KFMod.SPECIES_KFMaleHuman
- Extends
- KFSpeciesType
- Modifiers
- abstract
Core.Object
|
+-- XGame.SpeciesType
|
+-- KFMod.KFSpeciesType
|
+-- KFMod.SPECIES_KFMaleHuman
Direct Known Subclasses:
CivilianSpecies, FoundrySpecies, HazmatSpecies, HorzineSpecies, PoliceSpecies, SoldierSpecies
Inherited Variables from XGame.SpeciesType |
AccelRate, AirControl, CrouchedPct, DamageScaling, DMTeam, DodgeSpeedFactor, DodgeSpeedZ, FemaleRagSkelName, FemaleSkeleton, FemaleSoundGroup, FemaleVoice, GroundSpeed, JumpZ, MaleRagSkelName, MaleSkeleton, MaleSoundGroup, MaleVoice, PawnClassName, RaceNum, ReceivedDamageScaling, SpeciesName, TauntAnimNames[16], TauntAnims[16], WalkingPct, WaterSpeed |
Enumerations Summary |
EBoneRotType BRot_Yaw,
BRot_Roll,
BRot_Pitch |
AgentWilkesTeamSkinNames[2] Source code
var string AgentWilkesTeamSkinNames[2];
var bool bRandomizedVoice;
CorporalLewisTeamSkinNames[2] Source code
var string CorporalLewisTeamSkinNames[2];
DJScullyTeamSkinNames[2] Source code
var string DJScullyTeamSkinNames[2];
DrGaryGloverTeamSkinNames[2] Source code
var string DrGaryGloverTeamSkinNames[2];
FoundryWorkerAldridgeTeamSkinNames[2] Source code
var string FoundryWorkerAldridgeTeamSkinNames[2];
LieutenantMastersonTeamSkinNames[2] Source code
var string LieutenantMastersonTeamSkinNames[2];
PoliceConstableBriarTeamSkinNames[2] Source code
var string PoliceConstableBriarTeamSkinNames[2];
PoliceSergeantDavinTeamSkinNames[2] Source code
var string PoliceSergeantDavinTeamSkinNames[2];
PrivateSchniederTeamSkinNames[2] Source code
var string PrivateSchniederTeamSkinNames[2];
SergeantPowersTeamSkinNames[2] Source code
var string SergeantPowersTeamSkinNames[2];
SPECIES_KFMaleHuman
static function
string GetVoiceType (
bool bIsFemale,
LevelInfo Level ) )
defaultproperties
{
FeetBones(0)="Bip01 L Foot"
FeetBones(1)="Bip01 R Foot"
TorsoBones(0)="Bip01 L Calf"
TorsoBones(1)="Bip01 R Calf"
KneeBones(0)="Bip01 L Thigh"
KneeBones(1)="Bip01 R Thigh"
IdleAnimationName="Idle_Rest"
MaxTorsoTurn=-20000
MaxKneeTurn=22000
FootZHeightMod=-1.000000
DetachedArmClass=Class'KFMod.SeveredArmSoldier'
DetachedLegClass=Class'KFMod.SeveredLegSoldier'
MaleVoice="KFMod.KFVoicePack"
FemaleVoice="KFMod.KFVoicePack"
MaleRagSkelName="British_Soldier1"
FemaleRagSkelName="Female2"
FemaleSkeleton="HumanFemaleA.Skeleton_Female"
MaleSkeleton="HumanMaleA.SkeletonMale"
MaleSoundGroup="KFmod.KFMaleSoundGroup"
FemaleSoundGroup="KFmod.KFMaleSoundGroup"
}
|
Creation time: Fri 13-10-2023 03:18:54.310 - Created with
UnCodeX