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KFMod.DamTypeScythe

Extends
DamTypeMelee

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.DamageType
      |   
      +-- UnrealGame.WeaponDamageType
         |   
         +-- KFMod.KFWeaponDamageType
            |   
            +-- KFMod.DamTypeMelee
               |   
               +-- KFMod.DamTypeScythe

Variables Summary
Inherited Variables from KFMod.KFWeaponDamageType
bCheckForHeadShots, bDealBurningDamage, bIsExplosive, bIsMeleeDamage, bIsPowerWeapon, bSniperWeapon, HeadShotDamageMult

Functions Summary
Inherited Functions from KFMod.KFWeaponDamageType
AwardDamage, AwardKill, ScoredHeadshot


Defaultproperties

defaultproperties
{
     WeaponClass=Class'KFMod.Axe'
     PawnDamageSounds(0)=SoundGroup'KF_AxeSnd.Axe_HitFlesh'
     VehicleDamageScaling=0.700000
}

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Creation time: Fri 13-10-2023 03:18:42.998 - Created with UnCodeX