defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter41
UseColorScale=True
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
UseRandomSubdivision=True
Acceleration=(Z=1024.000000)
ColorScale(1)=(RelativeTime=0.300000,Color=(B=255,G=255,R=255))
ColorScale(2)=(RelativeTime=0.750000,Color=(B=96,G=160,R=255))
ColorScale(3)=(RelativeTime=1.000000)
ColorMultiplierRange=(Z=(Min=0.670000,Max=2.000000))
SphereRadiusRange=(Max=5.000000)
SpinsPerSecondRange=(X=(Max=0.070000))
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeTime=1.000000,RelativeSize=0.500000)
StartSizeRange=(X=(Min=200.000000,Max=300.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000)
ScaleSizeByVelocityMax=0.000000
Texture=Texture'KillingFloorTextures.LondonCommon.fire3'
TextureUSubdivisions=4
TextureVSubdivisions=4
SecondsBeforeInactive=30.000000
LifetimeRange=(Min=0.750000,Max=1.250000)
StartVelocityRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=25.000000,Max=75.000000))
End Object
Emitters(0)=SpriteEmitter'KFMod.yachtExplosionFire.SpriteEmitter41'
LightType=LT_Pulse
LightHue=30
LightSaturation=100
LightBrightness=300.000000
LightRadius=12.000000
bNoDelete=False
bDynamicLight=True
bNetTemporary=True
AmbientSound=Sound'Amb_Destruction.Fire.Kessel_Fire_Small_Vehicle'
LifeSpan=6.000000
SoundVolume=255
SoundRadius=100.000000
}
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