Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- KFMod.ShotgunBullet | +-- KFMod.SPShotgunBullet
Variables Summary |
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Inherited Variables from KFMod.ShotgunBullet |
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DamageAtten, HeadShotDamageMult, ImpactEffect, ImpactSounds[6], MaxPenetrations, PenDamageReduction, Trail |
Functions Summary |
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Inherited Functions from KFMod.ShotgunBullet |
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Destroyed, HitWall, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, ProcessTouch |
Inherited Functions from Engine.Projectile |
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BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetPitchForRange, GetRange, GetYAdjustForRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
Defaultproperties |
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defaultproperties { PenDamageReduction=0.750000 MaxSpeed=2000.000000 Damage=20.000000 MomentumTransfer=60000.000000 MyDamageType=Class'KFMod.DamTypeSPShotgun' DrawScale=1.500000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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