Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- XGame.xPawnSoundGroup | +-- KFMod.KFMaleSoundGroup
KFDARSoundGroup, KFFemaleSoundGroup, KF_RingMasterSoundGroup
Constants Summary |
---|
Inherited Contants from Core.Object |
---|
ALLIES_TEAM_INDEX, AXIS_TEAM_INDEX, MaxInt, NEUTRAL_TEAM_INDEX, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient |
Variables Summary | |
---|---|
KFMaleSoundGroup | |
sound | BreathingSound |
Sound | JumpSounds[20] |
Sound | LandSounds[20] |
Inherited Variables from XGame.xPawnSoundGroup |
---|
DeathSounds, PainSounds, Sounds |
Inherited Variables from Core.Object |
---|
Class, Name, ObjectFlags, ObjectInternal[7], Outer |
Enumerations Summary |
---|
Inherited Enumerations from XGame.xPawnSoundGroup |
---|
ESoundType |
Inherited Enumerations from Core.Object |
---|
EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis |
Structures Summary |
---|
Inherited Structures from Core.Object |
---|
BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector |
Functions Summary | ||
---|---|---|
![]() | Sound | GetNearDeathSound ())) |
![]() | Sound | GetSound (ESoundType SoundType, optional int SurfaceID)) |
Inherited Functions from XGame.xPawnSoundGroup |
---|
GetDeathSound, GetHitSound, GetSound |
Variables Detail |
---|
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { BreathingSound=Sound'KFPlayerSound.Malebreath' LandSounds(0)=SoundGroup'KF_PlayerGlobalSnd.Player_LandDefault' LandSounds(1)=SoundGroup'KF_PlayerGlobalSnd.Player_LandConc' LandSounds(2)=SoundGroup'KF_PlayerGlobalSnd.Player_LandDirt' LandSounds(3)=SoundGroup'KF_PlayerGlobalSnd.Player_LandMetal' LandSounds(4)=SoundGroup'KF_PlayerGlobalSnd.Player_LandWood' LandSounds(5)=SoundGroup'KF_PlayerGlobalSnd.Player_LandGrass' LandSounds(6)=SoundGroup'KF_PlayerGlobalSnd.Player_LandDefault' LandSounds(7)=SoundGroup'KF_PlayerGlobalSnd.Player_LandDirt' LandSounds(8)=SoundGroup'KF_PlayerGlobalSnd.Player_LandDirt' LandSounds(9)=SoundGroup'KF_PlayerGlobalSnd.Player_LandWater' LandSounds(10)=SoundGroup'KF_PlayerGlobalSnd.Player_LandDirt' LandSounds(11)=SoundGroup'KF_PlayerGlobalSnd.Player_LandDirt' LandSounds(12)=SoundGroup'KF_PlayerGlobalSnd.Player_LandConc' LandSounds(13)=SoundGroup'KF_PlayerGlobalSnd.Player_LandWood' LandSounds(14)=SoundGroup'KF_PlayerGlobalSnd.Player_LandDirt' LandSounds(15)=SoundGroup'KF_PlayerGlobalSnd.Player_LandMetal' LandSounds(16)=SoundGroup'KF_PlayerGlobalSnd.Player_LandConc' LandSounds(17)=SoundGroup'KF_PlayerGlobalSnd.Player_LandDefault' LandSounds(18)=SoundGroup'KF_PlayerGlobalSnd.Player_LandDefault' LandSounds(19)=SoundGroup'KF_PlayerGlobalSnd.Player_LandDefault' JumpSounds(0)=SoundGroup'Inf_Player.footsteps.JumpDirt' JumpSounds(1)=SoundGroup'Inf_Player.footsteps.JumpAsphalt' JumpSounds(2)=SoundGroup'Inf_Player.footsteps.JumpDirt' JumpSounds(3)=SoundGroup'Inf_Player.footsteps.JumpMetal' JumpSounds(4)=SoundGroup'Inf_Player.footsteps.JumpWood' JumpSounds(5)=SoundGroup'Inf_Player.footsteps.JumpGrass' JumpSounds(6)=SoundGroup'Inf_Player.footsteps.JumpDirt' JumpSounds(7)=SoundGroup'Inf_Player.footsteps.JumpSnowRough' JumpSounds(8)=SoundGroup'Inf_Player.footsteps.JumpSnowHard' JumpSounds(9)=SoundGroup'Inf_Player.footsteps.JumpWaterShallow' JumpSounds(10)=SoundGroup'Inf_Player.footsteps.JumpDirt' JumpSounds(11)=SoundGroup'Inf_Player.footsteps.JumpDirt' JumpSounds(12)=SoundGroup'Inf_Player.footsteps.JumpAsphalt' JumpSounds(13)=SoundGroup'Inf_Player.footsteps.JumpWood' JumpSounds(14)=SoundGroup'Inf_Player.footsteps.JumpMud' JumpSounds(15)=SoundGroup'Inf_Player.footsteps.JumpMetal' JumpSounds(16)=SoundGroup'Inf_Player.footsteps.JumpAsphalt' JumpSounds(17)=SoundGroup'Inf_Player.footsteps.JumpDirt' JumpSounds(18)=SoundGroup'Inf_Player.footsteps.JumpDirt' JumpSounds(19)=SoundGroup'Inf_Player.footsteps.JumpDirt' Sounds(0)=SoundGroup'KF_PlayerGlobalSnd.Player_LandDirt' DeathSounds(0)=SoundGroup'Inf_Player.playerdeath.Generic' DeathSounds(1)=SoundGroup'Inf_Player.playerdeath.Headshot' DeathSounds(2)=SoundGroup'Inf_Player.playerdeath.UpperBodyShot' DeathSounds(3)=SoundGroup'Inf_Player.playerdeath.LowerBodyShot' DeathSounds(4)=SoundGroup'Inf_Player.playerdeath.LimbShot' PainSounds(0)=SoundGroup'Inf_Player.playerhurt.Wounding' PainSounds(1)=SoundGroup'Inf_Player.playerhurt.Wounding' PainSounds(2)=SoundGroup'Inf_Player.playerhurt.Wounding' PainSounds(3)=SoundGroup'Inf_Player.playerhurt.Wounding' PainSounds(4)=SoundGroup'Inf_Player.playerhurt.Wounding' PainSounds(5)=SoundGroup'Inf_Player.playerhurt.Wounding' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |