defaultproperties
{
ImpactSounds(0)=Sound'KFWeaponSound.bullethitglass'
ImpactSounds(1)=Sound'KFWeaponSound.bullethitglass2'
Begin Object Class=SpriteEmitter Name=GlassExplosionEmitter
UseCollision=True
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UniformSize=True
AutomaticInitialSpawning=False
BlendBetweenSubdivisions=True
UseRandomSubdivision=True
Acceleration=(Z=-800.000000)
DampingFactorRange=(X=(Min=0.000000,Max=0.800000),Y=(Min=0.000000,Max=0.800000),Z=(Min=0.000000,Max=0.400000))
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
FadeOutStartTime=1.000000
MaxParticles=20
DetailMode=DM_High
StartLocationRange=(X=(Min=-20.000000,Max=20.000000),Y=(Min=-20.000000,Max=20.000000),Z=(Min=-20.000000,Max=20.000000))
SpinsPerSecondRange=(X=(Max=0.200000))
StartSpinRange=(X=(Min=1.000000))
StartSizeRange=(X=(Min=5.000000,Max=7.000000))
InitialParticlesPerSecond=200.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'KFMaterials.GlassChips'
TextureUSubdivisions=4
TextureVSubdivisions=4
LifetimeRange=(Min=2.000000)
StartVelocityRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=-200.000000,Max=200.000000))
MaxAbsVelocity=(Z=500.000000)
End Object
Emitters(0)=SpriteEmitter'KFMod.BreakWindowGlassEmitter.GlassExplosionEmitter'
}
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