Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Emitter | +-- KFMod.ZEDBeamSplashEffect
Constants Summary |
---|
Inherited Contants from Engine.Actor |
---|
MAINCOLLISIONINDEX, MAXSTEPHEIGHT, MINFLOORZ |
Variables Summary |
---|
Enumerations Summary |
---|
Inherited Enumerations from Engine.Actor |
---|
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode |
Structures Summary |
---|
Inherited Structures from Engine.Actor |
---|
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr |
Functions Summary |
---|
Inherited Functions from Engine.Emitter |
---|
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials |
Defaultproperties |
---|
defaultproperties { Begin Object Class=MeshEmitter Name=MeshEmitter0 StaticMesh=StaticMesh'kf_generic_sm.fx.siren_scream_ball' UseParticleColor=True SpinParticles=True UseSizeScale=True UseRegularSizeScale=False ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorMultiplierRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000)) FadeOutStartTime=0.100000 CoordinateSystem=PTCS_Relative MaxParticles=1 SpinsPerSecondRange=(X=(Min=0.050000,Max=0.100000),Y=(Min=0.050000,Max=0.100000),Z=(Min=0.050000,Max=0.100000)) StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000)) SizeScale(0)=(RelativeSize=1.000000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000) InitialParticlesPerSecond=1.000000 DrawStyle=PTDS_Regular LifetimeRange=(Min=0.100000,Max=0.100000) End Object Emitters(0)=MeshEmitter'KFMod.ZEDBeamSplashEffect.MeshEmitter0' CullDistance=20000.000000 bNoDelete=False Skins(0)=Shader'KFZED_FX_T.Energy.ZED_EnergyBall_Shdr' bUnlit=False bDirectional=True } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |