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KFMod.DualFlareRevolverFire

Extends
KFShotgunFire

Core.Object
|   
+-- Engine.WeaponFire
   |   
   +-- ROEngine.BaseProjectileFire
      |   
      +-- KFMod.KFShotgunFire
         |   
         +-- KFMod.DualFlareRevolverFire

Variables Summary
namefa
nameFireAimedAnim2
nameFireAnim2
floatTraceRange
DualFlareRevolverFire
EmitterFlash2Emitter
nameShellEject2BoneName
EmitterShellEject2Emitter
vectorSightedProjSpawnOffset
Inherited Variables from KFMod.KFShotgunFire
bFiringDoesntAffectMovement, bRandomPitchFireSound, CrouchedAccuracyBonus, EffectiveRange, EmptyAnim, EmptyAnimRate, FireAimedAnim, FireLoopAimedAnim, FireSoundRef, KFWeap, KickMomentum, LastClickTime, LowGravKickMomentumScale, MaxAccuracyBonus, maxHorizontalRecoilAngle, maxVerticalRecoilAngle, NoAmmoSoundRef, RandomPitchAdjustAmt, RecoilRate, StereoFireSound, StereoFireSoundRef
Inherited Variables from ROEngine.BaseProjectileFire
ProjPerFire, ProjSpawnOffset

Functions Summary
functionbool AllowFire ()))
function DestroyEffects ()))
function DoFireEffect ()))
function DrawMuzzleFlash (Canvas Canvas))
function FlashMuzzleFlash ()))
function InitEffects ()))
event ModeDoFire ()))
Inherited Functions from KFMod.KFShotgunFire
AccuracyUpdate, AllowFire, DoFireEffect, GetFireSpeed, HandleRecoil, InitEffects, MaxRange, ModeDoFire, PlayFiring, PostBeginPlay, PreloadAssets, UnloadAssets
Inherited Functions from ROEngine.BaseProjectileFire
DoFireEffect, ForceSpawnProjectile, GetDesiredProjectileClass, GetFireStart, PostSpawnProjectile, SpawnProjectile


Variables Detail

fa Source code

var name fa;

FireAimedAnim2 Source code

var name FireAimedAnim2;

FireAnim2 Source code

var name FireAnim2;

TraceRange Source code

var float TraceRange;

DualFlareRevolverFire

Flash2Emitter Source code

var(DualFlareRevolverFire) Emitter Flash2Emitter;

ShellEject2BoneName Source code

var(DualFlareRevolverFire) name ShellEject2BoneName;

ShellEject2Emitter Source code

var(DualFlareRevolverFire) Emitter ShellEject2Emitter;

SightedProjSpawnOffset Source code

var(DualFlareRevolverFire) vector SightedProjSpawnOffset;


Functions Detail

AllowFire Source code

simulated function bool AllowFire ( ) )

DestroyEffects Source code

simulated function DestroyEffects ( ) )

DoFireEffect Source code

function DoFireEffect ( ) )

DrawMuzzleFlash Source code

function DrawMuzzleFlash ( Canvas Canvas) )

FlashMuzzleFlash Source code

function FlashMuzzleFlash ( ) )

InitEffects Source code

simulated function InitEffects ( ) )

ModeDoFire Source code

event ModeDoFire ( ) )


Defaultproperties

defaultproperties
{
     FireAnim2="FireLeft"
     FireAimedAnim2="FireLeft_Iron"
     TraceRange=10000.000000
     SightedProjSpawnOffset=(X=50.000000,Y=10.000000)
     RecoilRate=0.070000
     maxVerticalRecoilAngle=1500
     maxHorizontalRecoilAngle=250
     FireAimedAnim="FireRight_Iron"
     FireSoundRef="KF_IJC_HalloweenSnd.FlarePistol_Fire_M"
     StereoFireSoundRef="KF_IJC_HalloweenSnd.FlarePistol_Fire_S"
     NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
     ProjPerFire=1
     ProjSpawnOffset=(X=50.000000,Y=10.000000,Z=-5.000000)
     bWaitForRelease=True
     TransientSoundVolume=2.000000
     TransientSoundRadius=500.000000
     FireAnim="FireRight"
     TweenTime=0.025000
     FireForce="AssaultRifleFire"
     FireRate=0.200000
     AmmoClass=Class'KFMod.FlareRevolverAmmo'
     ShakeRotMag=(X=75.000000,Y=75.000000,Z=400.000000)
     ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=10000.000000)
     ShakeRotTime=3.500000
     ShakeOffsetMag=(X=6.000000,Y=1.000000,Z=8.000000)
     ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
     ShakeOffsetTime=2.500000
     ProjectileClass=Class'KFMod.FlareRevolverProjectile'
     BotRefireRate=0.250000
     FlashEmitterClass=Class'ROEffects.MuzzleFlash1stFlareRevolver'
     aimerror=42.000000
     Spread=0.017500
}

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Creation time: Fri 13-10-2023 03:18:43.431 - Created with UnCodeX