KFMod.SeekerSixRocketProjectile
- Extends
- LAWProj
Core.Object
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+-- Engine.Actor
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+-- Engine.Projectile
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+-- ROEngine.ROBallisticProjectile
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+-- KFMod.LAWProj
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+-- KFMod.SeekerSixRocketProjectile
Direct Known Subclasses:
SeekerSixSeekingRocketProjectile
Inherited Variables from KFMod.LAWProj |
AmbientSoundRef, ArmDistSquared, bDisintegrated, bDud, bHasExploded, bHitWater, bRing, bWaterStart, Dir, DisintegrateSound, DisintegrateSoundRef, ExplosionSound, ExplosionSoundRef, ImpactDamage, ImpactDamageType, OffsetMag, OffsetRate, OffsetTime, RotMag, RotRate, RotTime, ShakeOffsetMag, ShakeOffsetRate, ShakeOffsetTime, ShakeRotMag, ShakeRotRate, ShakeRotTime, SmokeTrail, StaticMeshRef |
Inherited Variables from ROEngine.ROBallisticProjectile |
AmbientVolumeScale, BallisticCoefficient, BCInverse, bDebugBallistics, bInitialAcceleration, bTrueBallistics, FlightTime, InitialAccelerationTime, MinFudgeScale, OrigLoc, SpeedFudgeScale, TraceHitLoc |
Functions Summary |
 | | Destroyed ()))
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 | | Explode (vector HitLocation, vector HitNormal))
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 | | HurtRadius (float DamageAmount, float DamageRadius, class<DamageType> DamageType, float Momentum, vector HitLocation ))
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 | | PostBeginPlay ()))
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 | | PostNetBeginPlay ()))
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 | | PreloadAssets ()))
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 | | TakeDamage (int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, class<DamageType> damageType, optional int HitIndex))
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 | | Timer ()))
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 | bool | UnloadAssets ()))
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Inherited Functions from KFMod.LAWProj |
Destroyed, Disintegrate, Explode, HitWall, HurtRadius, Landed, PostBeginPlay, PostNetReceive, PreloadAssets, ProcessTouch, ShakeView, TakeDamage, Tick, Timer, UnloadAssets |
var string AmbientSoundThreeRef;
var string AmbientSoundTwoRef;
var bool bCurl;
var byte FlockIndex;
Flocking
var(Flocking) float FlockCurlForce;
var(Flocking) float FlockMaxForce;
var(Flocking) float FlockRadius;
var(Flocking) float FlockStiffness;
SeekerSixRocketProjectile
Sound
simulated function Destroyed ( ) )
simulated function Explode (
vector HitLocation,
vector HitNormal) )
simulated function HurtRadius (
float DamageAmount,
float DamageRadius,
class<
DamageType>
DamageType,
float Momentum,
vector HitLocation ) )
simulated function PostBeginPlay ( ) )
simulated function PostNetBeginPlay ( ) )
static function PreloadAssets ( ) )
simulated function Timer ( ) )
static function bool UnloadAssets ( ) )
defaultproperties
{
FlockRadius=12.000000
FlockStiffness=-100.000000
FlockMaxForce=600.000000
FlockCurlForce=450.000000
AmbientSoundTwoRef="KF_FY_SeekerSixSND.WEP_Seeker_Rocket_LP_02"
AmbientSoundThreeRef="KF_FY_SeekerSixSND.WEP_Seeker_Rocket_LP_03"
AppliedMomentumCurve=(Points=((OutVal=0.500000),(InVal=100.000000,OutVal=0.500000),(InVal=350.000000,OutVal=1.000000),(InVal=600.000000,OutVal=1.000000)))
ArmDistSquared=10000.000000
ImpactDamageType=Class'KFMod.DamTypeSeekerRocketImpact'
ImpactDamage=75
StaticMeshRef="KF_IJC_Halloween_Weps2.seeker6_projectile"
ExplosionSoundRef="KF_FY_SeekerSixSND.WEP_Seeker_Explode"
AmbientSoundRef="KF_FY_SeekerSixSND.WEP_Seeker_Rocket_LP"
Speed=2000.000000
MaxSpeed=2000.000000
Damage=100.000000
DamageRadius=150.000000
MyDamageType=Class'KFMod.DamTypeSeekerSixRocket'
ExplosionDecal=Class'KFMod.FlameThrowerBurnMark_Medium'
DrawScale=2.500000
RotationRate=(Roll=50000)
}
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Creation time: Fri 13-10-2023 03:18:53.201 - Created with
UnCodeX