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KFMod.GoldenKatanaPickup

Extends
KatanaPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Engine.WeaponPickup
         |   
         +-- KFMod.KFWeaponPickup
            |   
            +-- KFMod.KatanaPickup
               |   
               +-- KFMod.GoldenKatanaPickup

Variables Summary
Inherited Variables from KFMod.KFWeaponPickup
AmmoCost, AmmoItemName, AmmoMesh, bBlobShadow, bNoRespawn, bNoShadows, bOnePickupOnly, bPreviouslyDropped, BuyClipSize, CorrespondingPerkIndex, Cost, Description, DroppedBy, EquipmentCategoryID, ItemName, ItemShortName, LastCantCarryTime, LockerOffset, MagAmmoRemaining, MySpawner, PlayerShadow, PowerValue, PrimaryWeaponPickup, RangeValue, SecondaryAmmoShortName, SellValue, Shadow, SpeedValue, StandUp, VariantClasses, Weight

Functions Summary
Inherited Functions from KFMod.KFWeaponPickup
BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch


Defaultproperties

defaultproperties
{
     Description="Stunning craftsmanship, taking decades to perfect. And then someone just has to go and gold plate it... Pretty, ain't it?"
     ItemName="Golden Katana"
     ItemShortName="Golden Katana"
     InventoryType=Class'KFMod.GoldenKatana'
     PickupMessage="You got the Golden Katana."
     Skins(0)=Texture'KF_Weapons3rd_Gold_T.Weapons.Gold_Katana_3rd'
}

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Creation time: Fri 13-10-2023 03:18:44.759 - Created with UnCodeX