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KFMod.KFMaleSoundGroup

Extends
xPawnSoundGroup

Core.Object
|   
+-- XGame.xPawnSoundGroup
   |   
   +-- KFMod.KFMaleSoundGroup

Direct Known Subclasses:

KFDARSoundGroup, KFFemaleSoundGroup, KF_RingMasterSoundGroup

Constants Summary
Inherited Contants from Core.Object
ALLIES_TEAM_INDEX, AXIS_TEAM_INDEX, MaxInt, NEUTRAL_TEAM_INDEX, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient

Variables Summary
KFMaleSoundGroup
soundBreathingSound
SoundJumpSounds[20]
SoundLandSounds[20]
Inherited Variables from XGame.xPawnSoundGroup
DeathSounds, PainSounds, Sounds
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[7], Outer

Enumerations Summary
Inherited Enumerations from XGame.xPawnSoundGroup
ESoundType
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis

Structures Summary
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector

Functions Summary
functionSound GetNearDeathSound ()))
functionSound GetSound (ESoundType SoundType, optional int SurfaceID))
Inherited Functions from XGame.xPawnSoundGroup
GetDeathSound, GetHitSound, GetSound
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllObjects, Asc, Asin, Atan, BeginState, Caps, Ceil, Chr, Clamp, ClassIsChildOf, ClearConfig, ClockwiseFrom, Cos, Created, Cross, Disable, Divide, Dot, DynamicLoadObject, EatStr, Enable, EndState, Eval, Exp, FClamp, FindObject, FMax, FMin, FRand, GetAxes, GetEnum, GetItemName, GetPerObjectNames, GetPropertyText, GetReferencers, GetStateName, GetUnAxes, GotoState, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Invert, IsA, IsInState, IsOnConsole, IsSoaking, Left, Len, Lerp, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, PlatformIs64Bit, PlatformIsMacOS, PlatformIsOpenGL, PlatformIsUnix, PlatformIsWindows, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, Repl, ReplaceText, ResetConfig, Right, RotRand, Round, SaveConfig, SetPropertyText, Sin, Smerp, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, StopWatch, StrCmp, Tan, VRand, VSize, VSizeSquared, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

KFMaleSoundGroup

BreathingSound Source code

var(KFMaleSoundGroup) sound BreathingSound;

JumpSounds[20] Source code

var(KFMaleSoundGroup) Sound JumpSounds[20];

LandSounds[20] Source code

var(KFMaleSoundGroup) Sound LandSounds[20];


Functions Detail

GetNearDeathSound Source code

static function Sound GetNearDeathSound ( ) )

GetSound Source code

static function Sound GetSound ( ESoundType SoundType, optional int SurfaceID) )


