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Core.Object
|
+-- Engine.WeaponFire
|
+-- ROEngine.BaseProjectileFire
|
+-- KFMod.KFShotgunFire
|
+-- KFMod.SPShotgunFire
| Variables Summary |
|---|
| Inherited Variables from ROEngine.BaseProjectileFire |
|---|
| ProjPerFire, ProjSpawnOffset |
| Functions Summary | ||
|---|---|---|
![]() | bool | AllowFire ())) |
![]() | DoFireEffect ())) | |
| Inherited Functions from KFMod.KFShotgunFire |
|---|
| AccuracyUpdate, AllowFire, DoFireEffect, GetFireSpeed, HandleRecoil, InitEffects, MaxRange, ModeDoFire, PlayFiring, PostBeginPlay, PreloadAssets, UnloadAssets |
| Inherited Functions from ROEngine.BaseProjectileFire |
|---|
| DoFireEffect, ForceSpawnProjectile, GetDesiredProjectileClass, GetFireStart, PostSpawnProjectile, SpawnProjectile |
| Functions Detail |
|---|
AllowFire Source code
DoFireEffect Source code| Defaultproperties |
|---|
defaultproperties
{
KickMomentum=(X=-35.000000,Z=5.000000)
maxVerticalRecoilAngle=1000
maxHorizontalRecoilAngle=500
FireAimedAnim="Fire_Iron"
bRandomPitchFireSound=False
FireSoundRef="KF_SP_ZEDThrowerSnd.KFO_Shotgun_Primary_Fire_M"
StereoFireSoundRef="KF_SP_ZEDThrowerSnd.KFO_Shotgun_Primary_Fire_S"
NoAmmoSoundRef="KF_AA12Snd.AA12_DryFire"
ProjPerFire=7
bAttachSmokeEmitter=True
TransientSoundVolume=2.000000
TransientSoundRadius=500.000000
FireRate=0.350000
AmmoClass=Class'KFMod.SPShotgunAmmo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=250.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000)
ShakeRotTime=3.000000
ShakeOffsetMag=(X=6.000000,Y=2.000000,Z=6.000000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.250000
ProjectileClass=Class'KFMod.SPShotgunBullet'
BotRefireRate=0.250000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSPShotgun'
aimerror=1.000000
Spread=1500.000000
}
|
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