defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter42
UseColorScale=True
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
Acceleration=(Z=100.000000)
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000)
FadeOutStartTime=0.960000
FadeInEndTime=0.840000
MaxParticles=15
SpinsPerSecondRange=(Y=(Min=-0.050000,Max=0.050000))
StartSpinRange=(X=(Min=-1.000000,Max=1.000000))
SizeScale(0)=(RelativeSize=0.500000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.250000)
StartSizeRange=(X=(Min=300.000000,Max=420.000000),Y=(Min=300.000000,Max=420.000000),Z=(Min=300.000000,Max=420.000000))
ParticlesPerSecond=2.000000
InitialParticlesPerSecond=1.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'Effects_Tex.explosions.DSmoke_2'
LifetimeRange=(Min=15.000000,Max=20.000000)
StartVelocityRange=(X=(Min=-45.000000,Max=100.000000),Y=(Min=-45.000000,Max=100.000000),Z=(Min=25.000000,Max=75.000000))
VelocityLossRange=(X=(Min=0.250000,Max=1.000000),Y=(Min=0.250000,Max=1.000000),Z=(Min=0.250000,Max=1.000000))
End Object
Emitters(0)=SpriteEmitter'KFMod.yachtExplosionSmoke.SpriteEmitter42'
bNoDelete=False
bNetTemporary=True
Physics=PHYS_Trailer
}
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