Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 00056 00057 00058 00059 00060 00061 00062 00063 00064 |
class FlareRevolverFire extends KFShotgunFire; simulated function bool AllowFire() { if(KFWeapon(Weapon).bIsReloading) return false; if(KFPawn(Instigator).SecondaryItem!=none) return false; if(KFPawn(Instigator).bThrowingNade) return false; if(KFWeapon(Weapon).MagAmmoRemaining < 1) { if( Level.TimeSeconds - LastClickTime>FireRate ) { LastClickTime = Level.TimeSeconds; } if( AIController(Instigator.Controller)!=None ) KFWeapon(Weapon).ReloadMeNow(); return false; } //log("Spread = "$Spread); return super(WeaponFire).AllowFire(); } function float MaxRange() { return 2500; } defaultproperties { RecoilRate=0.070000 maxVerticalRecoilAngle=1500 maxHorizontalRecoilAngle=250 FireAimedAnim="Fire_Iron" FireSoundRef="KF_IJC_HalloweenSnd.FlarePistol_Fire_M" StereoFireSoundRef="KF_IJC_HalloweenSnd.FlarePistol_Fire_S" NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire" ProjPerFire=1 ProjSpawnOffset=(X=50.000000,Y=10.000000,Z=-5.000000) bWaitForRelease=True TransientSoundVolume=2.000000 TransientSoundRadius=500.000000 TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.400000 AmmoClass=Class'KFMod.FlareRevolverAmmo' ShakeRotMag=(X=75.000000,Y=75.000000,Z=400.000000) ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=10000.000000) ShakeRotTime=3.500000 ShakeOffsetMag=(X=6.000000,Y=1.000000,Z=8.000000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=2.500000 ProjectileClass=Class'KFMod.FlareRevolverProjectile' BotRefireRate=0.850000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stFlareRevolver' aimerror=42.000000 Spread=0.017500 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |