| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- Engine.WeaponPickup
|
+-- KFMod.KFWeaponPickup
|
+-- KFMod.M79Pickup
|
+-- KFMod.GoldenM79Pickup
| Variables Summary |
|---|
| Functions Summary |
|---|
| Inherited Functions from KFMod.KFWeaponPickup |
|---|
| BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
| Defaultproperties |
|---|
defaultproperties
{
Description="Gold plating. Gold filigree inlay on the woodwork. You probably want the rounds gold as well. Bosh! "
ItemName="Golden M79 Grenade Launcher"
ItemShortName="Golden M79"
InventoryType=Class'KFMod.GoldenM79GrenadeLauncher'
Skins(0)=Texture'KF_Weapons3rd_Gold_T.Weapons.Gold_M79_3rd'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||