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KFMod.SeekerSixRocketProjectile

Extends
LAWProj

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- ROEngine.ROBallisticProjectile
         |   
         +-- KFMod.LAWProj
            |   
            +-- KFMod.SeekerSixRocketProjectile

Direct Known Subclasses:

SeekerSixSeekingRocketProjectile

Constants Summary
Inherited Contants from ROEngine.ROBallisticProjectile
ScaleFactor, ScaleFactorInverse

Variables Summary
stringAmbientSoundThreeRef
stringAmbientSoundTwoRef
boolbCurl
byteFlockIndex
SeekerSixRocketProjectileFlock[6]
xEmitterRocketSmoke
xEmitterRocketTrail
Flocking
floatFlockCurlForce
floatFlockMaxForce
floatFlockRadius
floatFlockStiffness
SeekerSixRocketProjectile
InterpCurveAppliedMomentumCurve
Sound
soundAmbientSoundThree
soundAmbientSoundTwo
Inherited Variables from KFMod.LAWProj
AmbientSoundRef, ArmDistSquared, bDisintegrated, bDud, bHasExploded, bHitWater, bRing, bWaterStart, Dir, DisintegrateSound, DisintegrateSoundRef, ExplosionSound, ExplosionSoundRef, ImpactDamage, ImpactDamageType, OffsetMag, OffsetRate, OffsetTime, RotMag, RotRate, RotTime, ShakeOffsetMag, ShakeOffsetRate, ShakeOffsetTime, ShakeRotMag, ShakeRotRate, ShakeRotTime, SmokeTrail, StaticMeshRef
Inherited Variables from ROEngine.ROBallisticProjectile
AmbientVolumeScale, BallisticCoefficient, BCInverse, bDebugBallistics, bInitialAcceleration, bTrueBallistics, FlightTime, InitialAccelerationTime, MinFudgeScale, OrigLoc, SpeedFudgeScale, TraceHitLoc

Functions Summary
function Destroyed ()))
function Explode (vector HitLocation, vector HitNormal))
function HurtRadius (float DamageAmount, float DamageRadius, class<DamageType> DamageType, float Momentum, vector HitLocation ))
function PostBeginPlay ()))
function PostNetBeginPlay ()))
function PreloadAssets ()))
function TakeDamage (int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, class<DamageType> damageType, optional int HitIndex))
function Timer ()))
functionbool UnloadAssets ()))
Inherited Functions from KFMod.LAWProj
Destroyed, Disintegrate, Explode, HitWall, HurtRadius, Landed, PostBeginPlay, PostNetReceive, PreloadAssets, ProcessTouch, ShakeView, TakeDamage, Tick, Timer, UnloadAssets
Inherited Functions from ROEngine.ROBallisticProjectile
HitWall, PostBeginPlay


Variables Detail

AmbientSoundThreeRef Source code

var string AmbientSoundThreeRef;

AmbientSoundTwoRef Source code

var string AmbientSoundTwoRef;

bCurl Source code

var bool bCurl;

FlockIndex Source code

var byte FlockIndex;

Flock[6] Source code

var SeekerSixRocketProjectile Flock[6];

RocketSmoke Source code

var xEmitter RocketSmoke;

RocketTrail Source code

var xEmitter RocketTrail;

Flocking

FlockCurlForce Source code

var(Flocking) float FlockCurlForce;

FlockMaxForce Source code

var(Flocking) float FlockMaxForce;

FlockRadius Source code

var(Flocking) float FlockRadius;

FlockStiffness Source code

var(Flocking) float FlockStiffness;

SeekerSixRocketProjectile

AppliedMomentumCurve Source code

var(SeekerSixRocketProjectile) InterpCurve AppliedMomentumCurve;

Sound

AmbientSoundThree Source code

var(Sound) sound AmbientSoundThree;

AmbientSoundTwo Source code

var(Sound) sound AmbientSoundTwo;


Functions Detail

Destroyed Source code

simulated function Destroyed ( ) )

Explode Source code

simulated function Explode ( vector HitLocation, vector HitNormal) )

HurtRadius Source code

simulated function HurtRadius ( float DamageAmount, float DamageRadius, class<DamageType> DamageType, float Momentum, vector HitLocation ) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

PostNetBeginPlay Source code

simulated function PostNetBeginPlay ( ) )

PreloadAssets Source code

static function PreloadAssets ( ) )

TakeDamage Source code

function TakeDamage ( int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, class<DamageType> damageType, optional int HitIndex) )

Timer Source code

simulated function Timer ( ) )

UnloadAssets Source code

static function bool UnloadAssets ( ) )


Defaultproperties

defaultproperties
{
     FlockRadius=12.000000
     FlockStiffness=-100.000000
     FlockMaxForce=600.000000
     FlockCurlForce=450.000000
     AmbientSoundTwoRef="KF_FY_SeekerSixSND.WEP_Seeker_Rocket_LP_02"
     AmbientSoundThreeRef="KF_FY_SeekerSixSND.WEP_Seeker_Rocket_LP_03"
     AppliedMomentumCurve=(Points=((OutVal=0.500000),(InVal=100.000000,OutVal=0.500000),(InVal=350.000000,OutVal=1.000000),(InVal=600.000000,OutVal=1.000000)))
     ArmDistSquared=10000.000000
     ImpactDamageType=Class'KFMod.DamTypeSeekerRocketImpact'
     ImpactDamage=75
     StaticMeshRef="KF_IJC_Halloween_Weps2.seeker6_projectile"
     ExplosionSoundRef="KF_FY_SeekerSixSND.WEP_Seeker_Explode"
     AmbientSoundRef="KF_FY_SeekerSixSND.WEP_Seeker_Rocket_LP"
     Speed=2000.000000
     MaxSpeed=2000.000000
     Damage=100.000000
     DamageRadius=150.000000
     MyDamageType=Class'KFMod.DamTypeSeekerSixRocket'
     ExplosionDecal=Class'KFMod.FlameThrowerBurnMark_Medium'
     DrawScale=2.500000
     RotationRate=(Roll=50000)
}

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Creation time: Fri 13-10-2023 03:18:53.201 - Created with UnCodeX