Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

KFMod.SPECIES_KFMaleHuman

Extends
KFSpeciesType
Modifiers
abstract

Core.Object
|   
+-- XGame.SpeciesType
   |   
   +-- KFMod.KFSpeciesType
      |   
      +-- KFMod.SPECIES_KFMaleHuman

Direct Known Subclasses:

CivilianSpecies, FoundrySpecies, HazmatSpecies, HorzineSpecies, PoliceSpecies, SoldierSpecies

Variables Summary
stringAgentWilkesTeamSkinNames[2]
boolbRandomizedVoice
stringCorporalLewisTeamSkinNames[2]
class<SeveredAppendage>DetachedArmClass
class<SeveredAppendage>DetachedLegClass
stringDJScullyTeamSkinNames[2]
stringDrGaryGloverTeamSkinNames[2]
stringFoundryWorkerAldridgeTeamSkinNames[2]
stringLieutenantMastersonTeamSkinNames[2]
stringPoliceConstableBriarTeamSkinNames[2]
stringPoliceSergeantDavinTeamSkinNames[2]
stringPrivateSchniederTeamSkinNames[2]
stringSergeantPowersTeamSkinNames[2]
SPECIES_KFMaleHuman
nameFeetBones[2]
floatFootZHeightMod
nameIdleAnimationName
nameKneeBones[2]
EBoneRotTypeKneeRotType
intMaxKneeTurn
intMaxTorsoTurn
EBoneRotTypeTorseRotType
nameTorsoBones[2]
Inherited Variables from KFMod.KFSpeciesType
SleeveTexture
Inherited Variables from XGame.SpeciesType
AccelRate, AirControl, CrouchedPct, DamageScaling, DMTeam, DodgeSpeedFactor, DodgeSpeedZ, FemaleRagSkelName, FemaleSkeleton, FemaleSoundGroup, FemaleVoice, GroundSpeed, JumpZ, MaleRagSkelName, MaleSkeleton, MaleSoundGroup, MaleVoice, PawnClassName, RaceNum, ReceivedDamageScaling, SpeciesName, TauntAnimNames[16], TauntAnims[16], WalkingPct, WaterSpeed

Enumerations Summary
EBoneRotType
BRot_Yaw, BRot_Roll, BRot_Pitch

Functions Summary
functionstring GetVoiceType (bool bIsFemale, LevelInfo Level ))
function LoadResources (xUtil.PlayerRecord rec, LevelInfo Level, PlayerReplicationInfo PRI, int TeamNum))
function SetTeamSkin (xPawn P, xUtil.PlayerRecord rec, int TeamNum))
functionbool Setup (Pawn P, xUtil.PlayerRecord rec))
Inherited Functions from KFMod.KFSpeciesType
GetSleeveTexture, GetVoiceType, LoadResources
Inherited Functions from XGame.SpeciesType
GetOffsetForSequence, GetRagSkelName, GetVoiceType, LoadResources, ModifyImpartedDamage, ModifyPawn, ModifyReceivedDamage, SetTeamSkin, Setup


Variables Detail

AgentWilkesTeamSkinNames[2] Source code

var string AgentWilkesTeamSkinNames[2];

bRandomizedVoice Source code

var bool bRandomizedVoice;

CorporalLewisTeamSkinNames[2] Source code

var string CorporalLewisTeamSkinNames[2];

DetachedArmClass Source code

var class<SeveredAppendage> DetachedArmClass;

DetachedLegClass Source code

var class<SeveredAppendage> DetachedLegClass;

DJScullyTeamSkinNames[2] Source code

var string DJScullyTeamSkinNames[2];

DrGaryGloverTeamSkinNames[2] Source code

var string DrGaryGloverTeamSkinNames[2];

FoundryWorkerAldridgeTeamSkinNames[2] Source code

var string FoundryWorkerAldridgeTeamSkinNames[2];

LieutenantMastersonTeamSkinNames[2] Source code

var string LieutenantMastersonTeamSkinNames[2];

PoliceConstableBriarTeamSkinNames[2] Source code

var string PoliceConstableBriarTeamSkinNames[2];

PoliceSergeantDavinTeamSkinNames[2] Source code

var string PoliceSergeantDavinTeamSkinNames[2];

PrivateSchniederTeamSkinNames[2] Source code

var string PrivateSchniederTeamSkinNames[2];

SergeantPowersTeamSkinNames[2] Source code

var string SergeantPowersTeamSkinNames[2];

SPECIES_KFMaleHuman

FeetBones[2] Source code

var(SPECIES_KFMaleHuman) name FeetBones[2];

FootZHeightMod Source code

var(SPECIES_KFMaleHuman) float FootZHeightMod;

IdleAnimationName Source code

var(SPECIES_KFMaleHuman) name IdleAnimationName;

KneeBones[2] Source code

var(SPECIES_KFMaleHuman) name KneeBones[2];

KneeRotType Source code

var(SPECIES_KFMaleHuman) EBoneRotType KneeRotType;

MaxKneeTurn Source code

var(SPECIES_KFMaleHuman) int MaxKneeTurn;

MaxTorsoTurn Source code

var(SPECIES_KFMaleHuman) int MaxTorsoTurn;

TorseRotType Source code

var(SPECIES_KFMaleHuman) EBoneRotType TorseRotType;

TorsoBones[2] Source code

var(SPECIES_KFMaleHuman) name TorsoBones[2];


Enumerations Detail

EBoneRotType Source code

enum EBoneRotType
{
BRot_Yaw, BRot_Roll, BRot_Pitch
};


Functions Detail

GetVoiceType Source code

static function string GetVoiceType ( bool bIsFemale, LevelInfo Level ) )

LoadResources Source code

static function LoadResources ( xUtil.PlayerRecord rec, LevelInfo Level, PlayerReplicationInfo PRI, int TeamNum) )

SetTeamSkin Source code

static function SetTeamSkin ( xPawn P, xUtil.PlayerRecord rec, int TeamNum) )

Setup Source code

static function bool Setup ( Pawn P, xUtil.PlayerRecord rec) )


Defaultproperties

defaultproperties
{
     FeetBones(0)="Bip01 L Foot"
     FeetBones(1)="Bip01 R Foot"
     TorsoBones(0)="Bip01 L Calf"
     TorsoBones(1)="Bip01 R Calf"
     KneeBones(0)="Bip01 L Thigh"
     KneeBones(1)="Bip01 R Thigh"
     IdleAnimationName="Idle_Rest"
     MaxTorsoTurn=-20000
     MaxKneeTurn=22000
     FootZHeightMod=-1.000000
     DetachedArmClass=Class'KFMod.SeveredArmSoldier'
     DetachedLegClass=Class'KFMod.SeveredLegSoldier'
     MaleVoice="KFMod.KFVoicePack"
     FemaleVoice="KFMod.KFVoicePack"
     MaleRagSkelName="British_Soldier1"
     FemaleRagSkelName="Female2"
     FemaleSkeleton="HumanFemaleA.Skeleton_Female"
     MaleSkeleton="HumanMaleA.SkeletonMale"
     MaleSoundGroup="KFmod.KFMaleSoundGroup"
     FemaleSoundGroup="KFmod.KFMaleSoundGroup"
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Fri 13-10-2023 03:18:54.310 - Created with UnCodeX