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KFMod.Winchester

Extends
KFWeaponShotgun

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Weapon
         |   
         +-- ROEngine.BaseKFWeapon
            |   
            +-- KFMod.KFWeapon
               |   
               +-- KFMod.KFWeaponShotgun
                  |   
                  +-- KFMod.Winchester

Direct Known Subclasses:

WinchesterDM

Variables Summary
Inherited Variables from KFMod.KFWeapon
AimInSound, AimOutSound, AppID, bAimingRifle, bAmmoHUDAsBar, bConsumesPhysicalAmmo, bDoSingleReload, bDualWeapon, bForceLeaveIronsights, bHasAimingMode, bHasScope, bHasSecondaryAmmo, bHoldToReload, bIsReloading, bIsTier2Weapon, bIsTier3Weapon, bKFNeverThrow, bModeZeroCanDryFire, bNoHit, bPendingFlashlight, bPreviouslyDropped, bReduceMagAmmoOnSecondaryFire, bReloadEffectDone, bShowPullOutHint, bSpeedMeUp, bSteadyAim, bTorchEnabled, bUseCombos, ClientGrenadeState, EndBeamEffect, FirstPersonFlashlightOffset, FlashBoneName, FlashLight, ForceZoomOutOnAltFireTime, ForceZoomOutOnFireTime, ForceZoomOutTime, HudImage, HudImageRef, IdleAimAnim, KFScopeDetail, LastAmmoResult, LastHasGunMsgTime, MagAmmoRemaining, MagCapacity, MeshRef, MinimumFireRange, ModeSwitchAnim, NextAmmoCheckTime, NumClicks, NumLoadedThisReload, QuickBringUpTime, QuickPutDownTime, ReferenceCount, ReloadAnim, ReloadAnimRate, ReloadRate, ReloadTimer, SelectedHudImage, SelectedHudImageRef, SelectSoundRef, SellValue, SkinRefs, SleeveNum, StandardDisplayFOV, StoppingPower, TacShine, TacShineClass, Tier3WeaponGiver, ToggleSound, TraderInfoTexture, UnlockedByAchievement, WeaponReloadAnim, Weight, ZoomedDisplayFOVHigh

Enumerations Summary
Inherited Enumerations from KFMod.KFWeapon
EClientGrenadeState, KFScopeDetailSettings

Functions Summary
function AddReloadedAmmo ()))
functionfloat GetAIRating ()))
event RenderOverlays (Canvas Canvas ))
function SetZoomBlendColor (Canvas c))
functionfloat SuggestAttackStyle ()))
Inherited Functions from KFMod.KFWeaponShotgun
AddReloadedAmmo, GetAIRating, SuggestAttackStyle
Inherited Functions from KFMod.KFWeapon
AccuracyUpdate, ActuallyFinishReloading, AddReloadedAmmo, AdjustIngameScope, AdjustLightGraphic, AllowReload, AmmoMaxed, AmmoStatus, BestMode, BringUp, CalcFOVForAspectRatio, CanAttack, CanThrow, CanZoomNow, ChargeBar, ClientFinishReloading, ClientForceKFAmmoUpdate, ClientInterruptReload, ClientReload, ClientReloadEffects, ClientWeaponThrown, ClipUpgrade, ConsumeAmmo, Destroyed, DisplayDebug, DoToggle, DropFrom, FillToInitialAmmo, Fire, GetAmmoCount, GetAmmoMulti, GetEffectStart, GetSecondaryAmmoCount, GiveAmmo, GiveTo, HandlePickupQuery, HandleSleeveSwapping, InitFOV, InterruptReload, IronSightZoomIn, IronSightZoomOut, LightFire, MaxAmmo, NextWeapon, OnZoomInFinished, OnZoomOutFinished, OwnerEvent, PlayAnimZoom, PlayIdle, PostBeginPlay, PostNetReceive, PreloadAssets, PreTravelCleanUp, PrevWeapon, PutDown, ReloadMeNow, RenderOverlays, ServerChangeFireMode, ServerInterruptReload, ServerRequestAutoReload, ServerSetAiming, ServerSpawnLight, ServerStopFire, ShouldDrawPortal, SilentGiveTo, StartFire, Timer, ToggleIronSights, UnloadAssets, UpdateMagCapacity, WeaponChange, WeaponTick, ZoomIn, ZoomOut


Functions Detail

AddReloadedAmmo Source code

simulated function AddReloadedAmmo ( ) )

GetAIRating Source code

function float GetAIRating ( ) )

RenderOverlays Source code

simulated event RenderOverlays ( Canvas Canvas ) )

SetZoomBlendColor Source code

simulated function SetZoomBlendColor ( Canvas c) )

SuggestAttackStyle Source code

function float SuggestAttackStyle ( ) )


Defaultproperties

defaultproperties
{
     MagCapacity=10
     ReloadRate=0.666667
     ReloadAnim="Reload"
     ReloadAnimRate=1.000000
     WeaponReloadAnim="Reload_Winchester"
     HudImage=Texture'KillingFloorHUD.WeaponSelect.winchester_unselected'
     SelectedHudImage=Texture'KillingFloorHUD.WeaponSelect.Winchester'
     Weight=6.000000
     bHasAimingMode=True
     IdleAimAnim="AimIdle"
     StandardDisplayFOV=70.000000
     bModeZeroCanDryFire=True
     SleeveNum=2
     TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Winchester'
     PlayerIronSightFOV=70.000000
     ZoomedDisplayFOV=50.000000
     FireModeClass(0)=Class'KFMod.WinchesterFire'
     FireModeClass(1)=Class'KFMod.NoFire'
     PutDownAnim="PutDown"
     SelectSound=Sound'KF_RifleSnd.Rifle_Select'
     AIRating=0.560000
     CurrentRating=0.560000
     bShowChargingBar=True
     OldCenteredOffsetY=0.000000
     OldPlayerViewOffset=(X=-8.000000,Y=5.000000,Z=-6.000000)
     OldSmallViewOffset=(X=4.000000,Y=11.000000,Z=-12.000000)
     OldPlayerViewPivot=(Pitch=800)
     OldCenteredRoll=3000
     Description="A rugged and reliable single-shot rifle.  "
     EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
     DisplayFOV=70.000000
     Priority=85
     CenteredOffsetY=-5.000000
     CenteredRoll=3000
     CenteredYaw=-1500
     InventoryGroup=3
     GroupOffset=3
     PickupClass=Class'KFMod.WinchesterPickup'
     PlayerViewOffset=(X=8.000000,Y=14.000000,Z=-8.000000)
     BobDamping=6.000000
     AttachmentClass=Class'KFMod.WinchesterAttachment'
     ItemName="Lever Action Rifle"
     bUseDynamicLights=True
     Mesh=SkeletalMesh'KF_Weapons_Trip.Winchester_Trip'
     DrawScale=0.900000
     Skins(0)=Combiner'KF_Weapons_Trip_T.Rifles.winchester_cmb'
     Skins(1)=Combiner'KF_Weapons_Trip_T.Rifles.winchester_cmb'
     TransientSoundVolume=50.000000
}

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Creation time: Fri 13-10-2023 03:18:57.411 - Created with UnCodeX