functionfloat GetCompletionPct ()))
functionfloat GetTotalDifficultyModifier ()))
function OnWaveChange ()))
function Trigger (actor Other, pawn EventInstigator))
Inherited Functions from KFStoryGame.ObjCondition_Counter
GetCompletionPct, GetDataString, Reset, SaveState, Trigger, ValidForCounting
Inherited Functions from KFStoryGame.KF_ObjectiveCondition
AllowCompletion, AllowConditionRepUpdate, ClampHUDHint, ConditionActivated, ConditionCompleted, ConditionDeActivated, ConditionIsActive, ConditionIsRelevant, ConditionIsValid, ConditionTick, ConditionTickHUDUpdate, FindInstigator, FormatTime, GetCompletionPct, GetDataString, GetGameDifficultyModifier, GetHUDHint, GetInstigator, GetInstigatorList, GetLocation, GetNearestPathNodeTo, GetObjOwner, GetOwnerArrayIndex, GetPlayerCountModifier, GetTargetActor, GetTotalDifficultyModifier, GetWhispLocation, GetWorldHint, GetWorldLocActor, IsOptionalCondition, PostBeginPlay, ReleaseTargetActor, ReliableConditionUpdate, Reset, SaveState, SetObjOwner, SetTargetActor, ShouldInitOnActivation, ShouldShowWhispTrailFor, SpawnEventListener, StartedUsing, StoppedUsing, Trigger, TriggerProgressEvents


Variables Detail

LastWaveIdx Source code

var int LastWaveIdx;

NumStragglers Source code

var int NumStragglers;

WaveDesignerName Source code

var const name WaveDesignerName;

ObjCondition_WaveCounter

AssociatedCycleIndex Source code

var(ObjCondition_WaveCounter) int AssociatedCycleIndex;

AssociatedWaveIndex Source code

var(ObjCondition_WaveCounter) int AssociatedWaveIndex;

bSumOfAllCycles Source code

var(ObjCondition_WaveCounter) bool bSumOfAllCycles;

bUseCurrentWave Source code

var(ObjCondition_WaveCounter) bool bUseCurrentWave;

DesignerTag Source code

var(ObjCondition_WaveCounter) name DesignerTag;


Functions Detail

ConditionActivated Source code

function ConditionActivated ( pawn ActivatingPlayer) )

ConditionDeActivated Source code

function ConditionDeActivated ( ) )

ConditionTick Source code

function ConditionTick ( float DeltaTime) )

GetAssociatedWaveIndex Source code

function int GetAssociatedWaveIndex ( ) )

GetCompletionPct Source code

function float GetCompletionPct ( ) )

GetTotalDifficultyModifier Source code

function float GetTotalDifficultyModifier ( ) )

OnWaveChange Source code

function OnWaveChange ( ) )

Trigger Source code

function Trigger ( actor Other, pawn EventInstigator) )


Defaultproperties

defaultproperties
{
     WaveDesignerName="WaveDesigner"
     bUseCurrentWave=True
     bSumOfAllCycles=True
}

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Creation time: Fri 13-10-2023 03:18:50.304 - Created with UnCodeX