| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- Engine.WeaponPickup
|
+-- KFStoryGame.KeyPickup_Story
| Variables Summary |
|---|
| Inherited Variables from Engine.WeaponPickup |
|---|
| AmmoAmount[2], bThrown, bWeaponStay |
| Functions Summary |
|---|
| Inherited Functions from Engine.WeaponPickup |
|---|
| AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
| Defaultproperties |
|---|
defaultproperties
{
InventoryType=Class'KFMod.KFKeyInventory'
PickupMessage="You found a key"
PickupSound=Sound'PatchSounds.slide1-3'
DrawType=DT_StaticMesh
StaticMesh=StaticMesh'KillingFloorLabStatics.KeyCard1'
Physics=PHYS_Falling
DrawScale=0.100000
AmbientGlow=40
UV2Texture=FadeColor'PatchTex.Common.PickupOverlay'
CollisionRadius=20.000000
CollisionHeight=5.000000
MessageClass=Class'UnrealGame.PickupMessagePlus'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||