| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- Engine.WeaponPickup
|
+-- KFMod.ClawsPickup
| Variables Summary | |
|---|---|
| WeaponPickup | |
| float | LockerOffset |
| vector | StandUp |
| Inherited Variables from Engine.WeaponPickup |
|---|
| AmmoAmount[2], bThrown, bWeaponStay |
| Functions Summary | ||
|---|---|---|
![]() | BeginState ())) FadeOut | |
![]() | ClientTrigger ())) | |
![]() | RespawnEffect ())) | |
![]() | Tick (float DeltaTime)) FadeOut | |
| Inherited Functions from Engine.WeaponPickup |
|---|
| AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
| States Summary |
|---|
| FadeOut Source code |
|---|
|
state FadeOut |
| BeginState, Tick |
| Variables Detail |
|---|
| Functions Detail |
|---|
BeginState FadeOut Source code
ClientTrigger Source code
RespawnEffect Source code
Tick FadeOut Source code| Defaultproperties |
|---|
defaultproperties
{
StandUp=(Y=0.250000)
LockerOffset=35.000000
bWeaponStay=False
MaxDesireability=0.780000
InventoryType=Class'KFMod.Claws'
bAmbientGlow=False
RespawnTime=0.000000
PickupMessage="Claws!"
PickupForce="AssaultRiflePickup"
DrawType=DT_StaticMesh
StaticMesh=StaticMesh'KillingFloorStatics.3PL85_Ground'
DrawScale=0.500000
RotationRate=(Yaw=0)
MessageClass=Class'UnrealGame.PickupMessagePlus'
}
|
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