| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Emitter
|
+-- KFMod.ZEDBeamSplashEffect
| Constants Summary |
|---|
| Inherited Contants from Engine.Actor |
|---|
| MAINCOLLISIONINDEX, MAXSTEPHEIGHT, MINFLOORZ |
| Variables Summary |
|---|
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.Actor |
|---|
| EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode |
| Structures Summary |
|---|
| Inherited Structures from Engine.Actor |
|---|
| ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr |
| Functions Summary |
|---|
| Inherited Functions from Engine.Emitter |
|---|
| Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials |
| Defaultproperties |
|---|
defaultproperties
{
Begin Object Class=MeshEmitter Name=MeshEmitter0
StaticMesh=StaticMesh'kf_generic_sm.fx.siren_scream_ball'
UseParticleColor=True
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
ColorMultiplierRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000))
FadeOutStartTime=0.100000
CoordinateSystem=PTCS_Relative
MaxParticles=1
SpinsPerSecondRange=(X=(Min=0.050000,Max=0.100000),Y=(Min=0.050000,Max=0.100000),Z=(Min=0.050000,Max=0.100000))
StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
InitialParticlesPerSecond=1.000000
DrawStyle=PTDS_Regular
LifetimeRange=(Min=0.100000,Max=0.100000)
End Object
Emitters(0)=MeshEmitter'KFMod.ZEDBeamSplashEffect.MeshEmitter0'
CullDistance=20000.000000
bNoDelete=False
Skins(0)=Shader'KFZED_FX_T.Energy.ZED_EnergyBall_Shdr'
bUnlit=False
bDirectional=True
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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