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KFStoryGame.KFHumanPawn_Story

Extends
KFHumanPawn

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- KFMod.KFPawn
               |   
               +-- KFMod.KFHumanPawn
                  |   
                  +-- KFStoryGame.KFHumanPawn_Story

Constants Summary
Inherited Contants from KFMod.KFPawn
NUM_FIRE_ANIMS

Variables Summary
boolbHasStoryItem
boolbSavedLoadout
Inherited Variables from KFMod.KFHumanPawn
AlphaAmount, bAimingRifle, BaseMeleeIncrease, bLockWeaponSelection, Blood, BlurFadeOutTime, bMeBeDoomed, bOnDrugs, BreathingSound, bTorchOn, bUseBlurEffect, bUsingHitBlur, CameraEffectFound, CriticalOverlay, CurrentBlurIntensity, CurrentWeight, DrugBonusMovement, DyingMessageDelay, HealthSpeedModifier, InjuredOverlay, InventorySpeedModifier, JarrMoveDuration, JarrMoveMag, JarrMoveRate, JarrRotateDuration, JarrRotateMag, JarrRotateRate, KFPC, LastDyingMessageTime, MaxCarryWeight, MiscSound, NewSchoolHitBlurIntensity, ScoreCounter, SpeedAdjustment, StartingBlurFadeOutTime, StopBlurTime, TempScore, TorchBatteryLife, WeightSpeedModifier
Inherited Variables from KFMod.KFPawn
Adjuster, AnimActResetTime, AttachedEmitter, AuxCollisionCylinder, bAshen, bBurnApplied, bBurnified, bCanBeHealed, bDestroyAfterRagDollTick, bDestroyNextTick, bDetailedShadows, bDoAdjustFeet, bHasFootAdjust, BileCount, BileFrequency, BileInstigator, bIsQuickHealing, BleedingEmitterClass, bLeftArmGibbed, bLeftLegGibbed, bMovementDisabled, BobScaleModifier, BobSpeedModifier, bProcessedRagTickDestroy, bRealDeathType, bRealtimeShadows, bResetingAnimAct, bRightArmGibbed, bRightLegGibbed, bThrowingNade, BurnDown, BurnEffect, BurnInstigator, ClientIdleWeaponAnim, DecapitationSound, DetachedArmClass, DetachedLegClass, DropCashMessageDelay, FeetAdjSpec, FireAltAnims[NUM_FIRE_ANIMS], FireAnims[NUM_FIRE_ANIMS], FireCrouchAltAnims[NUM_FIRE_ANIMS], FireCrouchAnims[NUM_FIRE_ANIMS], FootStepSoundRadius, GibCountCalf, GibCountForearm, GibCountHead, GibCountTorso, GibCountUpperArm, GibGroupClass, healthToGive, HitAnims[4], ItBUURRNNNS, KFBSkin, KFFSkin, KFSMesh, LastBileDamagedByType, LastBurnDamage, LastDamagedBy, LastDropCashMessageTime, lastHealTime, LastHitDamType, LevRls, LimbSpurtEmitterClass, MaxZHeight, MinZHeight, NadeThrowTimeout, NeckSpurtEmitterClass, NextBileTime, NoEntryTexture, ObliteratedEffectClass, OldAdjust[2], OwnerPRI, PostFireBlendCrouchAnim, PostFireBlendStandAnim, ProjectileBloodSplatClass, QuietFootStepVolume, SafeMesh, SavedAuxCollision, ScriptedAnimData, SecondaryItem, SeveredArmAttachClass, SeveredArmAttachScale, SeveredHead, SeveredHeadAttachClass, SeveredHeadAttachScale, SeveredLeftArm, SeveredLeftLeg, SeveredLegAttachClass, SeveredLegAttachScale, SeveredRightArm, SeveredRightLeg, SoundFootsteps[20], StopDisabledTime, TeamBeaconBorderMaterial, TeamBeaconTexture, TimeSetDestroyNextTickTime

