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KFMod.FlareRevolverFire

Extends
KFShotgunFire

Core.Object
|   
+-- Engine.WeaponFire
   |   
   +-- ROEngine.BaseProjectileFire
      |   
      +-- KFMod.KFShotgunFire
         |   
         +-- KFMod.FlareRevolverFire

Variables Summary
Inherited Variables from KFMod.KFShotgunFire
bFiringDoesntAffectMovement, bRandomPitchFireSound, CrouchedAccuracyBonus, EffectiveRange, EmptyAnim, EmptyAnimRate, FireAimedAnim, FireLoopAimedAnim, FireSoundRef, KFWeap, KickMomentum, LastClickTime, LowGravKickMomentumScale, MaxAccuracyBonus, maxHorizontalRecoilAngle, maxVerticalRecoilAngle, NoAmmoSoundRef, RandomPitchAdjustAmt, RecoilRate, StereoFireSound, StereoFireSoundRef
Inherited Variables from ROEngine.BaseProjectileFire
ProjPerFire, ProjSpawnOffset

Functions Summary
functionbool AllowFire ()))
functionfloat MaxRange ()))
Inherited Functions from KFMod.KFShotgunFire
AccuracyUpdate, AllowFire, DoFireEffect, GetFireSpeed, HandleRecoil, InitEffects, MaxRange, ModeDoFire, PlayFiring, PostBeginPlay, PreloadAssets, UnloadAssets
Inherited Functions from ROEngine.BaseProjectileFire
DoFireEffect, ForceSpawnProjectile, GetDesiredProjectileClass, GetFireStart, PostSpawnProjectile, SpawnProjectile


Functions Detail

AllowFire Source code

simulated function bool AllowFire ( ) )

MaxRange Source code

function float MaxRange ( ) )


Defaultproperties

defaultproperties
{
     RecoilRate=0.070000
     maxVerticalRecoilAngle=1500
     maxHorizontalRecoilAngle=250
     FireAimedAnim="Fire_Iron"
     FireSoundRef="KF_IJC_HalloweenSnd.FlarePistol_Fire_M"
     StereoFireSoundRef="KF_IJC_HalloweenSnd.FlarePistol_Fire_S"
     NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
     ProjPerFire=1
     ProjSpawnOffset=(X=50.000000,Y=10.000000,Z=-5.000000)
     bWaitForRelease=True
     TransientSoundVolume=2.000000
     TransientSoundRadius=500.000000
     TweenTime=0.025000
     FireForce="AssaultRifleFire"
     FireRate=0.400000
     AmmoClass=Class'KFMod.FlareRevolverAmmo'
     ShakeRotMag=(X=75.000000,Y=75.000000,Z=400.000000)
     ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=10000.000000)
     ShakeRotTime=3.500000
     ShakeOffsetMag=(X=6.000000,Y=1.000000,Z=8.000000)
     ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
     ShakeOffsetTime=2.500000
     ProjectileClass=Class'KFMod.FlareRevolverProjectile'
     BotRefireRate=0.850000
     FlashEmitterClass=Class'ROEffects.MuzzleFlash1stFlareRevolver'
     aimerror=42.000000
     Spread=0.017500
}

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Creation time: Fri 13-10-2023 03:18:44.209 - Created with UnCodeX