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KFMod.KFMonstersCollection

Extends
Object

Core.Object
|   
+-- KFMod.KFMonstersCollection

Direct Known Subclasses:

KFMonstersHalloween, KFMonstersSummer, KFMonstersXmas

Constants Summary
Inherited Contants from Core.Object
ALLIES_TEAM_INDEX, AXIS_TEAM_INDEX, MaxInt, NEUTRAL_TEAM_INDEX, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient

Variables Summary
stringFallbackMonsterClass
array<SpecialSquad>FinalSquads
array<SpecialSquad>LongSpecialSquads
array<SpecialSquad>NormalSpecialSquads
array<SpecialSquad>ShortSpecialSquads
array<SpecialSquad>SpecialSquads
KFMonstersCollection
stringEndGameBossClass
array<MClassTypes>MonsterClasses
array<MClassTypes>StandardMonsterClasses
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[7], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis

Structures Summary
MClassTypes
MClassName, MID
SpecialSquad
ZedClass, NumZeds
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector

Functions Summary
functionstring GetEventBloatClassName ()))
functionstring GetEventClotClassName ()))
functionstring GetEventCrawlerClassName ()))
functionstring GetEventFleshpoundClassName ()))
functionstring GetEventGorefastClassName ()))
functionstring GetEventHuskClassName ()))
functionstring GetEventScrakeClassName ()))
functionstring GetEventSirenClassName ()))
functionstring GetEventStalkerClassName ()))
function PreLoadAssets ()))
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllObjects, Asc, Asin, Atan, BeginState, Caps, Ceil, Chr, Clamp, ClassIsChildOf, ClearConfig, ClockwiseFrom, Cos, Created, Cross, Disable, Divide, Dot, DynamicLoadObject, EatStr, Enable, EndState, Eval, Exp, FClamp, FindObject, FMax, FMin, FRand, GetAxes, GetEnum, GetItemName, GetPerObjectNames, GetPropertyText, GetReferencers, GetStateName, GetUnAxes, GotoState, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Invert, IsA, IsInState, IsOnConsole, IsSoaking, Left, Len, Lerp, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, PlatformIs64Bit, PlatformIsMacOS, PlatformIsOpenGL, PlatformIsUnix, PlatformIsWindows, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, Repl, ReplaceText, ResetConfig, Right, RotRand, Round, SaveConfig, SetPropertyText, Sin, Smerp, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, StopWatch, StrCmp, Tan, VRand, VSize, VSizeSquared, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

FallbackMonsterClass Source code

var config string FallbackMonsterClass;

FinalSquads Source code

var array<SpecialSquad> FinalSquads;

LongSpecialSquads Source code

var array<SpecialSquad> LongSpecialSquads;

NormalSpecialSquads Source code

var array<SpecialSquad> NormalSpecialSquads;

ShortSpecialSquads Source code

var array<SpecialSquad> ShortSpecialSquads;

SpecialSquads Source code

var array<SpecialSquad> SpecialSquads;

KFMonstersCollection

EndGameBossClass Source code

var(KFMonstersCollection) string EndGameBossClass;

MonsterClasses Source code

var(KFMonstersCollection) globalconfig array<MClassTypes> MonsterClasses;

StandardMonsterClasses Source code

var(KFMonstersCollection) array<MClassTypes> StandardMonsterClasses;


Structures Detail

MClassTypes Source code

struct MClassTypes
{
var(KFMonstersCollection) config string MClassName;
var(KFMonstersCollection) config string MID;
};


SpecialSquad Source code

struct SpecialSquad
{
var array<int> NumZeds;
var array<string> ZedClass;
};



Functions Detail

GetEventBloatClassName Source code

static function string GetEventBloatClassName ( ) )

GetEventClotClassName Source code

static function string GetEventClotClassName ( ) )

GetEventCrawlerClassName Source code

static function string GetEventCrawlerClassName ( ) )

GetEventFleshpoundClassName Source code

static function string GetEventFleshpoundClassName ( ) )

GetEventGorefastClassName Source code

static function string GetEventGorefastClassName ( ) )

GetEventHuskClassName Source code

static function string GetEventHuskClassName ( ) )

GetEventScrakeClassName Source code

static function string GetEventScrakeClassName ( ) )

GetEventSirenClassName Source code

static function string GetEventSirenClassName ( ) )

GetEventStalkerClassName Source code

static function string GetEventStalkerClassName ( ) )

PreLoadAssets Source code

static function PreLoadAssets ( ) )


