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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- ROEngine.BaseKFWeapon
|
+-- KFMod.KFWeapon
|
+-- KFMod.HuskGun
| Variables Summary |
|---|
| Enumerations Summary |
|---|
| Inherited Enumerations from KFMod.KFWeapon |
|---|
| EClientGrenadeState, KFScopeDetailSettings |
| Functions Summary | ||
|---|---|---|
![]() | AnimEnd (int channel)) | |
![]() | byte | BestMode ())) |
![]() | bool | ConsumeAmmo (int Mode, float Load, optional bool bAmountNeededIsMax )) |
![]() | float | GetAIRating ())) |
![]() | GiveAmmo (int m, WeaponPickup WP, bool bJustSpawned)) | |
![]() | OnZoomInFinished ())) | |
![]() | OnZoomOutFinished ())) | |
![]() | bool | RecommendLongRangedAttack ())) |
![]() | bool | RecommendRangedAttack ())) |
![]() | float | SuggestAttackStyle ())) |
| Inherited Functions from ROEngine.BaseKFWeapon |
|---|
| OnZoomInFinished, OnZoomOutFinished, PerformZoom, ServerZoomIn, ServerZoomOut, ZoomIn, ZoomOut |
| Functions Detail |
|---|
AnimEnd Source code
BestMode Source code
ConsumeAmmo Source code
GetAIRating Source code
GiveAmmo Source code
OnZoomInFinished Source codeCalled by the native code when the interpolation of the first person weapon to the zoomed position finishes
OnZoomOutFinished Source code
RecommendLongRangedAttack Source code
RecommendRangedAttack Source code
SuggestAttackStyle Source code| Defaultproperties |
|---|
defaultproperties
{
MagCapacity=1
ReloadRate=0.010000
Weight=8.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=65.000000
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Huskgun'
bIsTier3Weapon=True
MeshRef="KF_Wep_HuskGun.HuskGun_Trip"
SkinRefs(0)="KF_Weapons4_Trip_T.Weapons.HUSKGun_shdr"
SelectSoundRef="KF_HuskGunSnd.Husk_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.Huskgun_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Huskgun"
PlayerIronSightFOV=70.000000
ZoomedDisplayFOV=45.000000
FireModeClass(0)=Class'KFMod.HuskGunFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.650000
CurrentRating=0.650000
Description="A fireball cannon ripped from the arm of a dead Husk. Does more damage when charged up."
DisplayFOV=65.000000
Priority=180
InventoryGroup=4
GroupOffset=7
PickupClass=Class'KFMod.HuskGunPickup'
PlayerViewOffset=(X=18.000000,Y=20.000000,Z=-6.000000)
BobDamping=6.000000
AttachmentClass=Class'KFMod.HuskGunAttachment'
IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
ItemName="Husk Fireball Launcher"
LightType=LT_None
LightBrightness=0.000000
LightRadius=0.000000
}
|
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