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KFMod.GoldenM79Pickup

Extends
M79Pickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Engine.WeaponPickup
         |   
         +-- KFMod.KFWeaponPickup
            |   
            +-- KFMod.M79Pickup
               |   
               +-- KFMod.GoldenM79Pickup

Variables Summary
Inherited Variables from KFMod.KFWeaponPickup
AmmoCost, AmmoItemName, AmmoMesh, bBlobShadow, bNoRespawn, bNoShadows, bOnePickupOnly, bPreviouslyDropped, BuyClipSize, CorrespondingPerkIndex, Cost, Description, DroppedBy, EquipmentCategoryID, ItemName, ItemShortName, LastCantCarryTime, LockerOffset, MagAmmoRemaining, MySpawner, PlayerShadow, PowerValue, PrimaryWeaponPickup, RangeValue, SecondaryAmmoShortName, SellValue, Shadow, SpeedValue, StandUp, VariantClasses, Weight

Functions Summary
Inherited Functions from KFMod.KFWeaponPickup
BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch


Defaultproperties

defaultproperties
{
     Description="Gold plating. Gold filigree inlay on the woodwork. You probably want the rounds gold as well. Bosh! "
     ItemName="Golden M79 Grenade Launcher"
     ItemShortName="Golden M79"
     InventoryType=Class'KFMod.GoldenM79GrenadeLauncher'
     Skins(0)=Texture'KF_Weapons3rd_Gold_T.Weapons.Gold_M79_3rd'
}

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Creation time: Fri 13-10-2023 03:18:44.777 - Created with UnCodeX