Defaultproperties

defaultproperties
{
     BreathingSound=Sound'KFPlayerSound.Malebreath'
     LandSounds(0)=SoundGroup'KF_PlayerGlobalSnd.Player_LandDefault'
     LandSounds(1)=SoundGroup'KF_PlayerGlobalSnd.Player_LandConc'
     LandSounds(2)=SoundGroup'KF_PlayerGlobalSnd.Player_LandDirt'
     LandSounds(3)=SoundGroup'KF_PlayerGlobalSnd.Player_LandMetal'
     LandSounds(4)=SoundGroup'KF_PlayerGlobalSnd.Player_LandWood'
     LandSounds(5)=SoundGroup'KF_PlayerGlobalSnd.Player_LandGrass'
     LandSounds(6)=SoundGroup'KF_PlayerGlobalSnd.Player_LandDefault'
     LandSounds(7)=SoundGroup'KF_PlayerGlobalSnd.Player_LandDirt'
     LandSounds(8)=SoundGroup'KF_PlayerGlobalSnd.Player_LandDirt'
     LandSounds(9)=SoundGroup'KF_PlayerGlobalSnd.Player_LandWater'
     LandSounds(10)=SoundGroup'KF_PlayerGlobalSnd.Player_LandDirt'
     LandSounds(11)=SoundGroup'KF_PlayerGlobalSnd.Player_LandDirt'
     LandSounds(12)=SoundGroup'KF_PlayerGlobalSnd.Player_LandConc'
     LandSounds(13)=SoundGroup'KF_PlayerGlobalSnd.Player_LandWood'
     LandSounds(14)=SoundGroup'KF_PlayerGlobalSnd.Player_LandDirt'
     LandSounds(15)=SoundGroup'KF_PlayerGlobalSnd.Player_LandMetal'
     LandSounds(16)=SoundGroup'KF_PlayerGlobalSnd.Player_LandConc'
     LandSounds(17)=SoundGroup'KF_PlayerGlobalSnd.Player_LandDefault'
     LandSounds(18)=SoundGroup'KF_PlayerGlobalSnd.Player_LandDefault'
     LandSounds(19)=SoundGroup'KF_PlayerGlobalSnd.Player_LandDefault'
     JumpSounds(0)=SoundGroup'Inf_Player.footsteps.JumpDirt'
     JumpSounds(1)=SoundGroup'Inf_Player.footsteps.JumpAsphalt'
     JumpSounds(2)=SoundGroup'Inf_Player.footsteps.JumpDirt'
     JumpSounds(3)=SoundGroup'Inf_Player.footsteps.JumpMetal'
     JumpSounds(4)=SoundGroup'Inf_Player.footsteps.JumpWood'
     JumpSounds(5)=SoundGroup'Inf_Player.footsteps.JumpGrass'
     JumpSounds(6)=SoundGroup'Inf_Player.footsteps.JumpDirt'
     JumpSounds(7)=SoundGroup'Inf_Player.footsteps.JumpSnowRough'
     JumpSounds(8)=SoundGroup'Inf_Player.footsteps.JumpSnowHard'
     JumpSounds(9)=SoundGroup'Inf_Player.footsteps.JumpWaterShallow'
     JumpSounds(10)=SoundGroup'Inf_Player.footsteps.JumpDirt'
     JumpSounds(11)=SoundGroup'Inf_Player.footsteps.JumpDirt'
     JumpSounds(12)=SoundGroup'Inf_Player.footsteps.JumpAsphalt'
     JumpSounds(13)=SoundGroup'Inf_Player.footsteps.JumpWood'
     JumpSounds(14)=SoundGroup'Inf_Player.footsteps.JumpMud'
     JumpSounds(15)=SoundGroup'Inf_Player.footsteps.JumpMetal'
     JumpSounds(16)=SoundGroup'Inf_Player.footsteps.JumpAsphalt'
     JumpSounds(17)=SoundGroup'Inf_Player.footsteps.JumpDirt'
     JumpSounds(18)=SoundGroup'Inf_Player.footsteps.JumpDirt'
     JumpSounds(19)=SoundGroup'Inf_Player.footsteps.JumpDirt'
     Sounds(0)=SoundGroup'KF_PlayerGlobalSnd.Player_LandDirt'
     DeathSounds(0)=SoundGroup'Inf_Player.playerdeath.Generic'
     DeathSounds(1)=SoundGroup'Inf_Player.playerdeath.Headshot'
     DeathSounds(2)=SoundGroup'Inf_Player.playerdeath.UpperBodyShot'
     DeathSounds(3)=SoundGroup'Inf_Player.playerdeath.LowerBodyShot'
     DeathSounds(4)=SoundGroup'Inf_Player.playerdeath.LimbShot'
     PainSounds(0)=SoundGroup'Inf_Player.playerhurt.Wounding'
     PainSounds(1)=SoundGroup'Inf_Player.playerhurt.Wounding'
     PainSounds(2)=SoundGroup'Inf_Player.playerhurt.Wounding'
     PainSounds(3)=SoundGroup'Inf_Player.playerhurt.Wounding'
     PainSounds(4)=SoundGroup'Inf_Player.playerhurt.Wounding'
     PainSounds(5)=SoundGroup'Inf_Player.playerhurt.Wounding'
}

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Creation time: Fri 13-10-2023 03:18:46.834 - Created with UnCodeX