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KFMod.SeekerSixFire

Extends
KFShotgunFire

Core.Object
|   
+-- Engine.WeaponFire
   |   
   +-- ROEngine.BaseProjectileFire
      |   
      +-- KFMod.KFShotgunFire
         |   
         +-- KFMod.SeekerSixFire

Direct Known Subclasses:

SeekerSixMultiFire

Variables Summary
Inherited Variables from KFMod.KFShotgunFire
bFiringDoesntAffectMovement, bRandomPitchFireSound, CrouchedAccuracyBonus, EffectiveRange, EmptyAnim, EmptyAnimRate, FireAimedAnim, FireLoopAimedAnim, FireSoundRef, KFWeap, KickMomentum, LastClickTime, LowGravKickMomentumScale, MaxAccuracyBonus, maxHorizontalRecoilAngle, maxVerticalRecoilAngle, NoAmmoSoundRef, RandomPitchAdjustAmt, RecoilRate, StereoFireSound, StereoFireSoundRef
Inherited Variables from ROEngine.BaseProjectileFire
ProjPerFire, ProjSpawnOffset

Functions Summary
functionbool AllowFire ()))
functionfloat MaxRange ()))
functionProjectile SpawnProjectile (Vector Start, Rotator Dir))
Inherited Functions from KFMod.KFShotgunFire
AccuracyUpdate, AllowFire, DoFireEffect, GetFireSpeed, HandleRecoil, InitEffects, MaxRange, ModeDoFire, PlayFiring, PostBeginPlay, PreloadAssets, UnloadAssets
Inherited Functions from ROEngine.BaseProjectileFire
DoFireEffect, ForceSpawnProjectile, GetDesiredProjectileClass, GetFireStart, PostSpawnProjectile, SpawnProjectile


Functions Detail

AllowFire Source code

simulated function bool AllowFire ( ) )

MaxRange Source code

function float MaxRange ( ) )

SpawnProjectile Source code

function Projectile SpawnProjectile ( Vector Start, Rotator Dir) )


Defaultproperties

defaultproperties
{
     EffectiveRange=2500.000000
     maxVerticalRecoilAngle=200
     maxHorizontalRecoilAngle=50
     FireAimedAnim="Iron_Fire"
     FireSoundRef="KF_FY_SeekerSixSND.Fire.WEP_Seeker_Fire_M"
     StereoFireSoundRef="KF_FY_SeekerSixSND.Fire.WEP_Seeker_Fire"
     NoAmmoSoundRef="KF_M79Snd.M79_DryFire"
     ProjPerFire=1
     ProjSpawnOffset=(X=50.000000,Y=10.000000,Z=-12.000000)
     bWaitForRelease=True
     TransientSoundVolume=1.800000
     FireForce="AssaultRifleFire"
     FireRate=0.330000
     AmmoClass=Class'KFMod.SeekerSixAmmo'
     ShakeRotMag=(X=3.000000,Y=4.000000,Z=2.000000)
     ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
     ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000)
     ProjectileClass=Class'KFMod.SeekerSixRocketProjectile'
     BotRefireRate=1.800000
     FlashEmitterClass=Class'KFMod.SeekerSixPrimaryMuzzleFlash1P'
     aimerror=42.000000
     Spread=0.015000
}

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Creation time: Fri 13-10-2023 03:18:53.171 - Created with UnCodeX