| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.DamageType
|
+-- UnrealGame.WeaponDamageType
|
+-- KFMod.KFWeaponDamageType
|
+-- KFMod.DamTypeMelee
|
+-- KFMod.DamTypeScythe
| Variables Summary |
|---|
| Inherited Variables from KFMod.KFWeaponDamageType |
|---|
| bCheckForHeadShots, bDealBurningDamage, bIsExplosive, bIsMeleeDamage, bIsPowerWeapon, bSniperWeapon, HeadShotDamageMult |
| Functions Summary |
|---|
| Inherited Functions from KFMod.KFWeaponDamageType |
|---|
| AwardDamage, AwardKill, ScoredHeadshot |
| Defaultproperties |
|---|
defaultproperties
{
WeaponClass=Class'KFMod.Axe'
PawnDamageSounds(0)=SoundGroup'KF_AxeSnd.Axe_HitFlesh'
VehicleDamageScaling=0.700000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||