Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- ROEngine.ROBallisticProjectile | +-- KFMod.LAWProj | +-- KFMod.HuskGunProjectile | +-- KFMod.HuskGunProjectile_Strong
Variables Summary |
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Inherited Variables from KFMod.HuskGunProjectile |
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ExplosionEmitter, ExplosionSoundVolume, FlameTrail, FlameTrailEmitterClass, HeadShotDamageMult, Trail |
Functions Summary |
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Inherited Functions from KFMod.HuskGunProjectile |
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Destroyed, Explode, GetShakeScale, HurtRadius, PostBeginPlay, ProcessTouch |
Inherited Functions from KFMod.LAWProj |
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Destroyed, Disintegrate, Explode, HitWall, HurtRadius, Landed, PostBeginPlay, PostNetReceive, PreloadAssets, ProcessTouch, ShakeView, TakeDamage, Tick, Timer, UnloadAssets |
Defaultproperties |
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defaultproperties { ExplosionEmitter=Class'KFMod.FlameImpact_Strong' FlameTrailEmitterClass=Class'KFMod.FlameThrowerHusk_Strong' ExplosionSoundVolume=2.000000 ExplosionDecal=Class'KFMod.FlameThrowerBurnMark_Large' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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