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KFMod.SPShotgunFire

Extends
KFShotgunFire

Core.Object
|   
+-- Engine.WeaponFire
   |   
   +-- ROEngine.BaseProjectileFire
      |   
      +-- KFMod.KFShotgunFire
         |   
         +-- KFMod.SPShotgunFire

Variables Summary
Inherited Variables from KFMod.KFShotgunFire
bFiringDoesntAffectMovement, bRandomPitchFireSound, CrouchedAccuracyBonus, EffectiveRange, EmptyAnim, EmptyAnimRate, FireAimedAnim, FireLoopAimedAnim, FireSoundRef, KFWeap, KickMomentum, LastClickTime, LowGravKickMomentumScale, MaxAccuracyBonus, maxHorizontalRecoilAngle, maxVerticalRecoilAngle, NoAmmoSoundRef, RandomPitchAdjustAmt, RecoilRate, StereoFireSound, StereoFireSoundRef
Inherited Variables from ROEngine.BaseProjectileFire
ProjPerFire, ProjSpawnOffset

Functions Summary
functionbool AllowFire ()))
function DoFireEffect ()))
Inherited Functions from KFMod.KFShotgunFire
AccuracyUpdate, AllowFire, DoFireEffect, GetFireSpeed, HandleRecoil, InitEffects, MaxRange, ModeDoFire, PlayFiring, PostBeginPlay, PreloadAssets, UnloadAssets
Inherited Functions from ROEngine.BaseProjectileFire
DoFireEffect, ForceSpawnProjectile, GetDesiredProjectileClass, GetFireStart, PostSpawnProjectile, SpawnProjectile


Functions Detail

AllowFire Source code

simulated function bool AllowFire ( ) )

DoFireEffect Source code

function DoFireEffect ( ) )


Defaultproperties

defaultproperties
{
     KickMomentum=(X=-35.000000,Z=5.000000)
     maxVerticalRecoilAngle=1000
     maxHorizontalRecoilAngle=500
     FireAimedAnim="Fire_Iron"
     bRandomPitchFireSound=False
     FireSoundRef="KF_SP_ZEDThrowerSnd.KFO_Shotgun_Primary_Fire_M"
     StereoFireSoundRef="KF_SP_ZEDThrowerSnd.KFO_Shotgun_Primary_Fire_S"
     NoAmmoSoundRef="KF_AA12Snd.AA12_DryFire"
     ProjPerFire=7
     bAttachSmokeEmitter=True
     TransientSoundVolume=2.000000
     TransientSoundRadius=500.000000
     FireRate=0.350000
     AmmoClass=Class'KFMod.SPShotgunAmmo'
     ShakeRotMag=(X=50.000000,Y=50.000000,Z=250.000000)
     ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000)
     ShakeRotTime=3.000000
     ShakeOffsetMag=(X=6.000000,Y=2.000000,Z=6.000000)
     ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
     ShakeOffsetTime=1.250000
     ProjectileClass=Class'KFMod.SPShotgunBullet'
     BotRefireRate=0.250000
     FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSPShotgun'
     aimerror=1.000000
     Spread=1500.000000
}

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Creation time: Fri 13-10-2023 03:18:54.434 - Created with UnCodeX