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KFStoryGame.KFUseTrigger_Story

Extends
KFUseTrigger

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Triggers
      |   
      +-- Engine.UseTrigger
         |   
         +-- KFMod.KFUseTrigger
            |   
            +-- KFStoryGame.KFUseTrigger_Story

Direct Known Subclasses:

KF_SafeDoorTrigger

Variables Summary
Events
nameFullWeldEvent
KFUseTrigger_Story
boolbAllowZEDInteraction
boolbEnabled
boolbShouldBeEnabledInWaveMode
boolbTriggerEnabled
Inherited Variables from KFMod.KFUseTrigger
bAlwaysShowMessage, bDirectionalOpen, CombatSealReduction, DoorOwners, InitRotation, LastAttempt, LastMessageTimer, LockedMessage, LockedSound, MaxWeldStrength, ReFireDelay, UnLockedMessage, UnLockedSound, WeldedShutMessage, WeldedShutMessage2, WeldStrength
Inherited Variables from Engine.UseTrigger
Message

Functions Summary
function AddWeld (float ExtraWeld, bool bZombieAttacking, Pawn WelderInst ))
function PostBeginPlay ()))
function Reset ()))
function Touch (Actor Other ))
function Trigger (actor Other, pawn EventInstigator ))
functionbool TriggerIsUseable ()))
function UnWeld (float DeWeldage, ool bZombieAttacking, Pawn WelderInst))
function UsedBy (Pawn user))
Inherited Functions from KFMod.KFUseTrigger
AddDoor, AddWeld, DamageWeld, PostBeginPlay, SelfTriggered, Touch, UnWeld, UsedBy
Inherited Functions from Engine.UseTrigger
SelfTriggered, Touch, UsedBy


Variables Detail

Events

FullWeldEvent Source code

var(Events) name FullWeldEvent;

KFUseTrigger_Story

bAllowZEDInteraction Source code

var(KFUseTrigger_Story) bool bAllowZEDInteraction;

bEnabled Source code

var(KFUseTrigger_Story) bool bEnabled;

bShouldBeEnabledInWaveMode Source code

var(KFUseTrigger_Story) bool bShouldBeEnabledInWaveMode;

bTriggerEnabled Source code

var(KFUseTrigger_Story) bool bTriggerEnabled;


Functions Detail

AddWeld Source code

function AddWeld ( float ExtraWeld, bool bZombieAttacking, Pawn WelderInst ) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

Reset Source code

function Reset ( ) )

Touch Source code

function Touch ( Actor Other ) )

Trigger Source code

function Trigger ( actor Other, pawn EventInstigator ) )

TriggerIsUseable Source code

function bool TriggerIsUseable ( ) )

UnWeld Source code

function UnWeld ( float DeWeldage,bool bZombieAttacking, Pawn WelderInst) )

UsedBy Source code

function UsedBy ( Pawn user) )


Defaultproperties

defaultproperties
{
     bEnabled=True
     bShouldBeEnabledInWaveMode=True
}

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Creation time: Fri 13-10-2023 03:18:47.721 - Created with UnCodeX