| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- UnrealGame.UnrealPawn
|
+-- XGame.xPawn
|
+-- KFMod.KFPawn
|
+-- KFMod.KFHumanPawn
|
+-- KFStoryGame.KFHumanPawn_Story
| Constants Summary |
|---|
| Inherited Contants from KFMod.KFPawn |
|---|
| NUM_FIRE_ANIMS |
| Variables Summary | |
|---|---|
| bool | bHasStoryItem |
| bool | bSavedLoadout |
| Structures Summary |
|---|
| Inherited Structures from KFMod.KFPawn |
|---|
| SScriptedAnimRepInfo |
| Functions Summary | ||
|---|---|---|
![]() | AddDefaultInventory ())) | |
![]() | bool | AddInventory (inventory NewItem )) |
![]() | bool | AllowHoldWeapon (Weapon InWeapon)) |
![]() | float | AssessThreatTo (KFMonsterController Monster, optional bool CheckDistance)) |
![]() | DeleteInventory (inventory Item )) | |
![]() | bool | DoJump (bool bUpdating )) |
![]() | Weapon | FindUseableWeaponFor (KF_StoryInventoryItem I)) |
![]() | Fire (optional float F )) | |
![]() | vector | GetHoverIconPosition ())) |
![]() | float | GetJumpZModifier ())) |
![]() | HandleStoryAchievements ())) | |
![]() | InternalTossCarriedItems ())) | |
![]() | ModifyVelocity (float DeltaTime, vector OldVelocity)) | |
![]() | bool | RetrieveSavedLoadOut (Controller C)) |
![]() | SaveLoadOut ())) | |
![]() | bool | ServerBuyAmmo (Class<Ammunition> AClass, bool bOnlyClip )) |
![]() | SetHasStoryItem (bool bHasItem )) | |
![]() | TakeDamage (int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, class<DamageType> damageType, optional int HitIndex)) | |
![]() | Tick (float DeltaTime)) | |
![]() | TossSingleCarriedItem ())) | |
![]() | TossStoryItem (Inventory Inv, Vector TossDir, float TossSpeed, vector DropLoc )) | |
| Variables Detail |
|---|
| Functions Detail |
|---|
AddDefaultInventory Source code
AddInventory Source code
AllowHoldWeapon Source code
AssessThreatTo Source code
DeleteInventory Source code
DoJump Source code
FindUseableWeaponFor Source code
Fire Source code
GetHoverIconPosition Source code
GetJumpZModifier Source code
HandleStoryAchievements Source code
InternalTossCarriedItems Source code
ModifyVelocity Source code
RetrieveSavedLoadOut Source code
SaveLoadOut Source code
ServerBuyAmmo Source code
SetHasStoryItem Source code
TakeDamage Source code
Tick Source code
TossSingleCarriedItem Source code
TossStoryItem Source code| Defaultproperties |
|---|
defaultproperties
{
}
|
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