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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- KFStoryGame.KeyPickup_Story
Variables Summary |
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Inherited Variables from Engine.WeaponPickup |
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AmmoAmount[2], bThrown, bWeaponStay |
Functions Summary |
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Inherited Functions from Engine.WeaponPickup |
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AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
Defaultproperties |
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defaultproperties { InventoryType=Class'KFMod.KFKeyInventory' PickupMessage="You found a key" PickupSound=Sound'PatchSounds.slide1-3' DrawType=DT_StaticMesh StaticMesh=StaticMesh'KillingFloorLabStatics.KeyCard1' Physics=PHYS_Falling DrawScale=0.100000 AmbientGlow=40 UV2Texture=FadeColor'PatchTex.Common.PickupOverlay' CollisionRadius=20.000000 CollisionHeight=5.000000 MessageClass=Class'UnrealGame.PickupMessagePlus' } |
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