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KFMod.CivilianSpecies

Extends
SPECIES_KFMaleHuman

Core.Object
|   
+-- XGame.SpeciesType
   |   
   +-- KFMod.KFSpeciesType
      |   
      +-- KFMod.SPECIES_KFMaleHuman
         |   
         +-- KFMod.CivilianSpecies

Direct Known Subclasses:

AshHardingSpecies, CivilianSpeciesBallHero, CivilianSpeciesBallHeroII, CivilianSpeciesChav, CivilianSpeciesDaveTheButcher, CivilianSpeciesDrJeffreyTamm, CivilianSpeciesHaroldLott, CivilianSpeciesHooligan, CivilianSpeciesPalaceGuard, CivilianSpeciesPrisoner, CivilianSpeciesPunk, CivilianSpeciesReverend, CivilianSpeciesSamuelAvalon, CivilianSpeciesSanta, CivilianSpeciesShadowFerret, CivilianSpeciesThree, CivilianSpeciesTwo, MrsFosterSpecies, MsClamleySpecies, PyroBlueSpecies, PyroRedSpecies, ReaperSpecies, SteampunkBerserkerSpecies, SteampunkCommandoSpecies, SteampunkDemolitionSpecies, SteampunkDJScullySpecies, SteampunkFirebugSpecies, SteampunkMedicSpecies, SteampunkMrFosterSpecies, SteampunkMrsFosterSpecies, SteampunkSharpshooterSpecies, SteampunkSupportSpecies

Variables Summary
Inherited Variables from KFMod.SPECIES_KFMaleHuman
AgentWilkesTeamSkinNames[2], bRandomizedVoice, CorporalLewisTeamSkinNames[2], DetachedArmClass, DetachedLegClass, DJScullyTeamSkinNames[2], DrGaryGloverTeamSkinNames[2], FeetBones[2], FootZHeightMod, FoundryWorkerAldridgeTeamSkinNames[2], IdleAnimationName, KneeBones[2], KneeRotType, LieutenantMastersonTeamSkinNames[2], MaxKneeTurn, MaxTorsoTurn, PoliceConstableBriarTeamSkinNames[2], PoliceSergeantDavinTeamSkinNames[2], PrivateSchniederTeamSkinNames[2], SergeantPowersTeamSkinNames[2], TorseRotType, TorsoBones[2]
Inherited Variables from KFMod.KFSpeciesType
SleeveTexture

Enumerations Summary
Inherited Enumerations from KFMod.SPECIES_KFMaleHuman
EBoneRotType

Functions Summary
functionstring GetRagSkelName (string MeshName))
Inherited Functions from KFMod.SPECIES_KFMaleHuman
GetVoiceType, LoadResources, SetTeamSkin, Setup
Inherited Functions from KFMod.KFSpeciesType
GetSleeveTexture, GetVoiceType, LoadResources


Functions Detail

GetRagSkelName Source code

static function string GetRagSkelName ( string MeshName) )


Defaultproperties

defaultproperties
{
     DetachedArmClass=Class'KFMod.SeveredArmScully'
     DetachedLegClass=Class'KFMod.SeveredLegScully'
     SleeveTexture=Texture'KF_Weapons2_Trip_T.hands.Civi_I_1st_P'
     FemaleSoundGroup="XGame.xMercFemaleSoundGroup"
     SpeciesName="Civilian"
     RaceNum=4
}

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Creation time: Fri 13-10-2023 03:18:42.350 - Created with UnCodeX