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Core.Object
|
+-- Engine.WeaponFire
|
+-- ROEngine.BaseProjectileFire
|
+-- KFMod.KFShotgunFire
|
+-- KFMod.FlareRevolverFire
| Variables Summary |
|---|
| Inherited Variables from ROEngine.BaseProjectileFire |
|---|
| ProjPerFire, ProjSpawnOffset |
| Functions Summary | ||
|---|---|---|
![]() | bool | AllowFire ())) |
![]() | float | MaxRange ())) |
| Inherited Functions from KFMod.KFShotgunFire |
|---|
| AccuracyUpdate, AllowFire, DoFireEffect, GetFireSpeed, HandleRecoil, InitEffects, MaxRange, ModeDoFire, PlayFiring, PostBeginPlay, PreloadAssets, UnloadAssets |
| Inherited Functions from ROEngine.BaseProjectileFire |
|---|
| DoFireEffect, ForceSpawnProjectile, GetDesiredProjectileClass, GetFireStart, PostSpawnProjectile, SpawnProjectile |
| Functions Detail |
|---|
AllowFire Source code
MaxRange Source code| Defaultproperties |
|---|
defaultproperties
{
RecoilRate=0.070000
maxVerticalRecoilAngle=1500
maxHorizontalRecoilAngle=250
FireAimedAnim="Fire_Iron"
FireSoundRef="KF_IJC_HalloweenSnd.FlarePistol_Fire_M"
StereoFireSoundRef="KF_IJC_HalloweenSnd.FlarePistol_Fire_S"
NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
ProjPerFire=1
ProjSpawnOffset=(X=50.000000,Y=10.000000,Z=-5.000000)
bWaitForRelease=True
TransientSoundVolume=2.000000
TransientSoundRadius=500.000000
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.400000
AmmoClass=Class'KFMod.FlareRevolverAmmo'
ShakeRotMag=(X=75.000000,Y=75.000000,Z=400.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=10000.000000)
ShakeRotTime=3.500000
ShakeOffsetMag=(X=6.000000,Y=1.000000,Z=8.000000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=2.500000
ProjectileClass=Class'KFMod.FlareRevolverProjectile'
BotRefireRate=0.850000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stFlareRevolver'
aimerror=42.000000
Spread=0.017500
}
|
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