Defaultproperties

defaultproperties
{
     MonsterClasses(0)=(MClassName="KFChar.ZombieClot_STANDARD",Mid="A")
     MonsterClasses(1)=(MClassName="KFChar.ZombieCrawler_STANDARD",Mid="B")
     MonsterClasses(2)=(MClassName="KFChar.ZombieGoreFast_STANDARD",Mid="C")
     MonsterClasses(3)=(MClassName="KFChar.ZombieStalker_STANDARD",Mid="D")
     MonsterClasses(4)=(MClassName="KFChar.ZombieScrake_STANDARD",Mid="E")
     MonsterClasses(5)=(MClassName="KFChar.ZombieFleshpound_STANDARD",Mid="F")
     MonsterClasses(6)=(MClassName="KFChar.ZombieBloat_STANDARD",Mid="G")
     MonsterClasses(7)=(MClassName="KFChar.ZombieSiren_STANDARD",Mid="H")
     MonsterClasses(8)=(MClassName="KFChar.ZombieHusk_STANDARD",Mid="I")
     StandardMonsterClasses(0)=(MClassName="KFChar.ZombieClot_STANDARD",Mid="A")
     StandardMonsterClasses(1)=(MClassName="KFChar.ZombieCrawler_STANDARD",Mid="B")
     StandardMonsterClasses(2)=(MClassName="KFChar.ZombieGoreFast_STANDARD",Mid="C")
     StandardMonsterClasses(3)=(MClassName="KFChar.ZombieStalker_STANDARD",Mid="D")
     StandardMonsterClasses(4)=(MClassName="KFChar.ZombieScrake_STANDARD",Mid="E")
     StandardMonsterClasses(5)=(MClassName="KFChar.ZombieFleshpound_STANDARD",Mid="F")
     StandardMonsterClasses(6)=(MClassName="KFChar.ZombieBloat_STANDARD",Mid="G")
     StandardMonsterClasses(7)=(MClassName="KFChar.ZombieSiren_STANDARD",Mid="H")
     StandardMonsterClasses(8)=(MClassName="KFChar.ZombieHusk_STANDARD",Mid="I")
     ShortSpecialSquads(2)=(ZedClass=("KFChar.ZombieCrawler_STANDARD","KFChar.ZombieGorefast_STANDARD","KFChar.ZombieStalker_STANDARD","KFChar.ZombieScrake_STANDARD"),NumZeds=(2,2,1,1))
     ShortSpecialSquads(3)=(ZedClass=("KFChar.ZombieBloat_STANDARD","KFChar.ZombieSiren_STANDARD","KFChar.ZombieFleshPound_STANDARD"),NumZeds=(1,2,1))
     NormalSpecialSquads(3)=(ZedClass=("KFChar.ZombieCrawler_STANDARD","KFChar.ZombieGorefast_STANDARD","KFChar.ZombieStalker_STANDARD","KFChar.ZombieScrake_STANDARD"),NumZeds=(2,2,1,1))
     NormalSpecialSquads(4)=(ZedClass=("KFChar.ZombieFleshPound_STANDARD"),NumZeds=(1))
     NormalSpecialSquads(5)=(ZedClass=("KFChar.ZombieBloat_STANDARD","KFChar.ZombieSiren_STANDARD","KFChar.ZombieFleshPound_STANDARD"),NumZeds=(1,1,1))
     NormalSpecialSquads(6)=(ZedClass=("KFChar.ZombieBloat_STANDARD","KFChar.ZombieSiren_STANDARD","KFChar.ZombieFleshPound_STANDARD"),NumZeds=(1,1,2))
     LongSpecialSquads(4)=(ZedClass=("KFChar.ZombieCrawler_STANDARD","KFChar.ZombieGorefast_STANDARD","KFChar.ZombieStalker_STANDARD","KFChar.ZombieScrake_STANDARD"),NumZeds=(2,2,1,1))
     LongSpecialSquads(6)=(ZedClass=("KFChar.ZombieFleshPound_STANDARD"),NumZeds=(1))
     LongSpecialSquads(7)=(ZedClass=("KFChar.ZombieBloat_STANDARD","KFChar.ZombieSiren_STANDARD","KFChar.ZombieFleshPound_STANDARD"),NumZeds=(1,1,1))
     LongSpecialSquads(8)=(ZedClass=("KFChar.ZombieBloat_STANDARD","KFChar.ZombieSiren_STANDARD","KFChar.ZombieScrake_STANDARD","KFChar.ZombieFleshPound_STANDARD"),NumZeds=(1,2,1,1))
     LongSpecialSquads(9)=(ZedClass=("KFChar.ZombieBloat_STANDARD","KFChar.ZombieSiren_STANDARD","KFChar.ZombieScrake_STANDARD","KFChar.ZombieFleshPound_STANDARD"),NumZeds=(1,2,1,2))
     FinalSquads(0)=(ZedClass=("KFChar.ZombieClot_STANDARD"),NumZeds=(4))
     FinalSquads(1)=(ZedClass=("KFChar.ZombieClot_STANDARD","KFChar.ZombieCrawler_STANDARD"),NumZeds=(3,1))
     FinalSquads(2)=(ZedClass=("KFChar.ZombieClot_STANDARD","KFChar.ZombieStalker_STANDARD","KFChar.ZombieCrawler_STANDARD"),NumZeds=(3,1,1))
     FallbackMonsterClass="KFChar.ZombieStalker_STANDARD"
     EndGameBossClass="KFChar.ZombieBoss_STANDARD"
}

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Creation time: Fri 13-10-2023 03:18:46.982 - Created with UnCodeX