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KFMod.ZEDBeamSplashEffect


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//=============================================================================
// ZEDBeamSplashEffect
//=============================================================================
// Effect of splash damage from the zed gun beam
//=============================================================================
// Killing Floor Source
// Copyright (C) 2012 Tripwire Interactive LLC
// Created by - David Henseley
//=============================================================================
class ZEDBeamSplashEffect extends Emitter;

defaultproperties
{
     Begin Object Class=MeshEmitter Name=MeshEmitter0
         StaticMesh=StaticMesh'kf_generic_sm.fx.siren_scream_ball'
         UseParticleColor=True
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
         ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
         ColorMultiplierRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000))
         FadeOutStartTime=0.100000
         CoordinateSystem=PTCS_Relative
         MaxParticles=1
         SpinsPerSecondRange=(X=(Min=0.050000,Max=0.100000),Y=(Min=0.050000,Max=0.100000),Z=(Min=0.050000,Max=0.100000))
         StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
         InitialParticlesPerSecond=1.000000
         DrawStyle=PTDS_Regular
         LifetimeRange=(Min=0.100000,Max=0.100000)
     End Object
     Emitters(0)=MeshEmitter'KFMod.ZEDBeamSplashEffect.MeshEmitter0'

     CullDistance=20000.000000
     bNoDelete=False
     Skins(0)=Shader'KFZED_FX_T.Energy.ZED_EnergyBall_Shdr'
     bUnlit=False
     bDirectional=True
}

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Class file time: Fri 13-10-2023 03:17:28.000 - Creation time: Fri 13-10-2023 03:19:11.088 - Created with UnCodeX