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KFMod.ClawsPickup

Extends
WeaponPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Engine.WeaponPickup
         |   
         +-- KFMod.ClawsPickup

Variables Summary
WeaponPickup
floatLockerOffset
vectorStandUp
Inherited Variables from Engine.WeaponPickup
AmmoAmount[2], bThrown, bWeaponStay
Inherited Variables from Engine.Pickup
bAmbientGlow, bDropped, bExcludeFromNavigation, bInstantRespawn, bOnlyReplicateHidden, bPredictRespawns, InventoryType, MaxDesireability, MyMarker, PickUpBase, PickupCache, PickupForce, PickupMessage, PickupSound, RespawnEffectTime, RespawnTime, TeamOwner[4]

Functions Summary
function BeginState ()))
FadeOut
event ClientTrigger ()))
function RespawnEffect ()))
function Tick (float DeltaTime))
FadeOut
Inherited Functions from Engine.WeaponPickup
AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch
Inherited Functions from Engine.Pickup
AddToNavigation, AnnouncePickup, BeginState, BotDesireability, CheckTouching, Destroyed, DetourWeight, EndState, GetHumanReadableName, GetLocalString, GetRespawnTime, InitDroppedPickupFor, IsSuperItem, Landed, MatchStarting, ReadyToPickup, RemoveFromNavigation, Reset, RespawnEffect, SetRespawn, SpawnCopy, StartSleeping, StaticPrecache, Tick, Timer, Touch, Transmogrify, UpdateHUD, ValidTouch

States Summary
FadeOut Source code
state FadeOut
BeginState, Tick


Variables Detail

WeaponPickup

LockerOffset Source code

var(WeaponPickup) float LockerOffset;

StandUp Source code

var(WeaponPickup) vector StandUp;


Functions Detail

BeginState FadeOut Source code

function BeginState ( ) )

ClientTrigger Source code

simulated event ClientTrigger ( ) )

RespawnEffect Source code

function RespawnEffect ( ) )

Tick FadeOut Source code

function Tick ( float DeltaTime) )


Defaultproperties

defaultproperties
{
     StandUp=(Y=0.250000)
     LockerOffset=35.000000
     bWeaponStay=False
     MaxDesireability=0.780000
     InventoryType=Class'KFMod.Claws'
     bAmbientGlow=False
     RespawnTime=0.000000
     PickupMessage="Claws!"
     PickupForce="AssaultRiflePickup"
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'KillingFloorStatics.3PL85_Ground'
     DrawScale=0.500000
     RotationRate=(Yaw=0)
     MessageClass=Class'UnrealGame.PickupMessagePlus'
}

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Creation time: Fri 13-10-2023 03:18:42.416 - Created with UnCodeX