defaultproperties
{
Begin Object Class=MeshEmitter Name=MeshEmitter0
StaticMesh=StaticMesh'KF_Swansong_SM.Lootbag.Coin'
UseParticleColor=True
UseCollision=True
UseMaxCollisions=True
UseColorScale=True
RespawnDeadParticles=False
SpinParticles=True
DampRotation=True
AutomaticInitialSpawning=False
Acceleration=(Z=-215.000000)
DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
MaxCollisions=(Min=7.000000,Max=7.000000)
ColorScale(0)=(Color=(G=255,R=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(G=255,R=255))
FadeOutStartTime=1.000000
MaxParticles=30
StartLocationRange=(X=(Min=-3.000000,Max=3.000000),Y=(Min=-3.000000,Max=3.000000),Z=(Max=10.000000))
UseRotationFrom=PTRS_Normal
SpinsPerSecondRange=(X=(Min=0.200000,Max=0.800000),Y=(Min=0.200000,Max=0.800000),Z=(Min=0.200000,Max=0.800000))
StartSpinRange=(X=(Max=16000.000000),Y=(Max=16000.000000),Z=(Max=16000.000000))
RotationDampingFactorRange=(X=(Min=0.250000,Max=0.500000),Y=(Min=0.250000,Max=0.500000),Z=(Min=0.250000,Max=0.500000))
StartSizeRange=(X=(Min=0.600000,Max=0.600000),Y=(Min=0.600000,Max=0.600000))
InitialParticlesPerSecond=10000.000000
StartVelocityRange=(X=(Min=-30.000000,Max=30.000000),Y=(Min=-30.000000,Max=30.000000),Z=(Min=50.000000,Max=150.000000))
End Object
Emitters(0)=MeshEmitter'KFStoryGame.Emitter_CoinExplosion.MeshEmitter0'
bNoDelete=False
DrawScale=0.500000
AmbientGlow=48
bUnlit=False
}
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