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Core.Object
|
+-- Engine.Actor
|
+-- Engine.DamageType
|
+-- UnrealGame.WeaponDamageType
|
+-- KFMod.KFWeaponDamageType
|
+-- KFMod.KFProjectileWeaponDamageType
|
+-- KFMod.DamTypeKFSnipe
|
+-- KFMod.DamTypeRocketImpact
DamTypeLawRocketImpact, DamTypeM79GrenadeImpact, DamTypeSeekerRocketImpact, DamTypeSPGrenadeImpact
| Defaultproperties |
|---|
defaultproperties
{
HeadShotDamageMult=2.000000
WeaponClass=Class'KFMod.LAW'
DeathString="%k killed %o (LAW Impact)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
KDamageImpulse=5000.000000
KDeathVel=200.000000
KDeathUpKick=50.000000
}
|
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