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Core.Object
|
+-- Engine.WeaponFire
|
+-- ROEngine.BaseProjectileFire
|
+-- KFMod.KFShotgunFire
|
+-- KFMod.PipeBombFire
| Variables Summary | |
|---|---|
| PipeBombFire | |
| float | ProjectileSpawnDelay |
| Inherited Variables from ROEngine.BaseProjectileFire |
|---|
| ProjPerFire, ProjSpawnOffset |
| Functions Summary | ||
|---|---|---|
![]() | bool | AllowFire ())) |
![]() | InitEffects ())) | |
![]() | ModeDoFire ())) | |
![]() | PlayFireEnd () | |
![]() | PostSpawnProjectile (Projectile P)) | |
![]() | Timer ())) | |
| Inherited Functions from KFMod.KFShotgunFire |
|---|
| AccuracyUpdate, AllowFire, DoFireEffect, GetFireSpeed, HandleRecoil, InitEffects, MaxRange, ModeDoFire, PlayFiring, PostBeginPlay, PreloadAssets, UnloadAssets |
| Inherited Functions from ROEngine.BaseProjectileFire |
|---|
| DoFireEffect, ForceSpawnProjectile, GetDesiredProjectileClass, GetFireStart, PostSpawnProjectile, SpawnProjectile |
| Variables Detail |
|---|
| Functions Detail |
|---|
AllowFire Source code
InitEffects Source code
ModeDoFire Source code
PlayFireEnd Source code
PostSpawnProjectile Source code
Timer Source code| Defaultproperties |
|---|
defaultproperties
{
ProjectileSpawnDelay=1.100000
bRandomPitchFireSound=False
ProjPerFire=1
ProjSpawnOffset=(X=10.000000,Y=0.000000,Z=-10.000000)
bWaitForRelease=True
TransientSoundVolume=2.000000
TransientSoundRadius=500.000000
FireAnim="Toss"
NoAmmoSound=None
FireRate=1.750000
AmmoClass=Class'KFMod.PipeBombAmmo'
ProjectileClass=Class'KFMod.PipeBombProjectile'
BotRefireRate=0.250000
aimerror=1.000000
Spread=15.000000
}
|
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