Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

KFMod.FirstAidKit

Extends
MiniHealthPack

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Old2K4.TournamentPickup
         |   
         +-- Old2K4.TournamentHealth
            |   
            +-- Old2K4.MiniHealthPack
               |   
               +-- KFMod.FirstAidKit

Direct Known Subclasses:

FirstAidKitDM

Variables Summary
byteEquipmentCategoryID
intItemCost
FirstAidKit
stringMessage
Inherited Variables from Old2K4.TournamentHealth
bSuperHeal, HealingAmount

Functions Summary
function AnnouncePickup (Pawn Receiver ))
functionstring GetLocalString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2 ))
function RespawnEffect ()))
function Touch (actor Other ))
Pickup
Inherited Functions from Old2K4.TournamentHealth
BotDesireability, DetourWeight, GetHealMax, GetLocalString, Touch, UpdateHUD

States Summary
Pickup Source code
auto state Pickup
Touch


Variables Detail

EquipmentCategoryID Source code

var byte EquipmentCategoryID;

ItemCost Source code

var int ItemCost;

FirstAidKit

Message Source code

var(FirstAidKit) localized string Message;


Functions Detail

AnnouncePickup Source code

function AnnouncePickup ( Pawn Receiver ) )

GetLocalString Source code

static function string GetLocalString ( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2 ) )

RespawnEffect Source code

function RespawnEffect ( ) )

Touch Pickup Source code

function Touch ( actor Other ) )


Defaultproperties

defaultproperties
{
     EquipmentCategoryID=4
     ItemCost=150
     HealingAmount=50
     bSuperHeal=False
     bOnlyReplicateHidden=False
     RespawnTime=60.000000
     PickupMessage="You used a First Aid Kit"
     PickupSound=Sound'KF_InventorySnd.Medkit_Pickup'
     StaticMesh=StaticMesh'KillingFloorStatics.FirstAidKit'
     Physics=PHYS_Falling
     DrawScale=1.000000
     AmbientGlow=40
     UV2Texture=FadeColor'PatchTex.Common.PickupOverlay'
     ScaleGlow=0.000000
     CollisionRadius=28.000000
     CollisionHeight=20.000000
     RotationRate=(Yaw=0)
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Fri 13-10-2023 03:18:44.088 - Created with UnCodeX