KFMod.SeekerSixRocketLauncher
- Extends
- KFWeapon
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- ROEngine.BaseKFWeapon
|
+-- KFMod.KFWeapon
|
+-- KFMod.SeekerSixRocketLauncher
Inherited Variables from KFMod.KFWeapon |
AimInSound, AimOutSound, AppID, bAimingRifle, bAmmoHUDAsBar, bConsumesPhysicalAmmo, bDoSingleReload, bDualWeapon, bForceLeaveIronsights, bHasAimingMode, bHasScope, bHasSecondaryAmmo, bHoldToReload, bIsReloading, bIsTier2Weapon, bIsTier3Weapon, bKFNeverThrow, bModeZeroCanDryFire, bNoHit, bPendingFlashlight, bPreviouslyDropped, bReduceMagAmmoOnSecondaryFire, bReloadEffectDone, bShowPullOutHint, bSpeedMeUp, bSteadyAim, bTorchEnabled, bUseCombos, ClientGrenadeState, EndBeamEffect, FirstPersonFlashlightOffset, FlashBoneName, FlashLight, ForceZoomOutOnAltFireTime, ForceZoomOutOnFireTime, ForceZoomOutTime, HudImage, HudImageRef, IdleAimAnim, KFScopeDetail, LastAmmoResult, LastHasGunMsgTime, MagAmmoRemaining, MagCapacity, MeshRef, MinimumFireRange, ModeSwitchAnim, NextAmmoCheckTime, NumClicks, NumLoadedThisReload, QuickBringUpTime, QuickPutDownTime, ReferenceCount, ReloadAnim, ReloadAnimRate, ReloadRate, ReloadTimer, SelectedHudImage, SelectedHudImageRef, SelectSoundRef, SellValue, SkinRefs, SleeveNum, StandardDisplayFOV, StoppingPower, TacShine, TacShineClass, Tier3WeaponGiver, ToggleSound, TraderInfoTexture, UnlockedByAchievement, WeaponReloadAnim, Weight, ZoomedDisplayFOVHigh |
Inherited Variables from ROEngine.BaseKFWeapon |
bFastZoomOut, bZoomingIn, bZoomingOut, bZoomInInterrupted, bZoomOutInterrupted, FastZoomOutTime, LastZoomOutTime, PlayerIronSightFOV, ZoomedDisplayFOV, ZoomInRotation, ZoomPartialTime, ZoomRotInterp, ZoomRotStartOffset, ZoomStartDisplayFOV, ZoomStartOffset, ZoomTime |
Inherited Functions from KFMod.KFWeapon |
AccuracyUpdate, ActuallyFinishReloading, AddReloadedAmmo, AdjustIngameScope, AdjustLightGraphic, AllowReload, AmmoMaxed, AmmoStatus, BestMode, BringUp, CalcFOVForAspectRatio, CanAttack, CanThrow, CanZoomNow, ChargeBar, ClientFinishReloading, ClientForceKFAmmoUpdate, ClientInterruptReload, ClientReload, ClientReloadEffects, ClientWeaponThrown, ClipUpgrade, ConsumeAmmo, Destroyed, DisplayDebug, DoToggle, DropFrom, FillToInitialAmmo, Fire, GetAmmoCount, GetAmmoMulti, GetEffectStart, GetSecondaryAmmoCount, GiveAmmo, GiveTo, HandlePickupQuery, HandleSleeveSwapping, InitFOV, InterruptReload, IronSightZoomIn, IronSightZoomOut, LightFire, MaxAmmo, NextWeapon, OnZoomInFinished, OnZoomOutFinished, OwnerEvent, PlayAnimZoom, PlayIdle, PostBeginPlay, PostNetReceive, PreloadAssets, PreTravelCleanUp, PrevWeapon, PutDown, ReloadMeNow, RenderOverlays, ServerChangeFireMode, ServerInterruptReload, ServerRequestAutoReload, ServerSetAiming, ServerSpawnLight, ServerStopFire, ShouldDrawPortal, SilentGiveTo, StartFire, Timer, ToggleIronSights, UnloadAssets, UpdateMagCapacity, WeaponChange, WeaponTick, ZoomIn, ZoomOut |
var bool bBreakLock;
var bool bLockedOn;
var bool bOldLockedOn;
var bool bTightSpread;
var string LockLostSoundRef;
var string LockOnSoundRef;
var float LockTime;
var float SeekCheckTime;
var string SiteReticleLockedRef;
var string SiteReticleRef;
var float UnLockTime;
SeekerSixRocketLauncher
Seeking
var(Seeking) float LockAim;
var(Seeking) float LockRequiredTime;
var(Seeking) float SeekCheckFreq;
var(Seeking) float SeekRange;
var(Seeking) float UnLockRequiredTime;
simulated function AddReloadedAmmo ( ) )
simulated function AltFire ( float F) )
function byte BestMode ( ) )
function
bool CanLockOnTo (
Actor Other) )
simulated function bool ConsumeAmmo ( int Mode, float Load, optional bool bAmountNeededIsMax ) )
function float GetAIRating ( ) )
static function PreloadAssets (
Inventory Inv, optional
bool bSkipRefCount) )
RecommendLongRangedAttack Source code
function bool RecommendLongRangedAttack ( ) )
function bool RecommendRangedAttack ( ) )
function float SuggestAttackStyle ( ) )
function Tick ( float dt) )
static function bool UnloadAssets ( ) )
simulated function WeaponTick ( float dt) )
defaultproperties
{
SiteReticleRef="KF_IJC_Halloween_Weapons2.SeekerSix.Seeker_Sight_Shader"
SiteReticleLockedRef="KF_IJC_Halloween_Weapons2.SeekerSix.Seeker_Sight_Lock_Shader"
SeekCheckFreq=0.250000
SeekRange=25000.000000
LockRequiredTime=0.750000
UnLockRequiredTime=0.500000
LockAim=0.950000
LockOnSoundRef="KF_FY_SeekerSixSND.WEP_Seeker_LockOn_M"
LockLostSoundRef="KF_FY_SeekerSixSND.WEP_Seeker_LockOnLost_M"
MagCapacity=6
ReloadRate=3.130000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
WeaponReloadAnim="Reload_IJC_SeekerSix"
Weight=7.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=65.000000
bModeZeroCanDryFire=True
SleeveNum=3
TraderInfoTexture=Texture'KF_IJC_HUD.Trader_Weapon_Icons.Trader_SeekerSix'
bIsTier3Weapon=True
MeshRef="KF_IJC_Halloween_Weps_2.SeekerSix"
SkinRefs(0)="KF_IJC_Halloween_Weapons2.SeekerSix.Seeker_Six_cmb"
SkinRefs(1)="KF_IJC_Halloween_Weapons2.SeekerSix.Seeker_Sight_Shader"
SelectSoundRef="KF_FY_SeekerSixSND.WEP_SeekerSix_Foley_Select"
HudImageRef="KF_IJC_HUD.WeaponSelect.SeekerSix_unselected"
SelectedHudImageRef="KF_IJC_HUD.WeaponSelect.SeekerSix"
AppID=258751
PlayerIronSightFOV=70.000000
ZoomedDisplayFOV=60.000000
FireModeClass(0)=Class'KFMod.SeekerSixFire'
FireModeClass(1)=Class'KFMod.SeekerSixMultiFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.650000
CurrentRating=0.650000
Description="An advanced Horzine mini missile launcher. Fire one, or all six, lock on and let 'em rip!"
DisplayFOV=65.000000
Priority=182
InventoryGroup=4
GroupOffset=16
PickupClass=Class'KFMod.SeekerSixPickup'
PlayerViewOffset=(X=35.000000,Y=20.000000,Z=-5.000000)
BobDamping=6.000000
AttachmentClass=Class'KFMod.SeekerSixAttachment'
IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
ItemName="SeekerSix Rocket Launcher"
LightType=LT_None
LightBrightness=0.000000
LightRadius=0.000000
}
|
Creation time: Fri 13-10-2023 03:18:53.195 - Created with
UnCodeX