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KFMod.AA12AutoShotgun

Extends
KFWeapon

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Weapon
         |   
         +-- ROEngine.BaseKFWeapon
            |   
            +-- KFMod.KFWeapon
               |   
               +-- KFMod.AA12AutoShotgun

Direct Known Subclasses:

GoldenAA12AutoShotgun, SPAutoShotgun

Variables Summary
Inherited Variables from KFMod.KFWeapon
AimInSound, AimOutSound, AppID, bAimingRifle, bAmmoHUDAsBar, bConsumesPhysicalAmmo, bDoSingleReload, bDualWeapon, bForceLeaveIronsights, bHasAimingMode, bHasScope, bHasSecondaryAmmo, bHoldToReload, bIsReloading, bIsTier2Weapon, bIsTier3Weapon, bKFNeverThrow, bModeZeroCanDryFire, bNoHit, bPendingFlashlight, bPreviouslyDropped, bReduceMagAmmoOnSecondaryFire, bReloadEffectDone, bShowPullOutHint, bSpeedMeUp, bSteadyAim, bTorchEnabled, bUseCombos, ClientGrenadeState, EndBeamEffect, FirstPersonFlashlightOffset, FlashBoneName, FlashLight, ForceZoomOutOnAltFireTime, ForceZoomOutOnFireTime, ForceZoomOutTime, HudImage, HudImageRef, IdleAimAnim, KFScopeDetail, LastAmmoResult, LastHasGunMsgTime, MagAmmoRemaining, MagCapacity, MeshRef, MinimumFireRange, ModeSwitchAnim, NextAmmoCheckTime, NumClicks, NumLoadedThisReload, QuickBringUpTime, QuickPutDownTime, ReferenceCount, ReloadAnim, ReloadAnimRate, ReloadRate, ReloadTimer, SelectedHudImage, SelectedHudImageRef, SelectSoundRef, SellValue, SkinRefs, SleeveNum, StandardDisplayFOV, StoppingPower, TacShine, TacShineClass, Tier3WeaponGiver, ToggleSound, TraderInfoTexture, UnlockedByAchievement, WeaponReloadAnim, Weight, ZoomedDisplayFOVHigh
Inherited Variables from ROEngine.BaseKFWeapon
bFastZoomOut, bZoomingIn, bZoomingOut, bZoomInInterrupted, bZoomOutInterrupted, FastZoomOutTime, LastZoomOutTime, PlayerIronSightFOV, ZoomedDisplayFOV, ZoomInRotation, ZoomPartialTime, ZoomRotInterp, ZoomRotStartOffset, ZoomStartDisplayFOV, ZoomStartOffset, ZoomTime

Enumerations Summary
Inherited Enumerations from KFMod.KFWeapon
EClientGrenadeState, KFScopeDetailSettings

Functions Summary
function AltFire (float F))
function SwitchModes ()))
function WeaponTick (float dt))
Inherited Functions from KFMod.KFWeapon
AccuracyUpdate, ActuallyFinishReloading, AddReloadedAmmo, AdjustIngameScope, AdjustLightGraphic, AllowReload, AmmoMaxed, AmmoStatus, BestMode, BringUp, CalcFOVForAspectRatio, CanAttack, CanThrow, CanZoomNow, ChargeBar, ClientFinishReloading, ClientForceKFAmmoUpdate, ClientInterruptReload, ClientReload, ClientReloadEffects, ClientWeaponThrown, ClipUpgrade, ConsumeAmmo, Destroyed, DisplayDebug, DoToggle, DropFrom, FillToInitialAmmo, Fire, GetAmmoCount, GetAmmoMulti, GetEffectStart, GetSecondaryAmmoCount, GiveAmmo, GiveTo, HandlePickupQuery, HandleSleeveSwapping, InitFOV, InterruptReload, IronSightZoomIn, IronSightZoomOut, LightFire, MaxAmmo, NextWeapon, OnZoomInFinished, OnZoomOutFinished, OwnerEvent, PlayAnimZoom, PlayIdle, PostBeginPlay, PostNetReceive, PreloadAssets, PreTravelCleanUp, PrevWeapon, PutDown, ReloadMeNow, RenderOverlays, ServerChangeFireMode, ServerInterruptReload, ServerRequestAutoReload, ServerSetAiming, ServerSpawnLight, ServerStopFire, ShouldDrawPortal, SilentGiveTo, StartFire, Timer, ToggleIronSights, UnloadAssets, UpdateMagCapacity, WeaponChange, WeaponTick, ZoomIn, ZoomOut
Inherited Functions from ROEngine.BaseKFWeapon
OnZoomInFinished, OnZoomOutFinished, PerformZoom, ServerZoomIn, ServerZoomOut, ZoomIn, ZoomOut


Functions Detail

AltFire Source code

simulated function AltFire ( float F) )

SwitchModes Source code

exec function SwitchModes ( ) )

WeaponTick Source code

simulated function WeaponTick ( float dt) )


Defaultproperties

defaultproperties
{
     MagCapacity=20
     ReloadRate=3.133000
     ReloadAnim="Reload"
     ReloadAnimRate=1.000000
     WeaponReloadAnim="Reload_AA12"
     bHasAimingMode=True
     IdleAimAnim="Idle_Iron"
     StandardDisplayFOV=65.000000
     bModeZeroCanDryFire=True
     TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_AA12'
     bIsTier3Weapon=True
     MeshRef="KF_Weapons2_Trip.AA12_Trip"
     SkinRefs(0)="KF_Weapons2_Trip_T.Special.AA12_cmb"
     SelectSoundRef="KF_AA12Snd.AA12_Select"
     HudImageRef="KillingFloor2HUD.WeaponSelect.AA12_unselected"
     SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.AA12"
     PlayerIronSightFOV=80.000000
     ZoomedDisplayFOV=45.000000
     FireModeClass(0)=Class'KFMod.AA12Fire'
     FireModeClass(1)=Class'KFMod.NoFire'
     PutDownAnim="PutDown"
     SelectForce="SwitchToAssaultRifle"
     AIRating=0.550000
     CurrentRating=0.550000
     bShowChargingBar=True
     Description="An advanced automatic shotgun. Fires steel ball shot in semi or full auto."
     EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
     DisplayFOV=65.000000
     Priority=200
     InventoryGroup=4
     GroupOffset=10
     PickupClass=Class'KFMod.AA12Pickup'
     PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-2.000000)
     BobDamping=6.000000
     AttachmentClass=Class'KFMod.AA12Attachment'
     IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
     ItemName="AA12"
     TransientSoundVolume=1.250000
}

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Creation time: Fri 13-10-2023 03:18:40.649 - Created with UnCodeX