| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object | +-- XGame.xPawnSoundGroup | +-- KFMod.KFMaleSoundGroup
KFDARSoundGroup, KFFemaleSoundGroup, KF_RingMasterSoundGroup
| Constants Summary |
|---|
| Inherited Contants from Core.Object |
|---|
| ALLIES_TEAM_INDEX, AXIS_TEAM_INDEX, MaxInt, NEUTRAL_TEAM_INDEX, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient |
| Variables Summary | |
|---|---|
| KFMaleSoundGroup | |
| sound | BreathingSound |
| Sound | JumpSounds[20] |
| Sound | LandSounds[20] |
| Inherited Variables from XGame.xPawnSoundGroup |
|---|
| DeathSounds, PainSounds, Sounds |
| Inherited Variables from Core.Object |
|---|
| Class, Name, ObjectFlags, ObjectInternal[7], Outer |
| Enumerations Summary |
|---|
| Inherited Enumerations from XGame.xPawnSoundGroup |
|---|
| ESoundType |
| Inherited Enumerations from Core.Object |
|---|
| EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis |
| Structures Summary |
|---|
| Inherited Structures from Core.Object |
|---|
| BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector |
| Functions Summary | ||
|---|---|---|
![]() | Sound | GetNearDeathSound ())) |
![]() | Sound | GetSound (ESoundType SoundType, optional int SurfaceID)) |
| Inherited Functions from XGame.xPawnSoundGroup |
|---|
| GetDeathSound, GetHitSound, GetSound |
| Variables Detail |
|---|
| Functions Detail |
|---|
GetNearDeathSound Source code
GetSound Source code| Defaultproperties |
|---|
defaultproperties
{
BreathingSound=Sound'KFPlayerSound.Malebreath'
LandSounds(0)=SoundGroup'KF_PlayerGlobalSnd.Player_LandDefault'
LandSounds(1)=SoundGroup'KF_PlayerGlobalSnd.Player_LandConc'
LandSounds(2)=SoundGroup'KF_PlayerGlobalSnd.Player_LandDirt'
LandSounds(3)=SoundGroup'KF_PlayerGlobalSnd.Player_LandMetal'
LandSounds(4)=SoundGroup'KF_PlayerGlobalSnd.Player_LandWood'
LandSounds(5)=SoundGroup'KF_PlayerGlobalSnd.Player_LandGrass'
LandSounds(6)=SoundGroup'KF_PlayerGlobalSnd.Player_LandDefault'
LandSounds(7)=SoundGroup'KF_PlayerGlobalSnd.Player_LandDirt'
LandSounds(8)=SoundGroup'KF_PlayerGlobalSnd.Player_LandDirt'
LandSounds(9)=SoundGroup'KF_PlayerGlobalSnd.Player_LandWater'
LandSounds(10)=SoundGroup'KF_PlayerGlobalSnd.Player_LandDirt'
LandSounds(11)=SoundGroup'KF_PlayerGlobalSnd.Player_LandDirt'
LandSounds(12)=SoundGroup'KF_PlayerGlobalSnd.Player_LandConc'
LandSounds(13)=SoundGroup'KF_PlayerGlobalSnd.Player_LandWood'
LandSounds(14)=SoundGroup'KF_PlayerGlobalSnd.Player_LandDirt'
LandSounds(15)=SoundGroup'KF_PlayerGlobalSnd.Player_LandMetal'
LandSounds(16)=SoundGroup'KF_PlayerGlobalSnd.Player_LandConc'
LandSounds(17)=SoundGroup'KF_PlayerGlobalSnd.Player_LandDefault'
LandSounds(18)=SoundGroup'KF_PlayerGlobalSnd.Player_LandDefault'
LandSounds(19)=SoundGroup'KF_PlayerGlobalSnd.Player_LandDefault'
JumpSounds(0)=SoundGroup'Inf_Player.footsteps.JumpDirt'
JumpSounds(1)=SoundGroup'Inf_Player.footsteps.JumpAsphalt'
JumpSounds(2)=SoundGroup'Inf_Player.footsteps.JumpDirt'
JumpSounds(3)=SoundGroup'Inf_Player.footsteps.JumpMetal'
JumpSounds(4)=SoundGroup'Inf_Player.footsteps.JumpWood'
JumpSounds(5)=SoundGroup'Inf_Player.footsteps.JumpGrass'
JumpSounds(6)=SoundGroup'Inf_Player.footsteps.JumpDirt'
JumpSounds(7)=SoundGroup'Inf_Player.footsteps.JumpSnowRough'
JumpSounds(8)=SoundGroup'Inf_Player.footsteps.JumpSnowHard'
JumpSounds(9)=SoundGroup'Inf_Player.footsteps.JumpWaterShallow'
JumpSounds(10)=SoundGroup'Inf_Player.footsteps.JumpDirt'
JumpSounds(11)=SoundGroup'Inf_Player.footsteps.JumpDirt'
JumpSounds(12)=SoundGroup'Inf_Player.footsteps.JumpAsphalt'
JumpSounds(13)=SoundGroup'Inf_Player.footsteps.JumpWood'
JumpSounds(14)=SoundGroup'Inf_Player.footsteps.JumpMud'
JumpSounds(15)=SoundGroup'Inf_Player.footsteps.JumpMetal'
JumpSounds(16)=SoundGroup'Inf_Player.footsteps.JumpAsphalt'
JumpSounds(17)=SoundGroup'Inf_Player.footsteps.JumpDirt'
JumpSounds(18)=SoundGroup'Inf_Player.footsteps.JumpDirt'
JumpSounds(19)=SoundGroup'Inf_Player.footsteps.JumpDirt'
Sounds(0)=SoundGroup'KF_PlayerGlobalSnd.Player_LandDirt'
DeathSounds(0)=SoundGroup'Inf_Player.playerdeath.Generic'
DeathSounds(1)=SoundGroup'Inf_Player.playerdeath.Headshot'
DeathSounds(2)=SoundGroup'Inf_Player.playerdeath.UpperBodyShot'
DeathSounds(3)=SoundGroup'Inf_Player.playerdeath.LowerBodyShot'
DeathSounds(4)=SoundGroup'Inf_Player.playerdeath.LimbShot'
PainSounds(0)=SoundGroup'Inf_Player.playerhurt.Wounding'
PainSounds(1)=SoundGroup'Inf_Player.playerhurt.Wounding'
PainSounds(2)=SoundGroup'Inf_Player.playerhurt.Wounding'
PainSounds(3)=SoundGroup'Inf_Player.playerhurt.Wounding'
PainSounds(4)=SoundGroup'Inf_Player.playerhurt.Wounding'
PainSounds(5)=SoundGroup'Inf_Player.playerhurt.Wounding'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||