defaultproperties
{
bAutoStartObjectives=True
StartingCashSum=250
CashReward_ZEDKills_Modifier=1.000000
CashPenalty_Death_Modifier=1.000000
MaxEnemiesAtOnce=32
bAutoKillStragglers=True
MaxStragglers=5
Spawn_Difficulty_Scaling=(EnemySpawnRate=(Scale_GameDifficulty=(Scale_Beginner=1.000000,Scale_Hard=1.170000,Scale_Suicidal=1.170000,Scale_HellOnEarth=1.170000),Scale_PlayerCount=(Scale_1P=1.000000,Scale_2P=1.000000,Scale_3P=1.000000,Scale_4P=1.170000,Scale_5P=1.530000,Scale_6P=3.300000)),NumberOfEnemies=(Scale_GameDifficulty=(Scale_Beginner=0.700000,Scale_Hard=1.300000,Scale_Suicidal=1.500000,Scale_HellOnEarth=1.700000),Scale_PlayerCount=(Scale_1P=1.000000,Scale_2P=2.000000,Scale_3P=2.750000,Scale_4P=3.500000,Scale_5P=4.000000,Scale_6P=4.500000)))
VictoryMaterial=Combiner'KFMapEndTextures.VictoryCombiner'
DefeatMaterial=Combiner'KFMapEndTextures.DefeatCombiner'
CheckpointResetClasses(0)=Class'KFMod.ZombieVolume'
CheckpointResetClasses(1)=Class'Gameplay.ScriptedSequence'
CheckpointResetClasses(2)=Class'Engine.Pickup'
CheckpointResetClasses(3)=Class'Engine.Pawn'
CheckpointResetClasses(4)=Class'Engine.Triggers'
CheckpointResetClasses(5)=Class'Gameplay.TriggerLight'
CheckpointResetClasses(6)=Class'Engine.BlockingVolume'
CheckpointResetClasses(7)=Class'Engine.Decoration'
CheckpointResetClasses(8)=Class'KFStoryGame.KF_StoryWaveDesigner'
CheckpointResetClasses(9)=Class'KFStoryGame.StaticMeshActor_Hideable'
CheckpointResetClasses(10)=Class'KFStoryGame.KF_StoryWaveDesigner'
bRandomizeWeaponPickups=True
RequiredPlayerEquipment(0)=Class'KFMod.Single'
RequiredPlayerEquipment(1)=Class'KFMod.Syringe'
RequiredPlayerEquipment(2)=Class'KFMod.Welder'
RequiredPlayerEquipment(3)=Class'KFMod.Frag'
RequiredPlayerEquipment(4)=Class'KFMod.knife'
bAllowPerkStartingWeaps=True
bShowCash=True
Texture=Texture'KFStoryGame_Tex.Editor.KFRules_Ico'
}
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