| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- ROEngine.BaseKFWeapon
|
+-- KFMod.KFWeapon
|
+-- KFMod.Bullpup
BullpupDM, BullpupSP
| Variables Summary |
|---|
| Enumerations Summary |
|---|
| Inherited Enumerations from KFMod.KFWeapon |
|---|
| EClientGrenadeState, KFScopeDetailSettings |
| Functions Summary | ||
|---|---|---|
![]() | AddReloadedAmmo ())) | |
![]() | AltFire (float F)) | |
![]() | byte | BestMode ())) |
![]() | float | GetAIRating ())) |
![]() | bool | RecommendLongRangedAttack ())) |
![]() | bool | RecommendRangedAttack ())) |
![]() | ResetReloadAchievement ())) | |
![]() | SetZoomBlendColor (Canvas c)) | |
![]() | float | SuggestAttackStyle ())) |
![]() | SwitchModes ())) | |
| Inherited Functions from ROEngine.BaseKFWeapon |
|---|
| OnZoomInFinished, OnZoomOutFinished, PerformZoom, ServerZoomIn, ServerZoomOut, ZoomIn, ZoomOut |
| Functions Detail |
|---|
AddReloadedAmmo Source code
AltFire Source code
BestMode Source code
GetAIRating Source code
RecommendLongRangedAttack Source code
RecommendRangedAttack Source code
ResetReloadAchievement Source code
SetZoomBlendColor Source code
SuggestAttackStyle Source code
SwitchModes Source code| Defaultproperties |
|---|
defaultproperties
{
MagCapacity=40
ReloadRate=1.966667
ReloadAnim="Reload"
ReloadAnimRate=1.000000
WeaponReloadAnim="Reload_BullPup"
HudImage=Texture'KillingFloorHUD.WeaponSelect.bullpup_unselected'
SelectedHudImage=Texture'KillingFloorHUD.WeaponSelect.Bullpup'
Weight=6.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=70.000000
bModeZeroCanDryFire=True
SleeveNum=2
TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Bullpup'
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=40.000000
FireModeClass(0)=Class'KFMod.BullpupFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectSound=Sound'KF_BullpupSnd.Bullpup_Select'
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
CurrentRating=0.550000
bShowChargingBar=True
Description="A military grade automatic rifle. Can be fired in semi-auto or full auto firemodes and comes equipped with a scope for increased accuracy."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=70.000000
Priority=70
CustomCrosshair=11
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=1
PickupClass=Class'KFMod.BullpupPickup'
PlayerViewOffset=(X=20.000000,Y=21.500000,Z=-9.000000)
BobDamping=6.000000
AttachmentClass=Class'KFMod.BullpupAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="Bullpup"
Mesh=SkeletalMesh'KF_Weapons_Trip.Bullpup_Trip'
Skins(0)=Combiner'KF_Weapons_Trip_T.Rifles.bullpup_cmb'
Skins(1)=Shader'KF_Weapons_Trip_T.Rifles.reflex_sight_A_unlit'
TransientSoundVolume=1.250000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||