defaultproperties
{
MagCapacity=10
ReloadRate=0.666667
ReloadAnim="Reload"
ReloadAnimRate=1.000000
WeaponReloadAnim="Reload_Winchester"
HudImage=Texture'KillingFloorHUD.WeaponSelect.winchester_unselected'
SelectedHudImage=Texture'KillingFloorHUD.WeaponSelect.Winchester'
Weight=6.000000
bHasAimingMode=True
IdleAimAnim="AimIdle"
StandardDisplayFOV=70.000000
bModeZeroCanDryFire=True
SleeveNum=2
TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Winchester'
PlayerIronSightFOV=70.000000
ZoomedDisplayFOV=50.000000
FireModeClass(0)=Class'KFMod.WinchesterFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectSound=Sound'KF_RifleSnd.Rifle_Select'
AIRating=0.560000
CurrentRating=0.560000
bShowChargingBar=True
OldCenteredOffsetY=0.000000
OldPlayerViewOffset=(X=-8.000000,Y=5.000000,Z=-6.000000)
OldSmallViewOffset=(X=4.000000,Y=11.000000,Z=-12.000000)
OldPlayerViewPivot=(Pitch=800)
OldCenteredRoll=3000
Description="A rugged and reliable single-shot rifle. "
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=70.000000
Priority=85
CenteredOffsetY=-5.000000
CenteredRoll=3000
CenteredYaw=-1500
InventoryGroup=3
GroupOffset=3
PickupClass=Class'KFMod.WinchesterPickup'
PlayerViewOffset=(X=8.000000,Y=14.000000,Z=-8.000000)
BobDamping=6.000000
AttachmentClass=Class'KFMod.WinchesterAttachment'
ItemName="Lever Action Rifle"
bUseDynamicLights=True
Mesh=SkeletalMesh'KF_Weapons_Trip.Winchester_Trip'
DrawScale=0.900000
Skins(0)=Combiner'KF_Weapons_Trip_T.Rifles.winchester_cmb'
Skins(1)=Combiner'KF_Weapons_Trip_T.Rifles.winchester_cmb'
TransientSoundVolume=50.000000
}
|