Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

KFStoryGame.ObjCondition_Timed

Extends
KF_ObjectiveCondition
Modifiers
editinlinenew

Core.Object
|   
+-- KFStoryGame.KF_ObjectiveCondition
   |   
   +-- KFStoryGame.ObjCondition_Timed

Direct Known Subclasses:

ObjCondition_TraderTime

Constants Summary
Inherited Contants from KFStoryGame.KF_ObjectiveCondition
HintCharLimit
Inherited Contants from Core.Object
ALLIES_TEAM_INDEX, AXIS_TEAM_INDEX, MaxInt, NEUTRAL_TEAM_INDEX, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient

Variables Summary
boolbTraderTime
floatRemainingSeconds
floatStartTime
ObjCondition_Timed
floatDuration
Inherited Variables from KFStoryGame.KF_ObjectiveCondition
ActivationMethod, bActive, bComplete, bCompleteOnce, bForceReliableUpdate, bLockCompletion, bWasTriggered, ConditionRepInterval, ConditionType, DependentConditions, Difficulty_Max, Difficulty_Min, Eventlistener, HUD_Screen, HUD_World, InitialState, InitialWorldLocActorName, InstigatorName, LastActivatedTime, LastRepTime, NewComplete, NewCompletionPct, NewDataString, NewLocation, ObjOwner, OldComplete, OldCompletionPct, OldDataString, OldWorldLoc, PlayerCount_Max, PlayerCount_Min, ProgressEvents, ProgressImportance, SavedbActive, SavedbComplete, SavedbWasTriggered, Scale_GameDifficulty, Scale_PlayerCount, Sound_Completion, Tag, WorldLocActorName
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[7], Outer

Enumerations Summary
Inherited Enumerations from KFStoryGame.KF_ObjectiveCondition
EKFGameDifficulty
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis

Structures Summary
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector

Functions Summary
function AdjustToDifficulty (float Difficulty))
function ConditionActivated (pawn ActivatingPlayer))
function ConditionTick (float DeltaTime))
functionfloat GetCompletionPct ()))
functionstring GetDataString ()))
function Reset ()))
Inherited Functions from KFStoryGame.KF_ObjectiveCondition
AllowCompletion, AllowConditionRepUpdate, ClampHUDHint, ConditionActivated, ConditionCompleted, ConditionDeActivated, ConditionIsActive, ConditionIsRelevant, ConditionIsValid, ConditionTick, ConditionTickHUDUpdate, FindInstigator, FormatTime, GetCompletionPct, GetDataString, GetGameDifficultyModifier, GetHUDHint, GetInstigator, GetInstigatorList, GetLocation, GetNearestPathNodeTo, GetObjOwner, GetOwnerArrayIndex, GetPlayerCountModifier, GetTargetActor, GetTotalDifficultyModifier, GetWhispLocation, GetWorldHint, GetWorldLocActor, IsOptionalCondition, PostBeginPlay, ReleaseTargetActor, ReliableConditionUpdate, Reset, SaveState, SetObjOwner, SetTargetActor, ShouldInitOnActivation, ShouldShowWhispTrailFor, SpawnEventListener, StartedUsing, StoppedUsing, Trigger, TriggerProgressEvents
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllObjects, Asc, Asin, Atan, BeginState, Caps, Ceil, Chr, Clamp, ClassIsChildOf, ClearConfig, ClockwiseFrom, Cos, Created, Cross, Disable, Divide, Dot, DynamicLoadObject, EatStr, Enable, EndState, Eval, Exp, FClamp, FindObject, FMax, FMin, FRand, GetAxes, GetEnum, GetItemName, GetPerObjectNames, GetPropertyText, GetReferencers, GetStateName, GetUnAxes, GotoState, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Invert, IsA, IsInState, IsOnConsole, IsSoaking, Left, Len, Lerp, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, PlatformIs64Bit, PlatformIsMacOS, PlatformIsOpenGL, PlatformIsUnix, PlatformIsWindows, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, Repl, ReplaceText, ResetConfig, Right, RotRand, Round, SaveConfig, SetPropertyText, Sin, Smerp, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, StopWatch, StrCmp, Tan, VRand, VSize, VSizeSquared, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

bTraderTime Source code

var bool bTraderTime;

RemainingSeconds Source code

var float RemainingSeconds;

StartTime Source code

var float StartTime;

ObjCondition_Timed

Duration Source code

var(ObjCondition_Timed) float Duration;


Functions Detail

AdjustToDifficulty Source code

function AdjustToDifficulty ( float Difficulty) )

ConditionActivated Source code

function ConditionActivated ( pawn ActivatingPlayer) )

ConditionTick Source code

function ConditionTick ( float DeltaTime) )

GetCompletionPct Source code

function float GetCompletionPct ( ) )

GetDataString Source code

function string GetDataString ( ) )

Reset Source code

function Reset ( ) )


Defaultproperties

defaultproperties
{
     Duration=60.000000
     HUD_Screen=(Screen_Hint="Time Left :",Screen_CountStyle=Count_Down,Screen_ProgressStyle=HDS_TextOnly)
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Fri 13-10-2023 03:18:50.277 - Created with UnCodeX