Structures Summary
Inherited Structures from KFMod.KFPawn
SScriptedAnimRepInfo

Functions Summary
function AddDefaultInventory ()))
functionbool AddInventory (inventory NewItem ))
functionbool AllowHoldWeapon (Weapon InWeapon))
functionfloat AssessThreatTo (KFMonsterController Monster, optional bool CheckDistance))
function DeleteInventory (inventory Item ))
functionbool DoJump (bool bUpdating ))
functionWeapon FindUseableWeaponFor (KF_StoryInventoryItem I))
function Fire (optional float F ))
functionvector GetHoverIconPosition ()))
functionfloat GetJumpZModifier ()))
function HandleStoryAchievements ()))
function InternalTossCarriedItems ()))
event ModifyVelocity (float DeltaTime, vector OldVelocity))
functionbool RetrieveSavedLoadOut (Controller C))
function SaveLoadOut ()))
functionbool ServerBuyAmmo (Class<Ammunition> AClass, bool bOnlyClip ))
function SetHasStoryItem (bool bHasItem ))
function TakeDamage (int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, class<DamageType> damageType, optional int HitIndex))
function Tick (float DeltaTime))
function TossSingleCarriedItem ()))
function TossStoryItem (Inventory Inv, Vector TossDir, float TossSpeed, vector DropLoc ))
Inherited Functions from KFMod.KFHumanPawn
AddBlur, AddDefaultInventory, AddInventory, AllowGrenadeTossing, AllowHoldWeapon, AllowQuickHealing, AllowWeaponSwitching, AssessThreatTo, CanCarry, ChangedWeapon, CreateInventoryVeterancy, DeleteInventory, Destroyed, died, DoHitCamEffects, Drugs, FindCameraEffect, GetStalkerViewDistanceMulti, HandleWhizSound, InternalTossCarriedItems, IsCarryingThrowableInventory, ModifyVelocity, NextWeapon, PerformDodge, PlayTakeHit, PreBeginPlay, PrevWeapon, QuickHeal, RemoveCameraEffect, ServerChangedWeapon, ServerTossCarriedItems, SetAiming, Setup, ShowStalkers, SilentGiveWeapon, StopHitCamEffects, SwitchWeapon, TakeBileDamage, TakeDamage, ThrowGrenade, tick, Timer, TossCarriedItems, TossWeapon, VeterancyChanged
Inherited Functions from KFMod.KFPawn
AddHealth, AddShieldStrength, AnimBlendTimer, AnimEnd, AttachEffect, AttachEmitterEffect, BeginState, CanBuyNow, CanCarry, CheckBob, CheckFootSteps, ChunkUp, ClientCurrentWeaponSold, ClientForceChangeWeapon, Destroyed, Died, DisableMovement, DisplayDebug, DoDamageFX, DoDerezEffect, DoJump, EncroachedBy, EncroachingOn, FellOutOfWorld, FootStepping, ForceDefaultCharacter, GetDefaultCharacter, GetExposureTo, GetGibClass, GetOffhandBoneFor, GetPlayerName, GetSound, GetVeteran, GetWeaponBoneFor, GiveHealth, GiveWeapon, HandleNadeThrowAnim, HideBone, ItemIsBuyable, KImpact, KVelDropBelow, ModifyVelocity, OldPlayHit, PlayDirectionalHit, PlayDying, PlayDyingAnimation, PlayDyingSound, PlayHit, PlayScriptedAnim, PossessedBy, PostBeginPlay, PostNetBeginPlay, PostNetReceive, PreTravelCleanUp, ProcessHitFX, ProcessLocationalDamage, QuickHeal, RemoveFlamingEffects, RemoveInventorySP, ServerBuyAmmo, ServerBuyFirstAid, ServerBuyKevlar, ServerBuyPotato, ServerBuyWeapon, ServerSellAmmo, ServerSellWeapon, SetAnimAction, SetFootHeight, SetNadeTimeOut, SetScriptedAnimData, SetTraderUpdate, Setup, SetWeaponAttachment, ShieldAbsorb, SpawnGiblet, SpawnGibs, SpawnHitEmitter, SpawnSeveredGiblet, SpecialCalcView, StartBurnFX, StartDeRes, StartFiringX, StopBurnFX, StopFiring, SwitchToLastWeapon, TakeBileDamage, TakeDamage, TakeFallingDamage, TakeFireDamage, TestEye, ThrowGrenade, ThrowGrenadeFinished, Tick, Timer, ToggleAuxCollision, ToggleFlashlight, TossCash, UpdateFeetCoords, UpdateShadow, WeaponDown


Variables Detail

bHasStoryItem Source code

var bool bHasStoryItem;

bSavedLoadout Source code

var bool bSavedLoadout;


Functions Detail

AddDefaultInventory Source code

function AddDefaultInventory ( ) )

AddInventory Source code

function bool AddInventory ( inventory NewItem ) )

AllowHoldWeapon Source code

simulated function bool AllowHoldWeapon ( Weapon InWeapon) )

AssessThreatTo Source code

function float AssessThreatTo ( KFMonsterController Monster, optional bool CheckDistance) )

DeleteInventory Source code

function DeleteInventory ( inventory Item ) )

DoJump Source code

function bool DoJump ( bool bUpdating ) )

FindUseableWeaponFor Source code

simulated function Weapon FindUseableWeaponFor ( KF_StoryInventoryItem I) )

Fire Source code

simulated function Fire ( optional float F ) )

GetHoverIconPosition Source code

simulated function vector GetHoverIconPosition ( ) )

GetJumpZModifier Source code

simulated function float GetJumpZModifier ( ) )

HandleStoryAchievements Source code

function HandleStoryAchievements ( ) )

InternalTossCarriedItems Source code

simulated function InternalTossCarriedItems ( ) )

ModifyVelocity Source code

simulated event ModifyVelocity ( float DeltaTime, vector OldVelocity) )

RetrieveSavedLoadOut Source code

function bool RetrieveSavedLoadOut ( Controller C) )

SaveLoadOut Source code

simulated function SaveLoadOut ( ) )

ServerBuyAmmo Source code

function bool ServerBuyAmmo ( Class<Ammunition> AClass, bool bOnlyClip ) )

SetHasStoryItem Source code

function SetHasStoryItem ( bool bHasItem ) )

TakeDamage Source code

simulated function TakeDamage ( int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, class<DamageType> damageType, optional int HitIndex) )

Tick Source code

simulated function Tick ( float DeltaTime) )

TossSingleCarriedItem Source code

simulated function TossSingleCarriedItem ( ) )

TossStoryItem Source code

simulated function TossStoryItem ( Inventory Inv, Vector TossDir, float TossSpeed, vector DropLoc ) )


Defaultproperties

defaultproperties
{
}

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Creation time: Fri 13-10-2023 03:18:46.679 - Created with UnCodeX