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KFMod.SPAutoShotgun

Extends
AA12AutoShotgun

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Weapon
         |   
         +-- ROEngine.BaseKFWeapon
            |   
            +-- KFMod.KFWeapon
               |   
               +-- KFMod.AA12AutoShotgun
                  |   
                  +-- KFMod.SPAutoShotgun

Variables Summary
Inherited Variables from KFMod.KFWeapon
AimInSound, AimOutSound, AppID, bAimingRifle, bAmmoHUDAsBar, bConsumesPhysicalAmmo, bDoSingleReload, bDualWeapon, bForceLeaveIronsights, bHasAimingMode, bHasScope, bHasSecondaryAmmo, bHoldToReload, bIsReloading, bIsTier2Weapon, bIsTier3Weapon, bKFNeverThrow, bModeZeroCanDryFire, bNoHit, bPendingFlashlight, bPreviouslyDropped, bReduceMagAmmoOnSecondaryFire, bReloadEffectDone, bShowPullOutHint, bSpeedMeUp, bSteadyAim, bTorchEnabled, bUseCombos, ClientGrenadeState, EndBeamEffect, FirstPersonFlashlightOffset, FlashBoneName, FlashLight, ForceZoomOutOnAltFireTime, ForceZoomOutOnFireTime, ForceZoomOutTime, HudImage, HudImageRef, IdleAimAnim, KFScopeDetail, LastAmmoResult, LastHasGunMsgTime, MagAmmoRemaining, MagCapacity, MeshRef, MinimumFireRange, ModeSwitchAnim, NextAmmoCheckTime, NumClicks, NumLoadedThisReload, QuickBringUpTime, QuickPutDownTime, ReferenceCount, ReloadAnim, ReloadAnimRate, ReloadRate, ReloadTimer, SelectedHudImage, SelectedHudImageRef, SelectSoundRef, SellValue, SkinRefs, SleeveNum, StandardDisplayFOV, StoppingPower, TacShine, TacShineClass, Tier3WeaponGiver, ToggleSound, TraderInfoTexture, UnlockedByAchievement, WeaponReloadAnim, Weight, ZoomedDisplayFOVHigh

Enumerations Summary
Inherited Enumerations from KFMod.KFWeapon
EClientGrenadeState, KFScopeDetailSettings

Functions Summary
function AltFire (float F))
function DoToggle ()
function ServerChangeFireMode (bool bNewWaitForRelease)
function SwitchModes ()
function WeaponTick (float dt))
Inherited Functions from KFMod.AA12AutoShotgun
AltFire, SwitchModes, WeaponTick
Inherited Functions from KFMod.KFWeapon
AccuracyUpdate, ActuallyFinishReloading, AddReloadedAmmo, AdjustIngameScope, AdjustLightGraphic, AllowReload, AmmoMaxed, AmmoStatus, BestMode, BringUp, CalcFOVForAspectRatio, CanAttack, CanThrow, CanZoomNow, ChargeBar, ClientFinishReloading, ClientForceKFAmmoUpdate, ClientInterruptReload, ClientReload, ClientReloadEffects, ClientWeaponThrown, ClipUpgrade, ConsumeAmmo, Destroyed, DisplayDebug, DoToggle, DropFrom, FillToInitialAmmo, Fire, GetAmmoCount, GetAmmoMulti, GetEffectStart, GetSecondaryAmmoCount, GiveAmmo, GiveTo, HandlePickupQuery, HandleSleeveSwapping, InitFOV, InterruptReload, IronSightZoomIn, IronSightZoomOut, LightFire, MaxAmmo, NextWeapon, OnZoomInFinished, OnZoomOutFinished, OwnerEvent, PlayAnimZoom, PlayIdle, PostBeginPlay, PostNetReceive, PreloadAssets, PreTravelCleanUp, PrevWeapon, PutDown, ReloadMeNow, RenderOverlays, ServerChangeFireMode, ServerInterruptReload, ServerRequestAutoReload, ServerSetAiming, ServerSpawnLight, ServerStopFire, ShouldDrawPortal, SilentGiveTo, StartFire, Timer, ToggleIronSights, UnloadAssets, UpdateMagCapacity, WeaponChange, WeaponTick, ZoomIn, ZoomOut


Functions Detail

AltFire Source code

simulated function AltFire ( float F) )

DoToggle Source code

simulated function DoToggle ( )

ServerChangeFireMode Source code

function ServerChangeFireMode ( bool bNewWaitForRelease )

SwitchModes Source code

exec function SwitchModes ( )

WeaponTick Source code

simulated function WeaponTick ( float dt) )


Defaultproperties

defaultproperties
{
     MagCapacity=10
     ReloadRate=3.300000
     WeaponReloadAnim="Reload_IJC_spJackHammer"
     SleeveNum=0
     TraderInfoTexture=Texture'KF_IJC_HUD.Trader_Weapon_Icons.Trader_Jackhammer'
     bIsTier2Weapon=True
     MeshRef="KF_IJC_Summer_Weps1.Jackhammer"
     SkinRefs(1)="KF_IJC_Summer_Weapons.Jackhammer.jackhammer_cmb"
     SelectSoundRef="KF_SP_ZEDThrowerSnd.KFO_Shotgun_Select"
     HudImageRef="KF_IJC_HUD.WeaponSelect.Jackhammer_unselected"
     SelectedHudImageRef="KF_IJC_HUD.WeaponSelect.Jackhammer"
     AppID=210943
     FireModeClass(0)=Class'KFMod.SPShotgunFire'
     FireModeClass(1)=Class'KFMod.SPShotgunAltFire'
     Description="A device for throwing lead and getting sodding enemies out of your face."
     Priority=167
     GroupOffset=15
     PickupClass=Class'KFMod.SPShotgunPickup'
     PlayerViewOffset=(X=20.000000,Y=23.000000)
     AttachmentClass=Class'KFMod.SPShotgunAttachment'
     ItemName="Multichamber ZED Thrower"
}

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Creation time: Fri 13-10-2023 03:18:54.266 - Created with UnCodeX