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Core.Object | +-- Engine.WeaponFire | +-- ROEngine.BaseProjectileFire | +-- KFMod.KFShotgunFire | +-- KFMod.DualFlareRevolverFire
Variables Summary | |
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name | fa |
name | FireAimedAnim2 |
name | FireAnim2 |
float | TraceRange |
DualFlareRevolverFire | |
Emitter | Flash2Emitter |
name | ShellEject2BoneName |
Emitter | ShellEject2Emitter |
vector | SightedProjSpawnOffset |
Inherited Variables from ROEngine.BaseProjectileFire |
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ProjPerFire, ProjSpawnOffset |
Functions Summary | ||
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![]() | bool | AllowFire ())) |
![]() | DestroyEffects ())) | |
![]() | DoFireEffect ())) | |
![]() | DrawMuzzleFlash (Canvas Canvas)) | |
![]() | FlashMuzzleFlash ())) | |
![]() | InitEffects ())) | |
![]() | ModeDoFire ())) |
Inherited Functions from KFMod.KFShotgunFire |
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AccuracyUpdate, AllowFire, DoFireEffect, GetFireSpeed, HandleRecoil, InitEffects, MaxRange, ModeDoFire, PlayFiring, PostBeginPlay, PreloadAssets, UnloadAssets |
Inherited Functions from ROEngine.BaseProjectileFire |
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DoFireEffect, ForceSpawnProjectile, GetDesiredProjectileClass, GetFireStart, PostSpawnProjectile, SpawnProjectile |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { FireAnim2="FireLeft" FireAimedAnim2="FireLeft_Iron" TraceRange=10000.000000 SightedProjSpawnOffset=(X=50.000000,Y=10.000000) RecoilRate=0.070000 maxVerticalRecoilAngle=1500 maxHorizontalRecoilAngle=250 FireAimedAnim="FireRight_Iron" FireSoundRef="KF_IJC_HalloweenSnd.FlarePistol_Fire_M" StereoFireSoundRef="KF_IJC_HalloweenSnd.FlarePistol_Fire_S" NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire" ProjPerFire=1 ProjSpawnOffset=(X=50.000000,Y=10.000000,Z=-5.000000) bWaitForRelease=True TransientSoundVolume=2.000000 TransientSoundRadius=500.000000 FireAnim="FireRight" TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.200000 AmmoClass=Class'KFMod.FlareRevolverAmmo' ShakeRotMag=(X=75.000000,Y=75.000000,Z=400.000000) ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=10000.000000) ShakeRotTime=3.500000 ShakeOffsetMag=(X=6.000000,Y=1.000000,Z=8.000000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=2.500000 ProjectileClass=Class'KFMod.FlareRevolverProjectile' BotRefireRate=0.250000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stFlareRevolver' aimerror=42.000000 Spread=0.017500 } |
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