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Core.Object | +-- Engine.WeaponFire | +-- ROEngine.BaseProjectileFire | +-- KFMod.KFShotgunFire | +-- KFMod.PipeBombFire
Variables Summary | |
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PipeBombFire | |
float | ProjectileSpawnDelay |
Inherited Variables from ROEngine.BaseProjectileFire |
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ProjPerFire, ProjSpawnOffset |
Functions Summary | ||
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![]() | bool | AllowFire ())) |
![]() | InitEffects ())) | |
![]() | ModeDoFire ())) | |
![]() | PlayFireEnd () | |
![]() | PostSpawnProjectile (Projectile P)) | |
![]() | Timer ())) |
Inherited Functions from KFMod.KFShotgunFire |
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AccuracyUpdate, AllowFire, DoFireEffect, GetFireSpeed, HandleRecoil, InitEffects, MaxRange, ModeDoFire, PlayFiring, PostBeginPlay, PreloadAssets, UnloadAssets |
Inherited Functions from ROEngine.BaseProjectileFire |
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DoFireEffect, ForceSpawnProjectile, GetDesiredProjectileClass, GetFireStart, PostSpawnProjectile, SpawnProjectile |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { ProjectileSpawnDelay=1.100000 bRandomPitchFireSound=False ProjPerFire=1 ProjSpawnOffset=(X=10.000000,Y=0.000000,Z=-10.000000) bWaitForRelease=True TransientSoundVolume=2.000000 TransientSoundRadius=500.000000 FireAnim="Toss" NoAmmoSound=None FireRate=1.750000 AmmoClass=Class'KFMod.PipeBombAmmo' ProjectileClass=Class'KFMod.PipeBombProjectile' BotRefireRate=0.250000 aimerror=1.000000 Spread=15.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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