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KFMod.TrenchgunFlame

Extends
HitFlame

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.xEmitter
      |   
      +-- Old2K4.HitFlame
         |   
         +-- KFMod.TrenchgunFlame

Variables Summary
floatLastFlameSpawnTime
TrenchgunFlame
floatFlameSpawnInterval
Inherited Variables from Engine.xEmitter
bCallPreSpawn, bForceAffected, blockOnNet, bSuspendWhenNotVisible, Expire, mAirResistance, mAtLeastOneFrame, mAttenFunc, mAttenKa, mAttenKb, mAttenuate, mAttraction, mBendStrength, mBounds, mbSpinningNodes, mChildEmitter, mChildName, mColElasticity, mCollision, mColMakeSound, mColorRange[2], mDelayRange[2], mDir, mDirDev, mDistanceAtten, mGrowthRate, mHeadIndex, mInvTileCols, mLastPos, mLastVector, mLifeColorMap, mLifeRange[2], mMassRange[2], mMaxParticles, mMeshNodes[8], mNumActivePcl, mNumSprings, mNumTileColumns, mNumTileRows, mNumUpdates, mOwnerVelocityFactor, mParticleType, mpAttenFunc, mPauseTimer, mpIterator, mPosColorMapXY, mPosColorMapXZ, mPosDev, mPosRelative, mpParticles, mpSprings, mRandMeshes, mRandOrient, mRandTextures, mRegen, mRegenBias, mRegenDist, mRegenOffTime[2], mRegenOnTime[2], mRegenPause, mRegenRange[2], mRegenTimer, mRenderableVerts, mSizeRange[2], mSourceActor, mSpawningType, mSpawnVecA, mSpawnVecB, mSpeedRange[2], mSphere, mSpinRange[2], mStartParticles, mT, mTexU, mTexV, mTileAnimation, mTime, mTotalTiles, mUseMeshNodes, mWaveAmplitude, mWaveFrequency, mWaveLockEnd, mWavePhaseA, mWavePhaseB, mWaveShift, SourceStaticMesh, springD, springK, springMaxCompress, springMaxStretch, SystemHandle

Enumerations Summary
Inherited Enumerations from Engine.xEmitter
EAttenFunc, ExParticleTypes, ExSpawningTypes

Functions Summary
function Tick (float dt ))
Ticking
Inherited Functions from Old2K4.HitFlame
PostNetBeginPlay, Tick, timer
Inherited Functions from Engine.xEmitter
ClampToMaxParticles, CollisionSound, PrecacheContent, PreSpawned, Trigger, UpdatePrecacheMaterials

States Summary
Ticking Source code
state Ticking
Tick


Variables Detail

LastFlameSpawnTime Source code

var float LastFlameSpawnTime;

TrenchgunFlame

FlameSpawnInterval Source code

var(TrenchgunFlame) float FlameSpawnInterval;


Functions Detail

Tick Ticking Source code

simulated function Tick ( float dt ) )


Defaultproperties

defaultproperties
{
     FlameSpawnInterval=0.500000
     mParticleType=PT_Stream
     mLifeRange(0)=1.000000
     mLifeRange(1)=1.500000
     mRegenRange(0)=60.000000
     mRegenRange(1)=60.000000
     mMassRange(0)=0.500000
     mMassRange(1)=1.000000
     mSizeRange(0)=4.000000
     mSizeRange(1)=8.000000
     mGrowthRate=-52.000000
     mAttenKa=0.000000
     mAttenKb=0.000000
     mRandTextures=True
     mAttraction=100.000000
     Physics=PHYS_Trailer
     AmbientSound=Sound'Amb_Destruction.Fire.Kessel_Fire_Small_Barrel'
     Skins(0)=Texture'KFX.KFFlames'
     Style=STY_Additive
     SoundVolume=255
     TransientSoundVolume=0.000000
     TransientSoundRadius=50.000000
     bNotOnDedServer=False
}

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Creation time: Fri 13-10-2023 03:18:55.750 - Created with UnCodeX