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KFMod.PipeBombFire

Extends
KFShotgunFire

Core.Object
|   
+-- Engine.WeaponFire
   |   
   +-- ROEngine.BaseProjectileFire
      |   
      +-- KFMod.KFShotgunFire
         |   
         +-- KFMod.PipeBombFire

Variables Summary
PipeBombFire
floatProjectileSpawnDelay
Inherited Variables from KFMod.KFShotgunFire
bFiringDoesntAffectMovement, bRandomPitchFireSound, CrouchedAccuracyBonus, EffectiveRange, EmptyAnim, EmptyAnimRate, FireAimedAnim, FireLoopAimedAnim, FireSoundRef, KFWeap, KickMomentum, LastClickTime, LowGravKickMomentumScale, MaxAccuracyBonus, maxHorizontalRecoilAngle, maxVerticalRecoilAngle, NoAmmoSoundRef, RandomPitchAdjustAmt, RecoilRate, StereoFireSound, StereoFireSoundRef
Inherited Variables from ROEngine.BaseProjectileFire
ProjPerFire, ProjSpawnOffset

Functions Summary
functionbool AllowFire ()))
function InitEffects ()))
event ModeDoFire ()))
function PlayFireEnd ()
function PostSpawnProjectile (Projectile P))
function Timer ()))
Inherited Functions from KFMod.KFShotgunFire
AccuracyUpdate, AllowFire, DoFireEffect, GetFireSpeed, HandleRecoil, InitEffects, MaxRange, ModeDoFire, PlayFiring, PostBeginPlay, PreloadAssets, UnloadAssets
Inherited Functions from ROEngine.BaseProjectileFire
DoFireEffect, ForceSpawnProjectile, GetDesiredProjectileClass, GetFireStart, PostSpawnProjectile, SpawnProjectile


Variables Detail

PipeBombFire

ProjectileSpawnDelay Source code

var(PipeBombFire) float ProjectileSpawnDelay;


Functions Detail

AllowFire Source code

simulated function bool AllowFire ( ) )

InitEffects Source code

function InitEffects ( ) )

ModeDoFire Source code

event ModeDoFire ( ) )

PlayFireEnd Source code

function PlayFireEnd ( )

PostSpawnProjectile Source code

function PostSpawnProjectile ( Projectile P) )

Timer Source code

function Timer ( ) )


Defaultproperties

defaultproperties
{
     ProjectileSpawnDelay=1.100000
     bRandomPitchFireSound=False
     ProjPerFire=1
     ProjSpawnOffset=(X=10.000000,Y=0.000000,Z=-10.000000)
     bWaitForRelease=True
     TransientSoundVolume=2.000000
     TransientSoundRadius=500.000000
     FireAnim="Toss"
     NoAmmoSound=None
     FireRate=1.750000
     AmmoClass=Class'KFMod.PipeBombAmmo'
     ProjectileClass=Class'KFMod.PipeBombProjectile'
     BotRefireRate=0.250000
     aimerror=1.000000
     Spread=15.000000
}

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Creation time: Fri 13-10-2023 03:18:50.658 - Created with UnCodeX