| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- ROEngine.ROBallisticProjectile
|
+-- KFMod.LAWProj
|
+-- KFMod.HuskGunProjectile
|
+-- KFMod.HuskGunProjectile_Weak
| Variables Summary |
|---|
| Inherited Variables from KFMod.HuskGunProjectile |
|---|
| ExplosionEmitter, ExplosionSoundVolume, FlameTrail, FlameTrailEmitterClass, HeadShotDamageMult, Trail |
| Functions Summary |
|---|
| Inherited Functions from KFMod.HuskGunProjectile |
|---|
| Destroyed, Explode, GetShakeScale, HurtRadius, PostBeginPlay, ProcessTouch |
| Inherited Functions from KFMod.LAWProj |
|---|
| Destroyed, Disintegrate, Explode, HitWall, HurtRadius, Landed, PostBeginPlay, PostNetReceive, PreloadAssets, ProcessTouch, ShakeView, TakeDamage, Tick, Timer, UnloadAssets |
| Defaultproperties |
|---|
defaultproperties
{
ExplosionEmitter=Class'KFMod.FlameImpact_Weak'
FlameTrailEmitterClass=Class'KFMod.FlameThrowerHusk_Weak'
ExplosionSoundVolume=1.250000
ExplosionDecal=Class'KFMod.FlameThrowerBurnMark_Small'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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