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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Weapon | +-- ROEngine.BaseKFWeapon | +-- KFMod.KFWeapon | +-- KFMod.KFMeleeGun | +-- KFMod.Katana | +-- KFMod.GoldenKatana
Variables Summary |
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Inherited Variables from KFMod.KFMeleeGun |
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bCanHit, bDoCombos, BloodSkinSwitchArray, BloodyMaterial, BloodyMaterialRef, btryHit, ChopSlowRate, dmg, hitDamType, HitObject, hitTimeout, MeleeHitVolume, momOffset, THMax, THMin, weaponRange |
Functions Summary |
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Inherited Functions from KFMod.KFMeleeGun |
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BestMode, BringUp, DisplayDebug, DoReflectEffect, GetAIRating, HasAmmo, PreloadAssets, SuggestAttackStyle, SuggestDefenseStyle, UnloadAssets |
Defaultproperties |
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defaultproperties { BloodyMaterialRef="KF_Weapons_Gold_T.Gold_Bloody_Katana_cmb" TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Gold_Katana' SkinRefs(0)="KF_Weapons_Gold_T.Weapons.Gold_Katana_cmb" HudImageRef="KillingFloor2HUD.WeaponSelect.Gold_Katana_unselected" SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Gold_Katana" AppID=210938 Description="Stunning craftsmanship, taking decades to perfect. And then someone just has to go and gold plate it... Pretty, ain't it?" PickupClass=Class'KFMod.GoldenKatanaPickup' AttachmentClass=Class'KFMod.GoldenKatanaAttachment' ItemName="Golden Katana" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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