Functions Summary |
 | | AddDefaultInventory ()))
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 | bool | AddInventory (inventory NewItem ))
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 | bool | AllowHoldWeapon (Weapon InWeapon))
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 | float | AssessThreatTo (KFMonsterController Monster, optional bool CheckDistance))
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 | | DeleteInventory (inventory Item ))
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 | bool | DoJump (bool bUpdating ))
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 | Weapon | FindUseableWeaponFor (KF_StoryInventoryItem I))
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 | | Fire (optional float F ))
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 | vector | GetHoverIconPosition ()))
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 | float | GetJumpZModifier ()))
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 | | HandleStoryAchievements ()))
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 | | InternalTossCarriedItems ()))
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 | | ModifyVelocity (float DeltaTime, vector OldVelocity))
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 | bool | RetrieveSavedLoadOut (Controller C))
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 | | SaveLoadOut ()))
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 | bool | ServerBuyAmmo (Class<Ammunition> AClass, bool bOnlyClip ))
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 | | SetHasStoryItem (bool bHasItem ))
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 | | TakeDamage (int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, class<DamageType> damageType, optional int HitIndex))
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 | | Tick (float DeltaTime))
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 | | TossSingleCarriedItem ()))
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 | | TossStoryItem (Inventory Inv, Vector TossDir, float TossSpeed, vector DropLoc ))
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