KFMod.PipeBombExplosive
- Extends
- KFWeapon
Core.Object
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+-- Engine.Actor
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+-- Engine.Inventory
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+-- Engine.Weapon
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+-- ROEngine.BaseKFWeapon
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+-- KFMod.KFWeapon
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+-- KFMod.PipeBombExplosive
Inherited Variables from KFMod.KFWeapon |
AimInSound, AimOutSound, AppID, bAimingRifle, bAmmoHUDAsBar, bConsumesPhysicalAmmo, bDoSingleReload, bDualWeapon, bForceLeaveIronsights, bHasAimingMode, bHasScope, bHasSecondaryAmmo, bHoldToReload, bIsReloading, bIsTier2Weapon, bIsTier3Weapon, bKFNeverThrow, bModeZeroCanDryFire, bNoHit, bPendingFlashlight, bPreviouslyDropped, bReduceMagAmmoOnSecondaryFire, bReloadEffectDone, bShowPullOutHint, bSpeedMeUp, bSteadyAim, bTorchEnabled, bUseCombos, ClientGrenadeState, EndBeamEffect, FirstPersonFlashlightOffset, FlashBoneName, FlashLight, ForceZoomOutOnAltFireTime, ForceZoomOutOnFireTime, ForceZoomOutTime, HudImage, HudImageRef, IdleAimAnim, KFScopeDetail, LastAmmoResult, LastHasGunMsgTime, MagAmmoRemaining, MagCapacity, MeshRef, MinimumFireRange, ModeSwitchAnim, NextAmmoCheckTime, NumClicks, NumLoadedThisReload, QuickBringUpTime, QuickPutDownTime, ReferenceCount, ReloadAnim, ReloadAnimRate, ReloadRate, ReloadTimer, SelectedHudImage, SelectedHudImageRef, SelectSoundRef, SellValue, SkinRefs, SleeveNum, StandardDisplayFOV, StoppingPower, TacShine, TacShineClass, Tier3WeaponGiver, ToggleSound, TraderInfoTexture, UnlockedByAchievement, WeaponReloadAnim, Weight, ZoomedDisplayFOVHigh |
Inherited Variables from ROEngine.BaseKFWeapon |
bFastZoomOut, bZoomingIn, bZoomingOut, bZoomInInterrupted, bZoomOutInterrupted, FastZoomOutTime, LastZoomOutTime, PlayerIronSightFOV, ZoomedDisplayFOV, ZoomInRotation, ZoomPartialTime, ZoomRotInterp, ZoomRotStartOffset, ZoomStartDisplayFOV, ZoomStartOffset, ZoomTime |
Inherited Functions from KFMod.KFWeapon |
AccuracyUpdate, ActuallyFinishReloading, AddReloadedAmmo, AdjustIngameScope, AdjustLightGraphic, AllowReload, AmmoMaxed, AmmoStatus, BestMode, BringUp, CalcFOVForAspectRatio, CanAttack, CanThrow, CanZoomNow, ChargeBar, ClientFinishReloading, ClientForceKFAmmoUpdate, ClientInterruptReload, ClientReload, ClientReloadEffects, ClientWeaponThrown, ClipUpgrade, ConsumeAmmo, Destroyed, DisplayDebug, DoToggle, DropFrom, FillToInitialAmmo, Fire, GetAmmoCount, GetAmmoMulti, GetEffectStart, GetSecondaryAmmoCount, GiveAmmo, GiveTo, HandlePickupQuery, HandleSleeveSwapping, InitFOV, InterruptReload, IronSightZoomIn, IronSightZoomOut, LightFire, MaxAmmo, NextWeapon, OnZoomInFinished, OnZoomOutFinished, OwnerEvent, PlayAnimZoom, PlayIdle, PostBeginPlay, PostNetReceive, PreloadAssets, PreTravelCleanUp, PrevWeapon, PutDown, ReloadMeNow, RenderOverlays, ServerChangeFireMode, ServerInterruptReload, ServerRequestAutoReload, ServerSetAiming, ServerSpawnLight, ServerStopFire, ShouldDrawPortal, SilentGiveTo, StartFire, Timer, ToggleIronSights, UnloadAssets, UpdateMagCapacity, WeaponChange, WeaponTick, ZoomIn, ZoomOut |
var bool bBeingDestroyed;
simulated function AnimEnd ( int channel) )
simulated function ArmDevice ( ) )
simulated function ClientReload ( ) )
simulated function Destroyed ( ) )
static function PreloadAssets (
Inventory Inv, optional
bool bSkipRefCount) )
simulated function bool PutDown ( ) )
simulated function float RateSelf ( ) )
exec function ReloadMeNow ( ) )
simulated function UnArmDevice ( ) )
static function bool UnloadAssets ( ) )
simulated function WeaponTick ( float dt) )
defaultproperties
{
MagCapacity=1
Weight=1.000000
StandardDisplayFOV=65.000000
bModeZeroCanDryFire=True
SleeveNum=3
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Pipe_Bomb'
bIsTier2Weapon=True
MeshRef="KF_Weapons2_Trip.PipeBomb_Trip"
SkinRefs(0)="KF_Weapons2_Trip_T.Special.pipebomb_cmb"
SkinRefs(1)="KF_Weapons2_Trip_T.Special.Pipebomb_RLight_OFF"
SkinRefs(2)="KF_Weapons2_Trip_T.Special.Pipebomb_GLight_shdr"
SelectSoundRef="KF_AA12Snd.AA12_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.Pipe_Bomb_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Pipe_Bomb"
FireModeClass(0)=Class'KFMod.PipeBombFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
CurrentRating=0.550000
bShowChargingBar=True
bCanThrow=False
Description="An improvised proximity explosive. Blows up when enemies get close."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=65.000000
Priority=1
InventoryGroup=4
GroupOffset=11
PickupClass=Class'KFMod.PipeBombPickup'
BobDamping=6.000000
AttachmentClass=Class'KFMod.PipeBombAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="PipeBomb"
TransientSoundVolume=1.250000
}
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Creation time: Fri 13-10-2023 03:18:50.654 - Created with
UnCodeX