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KFMod.Effect_TacLightProjector

Extends
DynamicProjector

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projector
      |   
      +-- Engine.DynamicProjector
         |   
         +-- KFMod.Effect_TacLightProjector

Variables Summary
WeaponAttachmentAssignedAttach
KFPlayerControllerAssignedPC
boolbHasLight
boolbIsAssigned
PawnLightPawn
byteLightRot[2]
Effect_TacLightGlowTacLightGlow
WeaponValidWeapon
vectorWallHitLocation
Effect_TacLightProjector
floatProjectorPullbackDist
Inherited Variables from Engine.Projector
bClipBSP, bClipStaticMesh, bDynamicAttach, bGradient, bLevelStatic, bNoProjectOnOwner, Box, bProjectActor, bProjectBSP, bProjectOnAlpha, bProjectOnBackfaces, bProjectOnParallelBSP, bProjectOnUnlit, bProjectParticles, bProjectStaticMesh, bProjectTerrain, FadeInTime, FOV, FrameBufferBlendingOp, FrustumPlanes[6], FrustumVertices[8], GradientMatrix, GradientTexture, MaterialBlendingOp, Matrix, MaxTraceDistance, OldLocation, ProjectTag, ProjTexture, RenderInfo

Enumerations Summary
Inherited Enumerations from Engine.Projector
EProjectorBlending

Functions Summary
function AddProjecting ()))
function Destroyed ()))
function DisplayDebug (Canvas Canvas, out float YL, out float YPos))
function PostBeginPlay ()))
function RemoveProjecting ()))
function Tick (float DeltaTime))
Inherited Functions from Engine.DynamicProjector
Tick
Inherited Functions from Engine.Projector
AbandonProjector, AttachActor, AttachProjector, BeginState, DetachActor, DetachProjector, PostBeginPlay, Touch, Untouch


Variables Detail

AssignedAttach Source code

var WeaponAttachment AssignedAttach;

AssignedPC Source code

var KFPlayerController AssignedPC;

bHasLight Source code

var bool bHasLight;

bIsAssigned Source code

var bool bIsAssigned;

LightPawn Source code

var Pawn LightPawn;

LightRot[2] Source code

var byte LightRot[2];

TacLightGlow Source code

var Effect_TacLightGlow TacLightGlow;

ValidWeapon Source code

var Weapon ValidWeapon;

WallHitLocation Source code

var vector WallHitLocation;

Effect_TacLightProjector

ProjectorPullbackDist Source code

var(Effect_TacLightProjector) float ProjectorPullbackDist;


Functions Detail

AddProjecting Source code

simulated function AddProjecting ( ) )

Destroyed Source code

simulated function Destroyed ( ) )

DisplayDebug Source code

simulated function DisplayDebug ( Canvas Canvas, out float YL, out float YPos) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

RemoveProjecting Source code

simulated function RemoveProjecting ( ) )

Tick Source code

simulated function Tick ( float DeltaTime) )


Defaultproperties

defaultproperties
{
     ProjectorPullbackDist=25.000000
     MaterialBlendingOp=PB_Modulate
     FrameBufferBlendingOp=PB_Add
     ProjTexture=Texture'KillingFloorWeapons.Dualies.LightCircle'
     FOV=50
     MaxTraceDistance=1600
     bClipBSP=True
     bProjectOnUnlit=True
     bGradient=True
     bProjectOnAlpha=True
     bProjectOnParallelBSP=True
     bNoProjectOnOwner=True
     DrawType=DT_None
     bLightChanged=True
     bHidden=False
     bSkipActorPropertyReplication=True
     RemoteRole=ROLE_SimulatedProxy
     DrawScale=0.100000
}

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Creation time: Fri 13-10-2023 03:18:43.907 - Created with UnCodeX