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KFStoryGame.KeyPickup_Story

Extends
WeaponPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Engine.WeaponPickup
         |   
         +-- KFStoryGame.KeyPickup_Story

Variables Summary
Inherited Variables from Engine.WeaponPickup
AmmoAmount[2], bThrown, bWeaponStay
Inherited Variables from Engine.Pickup
bAmbientGlow, bDropped, bExcludeFromNavigation, bInstantRespawn, bOnlyReplicateHidden, bPredictRespawns, InventoryType, MaxDesireability, MyMarker, PickUpBase, PickupCache, PickupForce, PickupMessage, PickupSound, RespawnEffectTime, RespawnTime, TeamOwner[4]

Functions Summary
Inherited Functions from Engine.WeaponPickup
AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch
Inherited Functions from Engine.Pickup
AddToNavigation, AnnouncePickup, BeginState, BotDesireability, CheckTouching, Destroyed, DetourWeight, EndState, GetHumanReadableName, GetLocalString, GetRespawnTime, InitDroppedPickupFor, IsSuperItem, Landed, MatchStarting, ReadyToPickup, RemoveFromNavigation, Reset, RespawnEffect, SetRespawn, SpawnCopy, StartSleeping, StaticPrecache, Tick, Timer, Touch, Transmogrify, UpdateHUD, ValidTouch


Defaultproperties

defaultproperties
{
     InventoryType=Class'KFMod.KFKeyInventory'
     PickupMessage="You found a key"
     PickupSound=Sound'PatchSounds.slide1-3'
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'KillingFloorLabStatics.KeyCard1'
     Physics=PHYS_Falling
     DrawScale=0.100000
     AmbientGlow=40
     UV2Texture=FadeColor'PatchTex.Common.PickupOverlay'
     CollisionRadius=20.000000
     CollisionHeight=5.000000
     MessageClass=Class'UnrealGame.PickupMessagePlus'
}

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Creation time: Fri 13-10-2023 03:18:46.051 - Created with UnCodeX