Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- KFMod.KFWeaponPickup | +-- KFMod.KatanaPickup | +-- KFMod.GoldenKatanaPickup
Variables Summary |
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Functions Summary |
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Inherited Functions from KFMod.KFWeaponPickup |
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BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
Defaultproperties |
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defaultproperties { Description="Stunning craftsmanship, taking decades to perfect. And then someone just has to go and gold plate it... Pretty, ain't it?" ItemName="Golden Katana" ItemShortName="Golden Katana" InventoryType=Class'KFMod.GoldenKatana' PickupMessage="You got the Golden Katana." Skins(0)=Texture'KF_Weapons3rd_Gold_T.Weapons.Gold_Katana_3rd' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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