| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.InventoryAttachment
|
+-- Engine.WeaponAttachment
|
+-- ROEngine.BaseKFWeaponAttachment
|
+-- KFMod.KFWeaponAttachment
|
+-- KFMod.AK47Attachment
|
+-- KFMod.NeonAK47Attachment
| Variables Summary | |
|---|---|
| array<string> | SkinRefs |
| Functions Summary | ||
|---|---|---|
![]() | PreloadAssets (optional KFWeaponAttachment Spawned)) | |
| Inherited Functions from KFMod.KFWeaponAttachment |
|---|
| Destroyed, DoFlashEmitter, GetTracerStart, PostNetBeginPlay, PostNetReceive, PreloadAssets, SpawnTracer, TacBeamGone, ThirdPersonEffects, UnloadAssets, UpdateHit, UpdateTacBeam, WeaponLight |
| Variables Detail |
|---|
| Functions Detail |
|---|
PreloadAssets Source code| Defaultproperties |
|---|
defaultproperties
{
SkinRefs(0)="KF_Weapons_Neon_Trip_T.3rdPerson.AK47_Neon_SHDR_3P"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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