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KFStoryGame.ObjCondition_Random

Extends
KF_ObjectiveCondition
Modifiers
hidecategories ( Difficulty , HUD , Events , KF_ObjectiveCondition ) editinlinenew

Core.Object
|   
+-- KFStoryGame.KF_ObjectiveCondition
   |   
   +-- KFStoryGame.ObjCondition_Random

Constants Summary
Inherited Contants from KFStoryGame.KF_ObjectiveCondition
HintCharLimit
Inherited Contants from Core.Object
ALLIES_TEAM_INDEX, AXIS_TEAM_INDEX, MaxInt, NEUTRAL_TEAM_INDEX, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient

Variables Summary
intConditionIndex
intRandIdx
Conditions
floatPriorityBias
array<SRandomCondition>RandomConditions
Inherited Variables from KFStoryGame.KF_ObjectiveCondition
ActivationMethod, bActive, bComplete, bCompleteOnce, bForceReliableUpdate, bLockCompletion, bWasTriggered, ConditionRepInterval, ConditionType, DependentConditions, Difficulty_Max, Difficulty_Min, Eventlistener, HUD_Screen, HUD_World, InitialState, InitialWorldLocActorName, InstigatorName, LastActivatedTime, LastRepTime, NewComplete, NewCompletionPct, NewDataString, NewLocation, ObjOwner, OldComplete, OldCompletionPct, OldDataString, OldWorldLoc, PlayerCount_Max, PlayerCount_Min, ProgressEvents, ProgressImportance, SavedbActive, SavedbComplete, SavedbWasTriggered, Scale_GameDifficulty, Scale_PlayerCount, Sound_Completion, Tag, WorldLocActorName
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[7], Outer

Enumerations Summary
Inherited Enumerations from KFStoryGame.KF_ObjectiveCondition
EKFGameDifficulty
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis

Structures Summary
SRandomCondition
Condition, Priority
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector

Functions Summary
function AssignRandomCondition ()))
function ConditionActivated (pawn ActivatingPlayer))
function Reset ()))
function SwapConditionAtIndex (int Index, KF_ObjectiveCondition SwapCondition))
Inherited Functions from KFStoryGame.KF_ObjectiveCondition
AllowCompletion, AllowConditionRepUpdate, ClampHUDHint, ConditionActivated, ConditionCompleted, ConditionDeActivated, ConditionIsActive, ConditionIsRelevant, ConditionIsValid, ConditionTick, ConditionTickHUDUpdate, FindInstigator, FormatTime, GetCompletionPct, GetDataString, GetGameDifficultyModifier, GetHUDHint, GetInstigator, GetInstigatorList, GetLocation, GetNearestPathNodeTo, GetObjOwner, GetOwnerArrayIndex, GetPlayerCountModifier, GetTargetActor, GetTotalDifficultyModifier, GetWhispLocation, GetWorldHint, GetWorldLocActor, IsOptionalCondition, PostBeginPlay, ReleaseTargetActor, ReliableConditionUpdate, Reset, SaveState, SetObjOwner, SetTargetActor, ShouldInitOnActivation, ShouldShowWhispTrailFor, SpawnEventListener, StartedUsing, StoppedUsing, Trigger, TriggerProgressEvents
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllObjects, Asc, Asin, Atan, BeginState, Caps, Ceil, Chr, Clamp, ClassIsChildOf, ClearConfig, ClockwiseFrom, Cos, Created, Cross, Disable, Divide, Dot, DynamicLoadObject, EatStr, Enable, EndState, Eval, Exp, FClamp, FindObject, FMax, FMin, FRand, GetAxes, GetEnum, GetItemName, GetPerObjectNames, GetPropertyText, GetReferencers, GetStateName, GetUnAxes, GotoState, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Invert, IsA, IsInState, IsOnConsole, IsSoaking, Left, Len, Lerp, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, PlatformIs64Bit, PlatformIsMacOS, PlatformIsOpenGL, PlatformIsUnix, PlatformIsWindows, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, Repl, ReplaceText, ResetConfig, Right, RotRand, Round, SaveConfig, SetPropertyText, Sin, Smerp, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, StopWatch, StrCmp, Tan, VRand, VSize, VSizeSquared, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

ConditionIndex Source code

var int ConditionIndex;

RandIdx Source code

var int RandIdx;

Conditions

PriorityBias Source code

var(Conditions) float PriorityBias;

RandomConditions Source code

var(Conditions) editinlineuse array<SRandomCondition> RandomConditions;


Structures Detail

SRandomCondition Source code

struct SRandomCondition
{
var(ObjCondition_Random) editinlineuse KF_ObjectiveCondition Condition;
var(ObjCondition_Random) int Priority;
};



Functions Detail

AssignRandomCondition Source code

function AssignRandomCondition ( ) )

ConditionActivated Source code

function ConditionActivated ( pawn ActivatingPlayer) )

Reset Source code

function Reset ( ) )

SwapConditionAtIndex Source code

function SwapConditionAtIndex ( int Index, KF_ObjectiveCondition SwapCondition) )


Defaultproperties

defaultproperties
{
     PriorityBias=0.500000
     HUD_Screen=(Screen_ProgressStyle=HDS_TextOnly)
}

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Creation time: Fri 13-10-2023 03:18:50.272 - Created with UnCodeX