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KFMod.M32GrenadeLauncher

Extends
KFWeaponShotgun

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Weapon
         |   
         +-- ROEngine.BaseKFWeapon
            |   
            +-- KFMod.KFWeapon
               |   
               +-- KFMod.KFWeaponShotgun
                  |   
                  +-- KFMod.M32GrenadeLauncher

Direct Known Subclasses:

CamoM32GrenadeLauncher

Variables Summary
Inherited Variables from KFMod.KFWeapon
AimInSound, AimOutSound, AppID, bAimingRifle, bAmmoHUDAsBar, bConsumesPhysicalAmmo, bDoSingleReload, bDualWeapon, bForceLeaveIronsights, bHasAimingMode, bHasScope, bHasSecondaryAmmo, bHoldToReload, bIsReloading, bIsTier2Weapon, bIsTier3Weapon, bKFNeverThrow, bModeZeroCanDryFire, bNoHit, bPendingFlashlight, bPreviouslyDropped, bReduceMagAmmoOnSecondaryFire, bReloadEffectDone, bShowPullOutHint, bSpeedMeUp, bSteadyAim, bTorchEnabled, bUseCombos, ClientGrenadeState, EndBeamEffect, FirstPersonFlashlightOffset, FlashBoneName, FlashLight, ForceZoomOutOnAltFireTime, ForceZoomOutOnFireTime, ForceZoomOutTime, HudImage, HudImageRef, IdleAimAnim, KFScopeDetail, LastAmmoResult, LastHasGunMsgTime, MagAmmoRemaining, MagCapacity, MeshRef, MinimumFireRange, ModeSwitchAnim, NextAmmoCheckTime, NumClicks, NumLoadedThisReload, QuickBringUpTime, QuickPutDownTime, ReferenceCount, ReloadAnim, ReloadAnimRate, ReloadRate, ReloadTimer, SelectedHudImage, SelectedHudImageRef, SelectSoundRef, SellValue, SkinRefs, SleeveNum, StandardDisplayFOV, StoppingPower, TacShine, TacShineClass, Tier3WeaponGiver, ToggleSound, TraderInfoTexture, UnlockedByAchievement, WeaponReloadAnim, Weight, ZoomedDisplayFOVHigh

Enumerations Summary
Inherited Enumerations from KFMod.KFWeapon
EClientGrenadeState, KFScopeDetailSettings

Functions Summary
functionbyte BestMode ()))
functionfloat GetAIRating ()))
functionbool RecommendLongRangedAttack ()))
functionbool RecommendRangedAttack ()))
functionfloat SuggestAttackStyle ()))
Inherited Functions from KFMod.KFWeaponShotgun
AddReloadedAmmo, GetAIRating, SuggestAttackStyle
Inherited Functions from KFMod.KFWeapon
AccuracyUpdate, ActuallyFinishReloading, AddReloadedAmmo, AdjustIngameScope, AdjustLightGraphic, AllowReload, AmmoMaxed, AmmoStatus, BestMode, BringUp, CalcFOVForAspectRatio, CanAttack, CanThrow, CanZoomNow, ChargeBar, ClientFinishReloading, ClientForceKFAmmoUpdate, ClientInterruptReload, ClientReload, ClientReloadEffects, ClientWeaponThrown, ClipUpgrade, ConsumeAmmo, Destroyed, DisplayDebug, DoToggle, DropFrom, FillToInitialAmmo, Fire, GetAmmoCount, GetAmmoMulti, GetEffectStart, GetSecondaryAmmoCount, GiveAmmo, GiveTo, HandlePickupQuery, HandleSleeveSwapping, InitFOV, InterruptReload, IronSightZoomIn, IronSightZoomOut, LightFire, MaxAmmo, NextWeapon, OnZoomInFinished, OnZoomOutFinished, OwnerEvent, PlayAnimZoom, PlayIdle, PostBeginPlay, PostNetReceive, PreloadAssets, PreTravelCleanUp, PrevWeapon, PutDown, ReloadMeNow, RenderOverlays, ServerChangeFireMode, ServerInterruptReload, ServerRequestAutoReload, ServerSetAiming, ServerSpawnLight, ServerStopFire, ShouldDrawPortal, SilentGiveTo, StartFire, Timer, ToggleIronSights, UnloadAssets, UpdateMagCapacity, WeaponChange, WeaponTick, ZoomIn, ZoomOut


Functions Detail

BestMode Source code

function byte BestMode ( ) )

GetAIRating Source code

function float GetAIRating ( ) )

RecommendLongRangedAttack Source code

function bool RecommendLongRangedAttack ( ) )

RecommendRangedAttack Source code

function bool RecommendRangedAttack ( ) )

SuggestAttackStyle Source code

function float SuggestAttackStyle ( ) )


Defaultproperties

defaultproperties
{
     MagCapacity=6
     ReloadRate=1.634000
     ReloadAnim="Reload"
     ReloadAnimRate=1.000000
     WeaponReloadAnim="Reload_M32_MGL"
     Weight=7.000000
     bHasAimingMode=True
     IdleAimAnim="Idle_Iron"
     StandardDisplayFOV=65.000000
     bModeZeroCanDryFire=True
     SleeveNum=2
     TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_M32'
     bIsTier3Weapon=True
     MeshRef="KF_Weapons2_Trip.M32_MGL_Trip"
     SkinRefs(0)="KF_Weapons2_Trip_T.Special.M32_cmb"
     SkinRefs(1)="KF_Weapons2_Trip_T.Special.Aimpoint_sight_shdr"
     SelectSoundRef="KF_M79Snd.M79_Select"
     HudImageRef="KillingFloor2HUD.WeaponSelect.M32_unselected"
     SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M32"
     PlayerIronSightFOV=70.000000
     ZoomedDisplayFOV=40.000000
     FireModeClass(0)=Class'KFMod.M32Fire'
     FireModeClass(1)=Class'KFMod.NoFire'
     PutDownAnim="PutDown"
     SelectForce="SwitchToAssaultRifle"
     AIRating=0.650000
     CurrentRating=0.650000
     Description="An advanced semi automatic grenade launcher. Launches high explosive grenades."
     DisplayFOV=65.000000
     Priority=210
     InventoryGroup=4
     GroupOffset=6
     PickupClass=Class'KFMod.M32Pickup'
     PlayerViewOffset=(X=18.000000,Y=20.000000,Z=-6.000000)
     BobDamping=6.000000
     AttachmentClass=Class'KFMod.M32Attachment'
     IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
     ItemName="M32 Grenade Launcher"
     LightType=LT_None
     LightBrightness=0.000000
     LightRadius=0.000000
}

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Creation time: Fri 13-10-2023 03:18:48.723 - Created with UnCodeX