Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.InventoryAttachment | +-- Engine.WeaponAttachment | +-- ROEngine.BaseKFWeaponAttachment | +-- KFMod.KFWeaponAttachment | +-- KFMod.AK47Attachment | +-- KFMod.NeonAK47Attachment
Variables Summary | |
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array<string> | SkinRefs |
Functions Summary | ||
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![]() | PreloadAssets (optional KFWeaponAttachment Spawned)) |
Inherited Functions from KFMod.KFWeaponAttachment |
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Destroyed, DoFlashEmitter, GetTracerStart, PostNetBeginPlay, PostNetReceive, PreloadAssets, SpawnTracer, TacBeamGone, ThirdPersonEffects, UnloadAssets, UpdateHit, UpdateTacBeam, WeaponLight |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { SkinRefs(0)="KF_Weapons_Neon_Trip_T.3rdPerson.AK47_Neon_SHDR_3P" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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