Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- KFMod.ClawsPickup
Variables Summary | |
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WeaponPickup | |
float | LockerOffset |
vector | StandUp |
Inherited Variables from Engine.WeaponPickup |
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AmmoAmount[2], bThrown, bWeaponStay |
Functions Summary | ||
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![]() | BeginState ())) FadeOut | |
![]() | ClientTrigger ())) | |
![]() | RespawnEffect ())) | |
![]() | Tick (float DeltaTime)) FadeOut |
Inherited Functions from Engine.WeaponPickup |
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AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
States Summary |
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FadeOut Source code |
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state FadeOut |
BeginState, Tick |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { StandUp=(Y=0.250000) LockerOffset=35.000000 bWeaponStay=False MaxDesireability=0.780000 InventoryType=Class'KFMod.Claws' bAmbientGlow=False RespawnTime=0.000000 PickupMessage="Claws!" PickupForce="AssaultRiflePickup" DrawType=DT_StaticMesh StaticMesh=StaticMesh'KillingFloorStatics.3PL85_Ground' DrawScale=0.500000 RotationRate=(Yaw=0) MessageClass=Class'UnrealGame.PickupMessagePlus' } |
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