Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.DamageType | +-- UnrealGame.WeaponDamageType | +-- KFMod.KFWeaponDamageType | +-- KFMod.DamTypeM79Grenade
DamTypeM32Grenade, DamTypeSPGrenade
Variables Summary |
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Inherited Variables from KFMod.KFWeaponDamageType |
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bCheckForHeadShots, bDealBurningDamage, bIsExplosive, bIsMeleeDamage, bIsPowerWeapon, bSniperWeapon, HeadShotDamageMult |
Inherited Variables from UnrealGame.WeaponDamageType |
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WeaponClass |
Functions Summary | ||
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![]() | GetHitEffects (out class<xEmitter> HitEffects[4], int VictimHealth)) |
Inherited Functions from KFMod.KFWeaponDamageType |
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AwardDamage, AwardKill, ScoredHeadshot |
Inherited Functions from UnrealGame.WeaponDamageType |
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GetWeaponClass |
Functions Detail |
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Defaultproperties |
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defaultproperties { bIsExplosive=True bCheckForHeadShots=False WeaponClass=Class'KFMod.M79GrenadeLauncher' DeathString="%o filled %k's body with shrapnel." FemaleSuicide="%o blew up." MaleSuicide="%o blew up." bLocationalHit=False bThrowRagdoll=True bExtraMomentumZ=True DamageThreshold=1 DeathOverlayMaterial=Combiner'Effects_Tex.GoreDecals.PlayerDeathOverlay' DeathOverlayTime=999.000000 KDamageImpulse=3000.000000 KDeathVel=300.000000 KDeathUpKick=250.000000 HumanObliterationThreshhold=150 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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